130 lines
2.7 KiB
C++
130 lines
2.7 KiB
C++
/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackWinMutex__
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#define __JackWinMutex__
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#include "JackCompilerDeps.h"
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#include "JackException.h"
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#ifdef __MINGW32__
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#include <winsock2.h>
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#endif
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#include <windows.h>
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#include <stdio.h>
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namespace Jack
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{
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/*!
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\brief Mutex abstraction.
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*/
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class SERVER_EXPORT JackBaseWinMutex
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{
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protected:
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HANDLE fMutex;
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DWORD fOwner;
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public:
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JackBaseWinMutex():fOwner(0)
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{
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// In recursive mode by default
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fMutex = CreateMutex(NULL, FALSE, NULL);
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ThrowIf((fMutex == 0), JackException("JackBaseWinMutex: could not init the mutex"));
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}
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virtual ~JackBaseWinMutex()
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{
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CloseHandle(fMutex);
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}
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bool Lock();
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bool Trylock();
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bool Unlock();
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};
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class SERVER_EXPORT JackWinMutex
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{
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protected:
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HANDLE fMutex;
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public:
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JackWinMutex(const char* name = NULL)
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{
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// In recursive mode by default
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if (name) {
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char buffer[MAX_PATH];
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snprintf(buffer, sizeof(buffer), "%s_%s", "JackWinMutex", name);
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fMutex = CreateMutex(NULL, FALSE, buffer);
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} else {
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fMutex = CreateMutex(NULL, FALSE, NULL);
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}
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ThrowIf((fMutex == 0), JackException("JackWinMutex: could not init the mutex"));
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}
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virtual ~JackWinMutex()
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{
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CloseHandle(fMutex);
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}
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bool Lock();
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bool Trylock();
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bool Unlock();
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};
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class SERVER_EXPORT JackWinCriticalSection
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{
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protected:
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CRITICAL_SECTION fSection;
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public:
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JackWinCriticalSection(const char* name = NULL)
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{
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InitializeCriticalSection(&fSection);
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}
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virtual ~JackWinCriticalSection()
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{
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DeleteCriticalSection(&fSection);
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}
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bool Lock();
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bool Trylock();
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bool Unlock();
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};
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} // namespace
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#endif
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