/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackWinNamedPipeServerChannel__ #define __JackWinNamedPipeServerChannel__ #include "JackWinNamedPipe.h" #include "JackPlatformPlug.h" #include "JackConstants.h" #include "JackRequestDecoder.h" #include namespace Jack { class JackServer; class JackClientPipeThread : public JackRunnableInterface, public JackClientHandlerInterface { private: JackWinNamedPipeClient* fPipe; JackRequestDecoder* fDecoder; JackServer* fServer; JackThread fThread; int fRefNum; void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res); void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum); void ClientKill(); static HANDLE fMutex; public: JackClientPipeThread(JackWinNamedPipeClient* pipe); virtual ~JackClientPipeThread(); int Open(JackServer* server); // Open the Server/Client connection void Close(); // Close the Server/Client connection // JackRunnableInterface interface bool Execute(); // To be used for find out if the object can be deleted bool IsRunning() { return (fRefNum >= 0); } }; /*! \brief JackServerChannel using pipe. */ class JackWinNamedPipeServerChannel : public JackRunnableInterface { private: JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client JackServer* fServer; JackThread fThread; // Thread to execute the event loop char fServerName[JACK_SERVER_NAME_SIZE+1]; std::list fClientList; void ClientAdd(JackWinNamedPipeClient* pipe); bool ClientListen(); bool ClientAccept(); public: JackWinNamedPipeServerChannel(); ~JackWinNamedPipeServerChannel(); int Open(const char* server_name, JackServer* server); // Open the Server/Client connection void Close(); // Close the Server/Client connection int Start(); void Stop(); // JackRunnableInterface interface bool Init(); bool Execute(); }; } // end of namespace #endif