113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackWinNamedPipeServerChannel__
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#define __JackWinNamedPipeServerChannel__
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#include "JackWinNamedPipe.h"
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#include "JackPlatformPlug.h"
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#include "JackConstants.h"
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#include "JackRequestDecoder.h"
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#include <list>
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namespace Jack
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{
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class JackServer;
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class JackClientPipeThread : public JackRunnableInterface, public JackClientHandlerInterface
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{
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private:
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JackWinNamedPipeClient* fPipe;
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JackRequestDecoder* fDecoder;
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JackServer* fServer;
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JackThread fThread;
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int fRefNum;
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void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
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void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
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void ClientKill();
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static HANDLE fMutex;
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public:
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JackClientPipeThread(JackWinNamedPipeClient* pipe);
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virtual ~JackClientPipeThread();
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int Open(JackServer* server); // Open the Server/Client connection
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void Close(); // Close the Server/Client connection
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// JackRunnableInterface interface
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bool Execute();
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// To be used for find out if the object can be deleted
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bool IsRunning()
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{
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return (fRefNum >= 0);
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}
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};
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/*!
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\brief JackServerChannel using pipe.
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*/
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class JackWinNamedPipeServerChannel : public JackRunnableInterface
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{
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private:
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JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client
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JackServer* fServer;
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JackThread fThread; // Thread to execute the event loop
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char fServerName[JACK_SERVER_NAME_SIZE+1];
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std::list<JackClientPipeThread*> fClientList;
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void ClientAdd(JackWinNamedPipeClient* pipe);
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bool ClientListen();
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bool ClientAccept();
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public:
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JackWinNamedPipeServerChannel();
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~JackWinNamedPipeServerChannel();
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int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
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void Close(); // Close the Server/Client connection
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int Start();
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void Stop();
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// JackRunnableInterface interface
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bool Init();
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bool Execute();
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};
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} // end of namespace
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#endif
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