jack2/windows/JackWinMutex.h

130 lines
2.7 KiB
C++

/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackWinMutex__
#define __JackWinMutex__
#include "JackCompilerDeps.h"
#include "JackException.h"
#ifdef __MINGW32__
#include <winsock2.h>
#endif
#include <windows.h>
#include <stdio.h>
namespace Jack
{
/*!
\brief Mutex abstraction.
*/
class SERVER_EXPORT JackBaseWinMutex
{
protected:
HANDLE fMutex;
DWORD fOwner;
public:
JackBaseWinMutex():fOwner(0)
{
// In recursive mode by default
fMutex = CreateMutex(NULL, FALSE, NULL);
ThrowIf((fMutex == 0), JackException("JackBaseWinMutex: could not init the mutex"));
}
virtual ~JackBaseWinMutex()
{
CloseHandle(fMutex);
}
bool Lock();
bool Trylock();
bool Unlock();
};
class SERVER_EXPORT JackWinMutex
{
protected:
HANDLE fMutex;
public:
JackWinMutex(const char* name = NULL)
{
// In recursive mode by default
if (name) {
char buffer[MAX_PATH];
snprintf(buffer, sizeof(buffer), "%s_%s", "JackWinMutex", name);
fMutex = CreateMutex(NULL, FALSE, buffer);
} else {
fMutex = CreateMutex(NULL, FALSE, NULL);
}
ThrowIf((fMutex == 0), JackException("JackWinMutex: could not init the mutex"));
}
virtual ~JackWinMutex()
{
CloseHandle(fMutex);
}
bool Lock();
bool Trylock();
bool Unlock();
};
class SERVER_EXPORT JackWinCriticalSection
{
protected:
CRITICAL_SECTION fSection;
public:
JackWinCriticalSection(const char* name = NULL)
{
InitializeCriticalSection(&fSection);
}
virtual ~JackWinCriticalSection()
{
DeleteCriticalSection(&fSection);
}
bool Lock();
bool Trylock();
bool Unlock();
};
} // namespace
#endif