/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackWinMutex__ #define __JackWinMutex__ #include "JackCompilerDeps.h" #include "JackException.h" #ifdef __MINGW32__ #include #endif #include #include namespace Jack { /*! \brief Mutex abstraction. */ class SERVER_EXPORT JackBaseWinMutex { protected: HANDLE fMutex; DWORD fOwner; public: JackBaseWinMutex():fOwner(0) { // In recursive mode by default fMutex = CreateMutex(NULL, FALSE, NULL); ThrowIf((fMutex == 0), JackException("JackBaseWinMutex: could not init the mutex")); } virtual ~JackBaseWinMutex() { CloseHandle(fMutex); } bool Lock(); bool Trylock(); bool Unlock(); }; class SERVER_EXPORT JackWinMutex { protected: HANDLE fMutex; public: JackWinMutex(const char* name = NULL) { // In recursive mode by default if (name) { char buffer[MAX_PATH]; snprintf(buffer, sizeof(buffer), "%s_%s", "JackWinMutex", name); fMutex = CreateMutex(NULL, FALSE, buffer); } else { fMutex = CreateMutex(NULL, FALSE, NULL); } ThrowIf((fMutex == 0), JackException("JackWinMutex: could not init the mutex")); } virtual ~JackWinMutex() { CloseHandle(fMutex); } bool Lock(); bool Trylock(); bool Unlock(); }; class SERVER_EXPORT JackWinCriticalSection { protected: CRITICAL_SECTION fSection; public: JackWinCriticalSection(const char* name = NULL) { InitializeCriticalSection(&fSection); } virtual ~JackWinCriticalSection() { DeleteCriticalSection(&fSection); } bool Lock(); bool Trylock(); bool Unlock(); }; } // namespace #endif