67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "JackSocketServerNotifyChannel.h"
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#include "JackError.h"
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#include "JackRequest.h"
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#include "JackConstants.h"
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#include "JackNotification.h"
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namespace Jack
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{
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int JackSocketServerNotifyChannel::Open(const char* server_name)
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{
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if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
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jack_error("Cannot connect to server socket");
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return -1;
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} else {
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fRequestSocket.SetNonBlocking(true);
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return 0;
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}
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}
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void JackSocketServerNotifyChannel::Close()
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{
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fRequestSocket.Close();
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}
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/*
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The requirement is that the Notification from RT thread can be delivered... not sure using a socket is adequate here...
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Can the write operation block?
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A non blocking write operation should be used : check if write can succeed, and ignore the notification otherwise
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(since its mainly used for XRun, ignoring a notification is OK, successive XRun will come...)
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*/
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void JackSocketServerNotifyChannel::Notify(int refnum, int notify, int value)
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{
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JackClientNotificationRequest req(refnum, notify, value);
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if (req.Write(&fRequestSocket) < 0) {
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jack_error("Could not write notification ref = %d notify = %d", refnum, notify);
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}
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}
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void JackSocketServerNotifyChannel::NotifyQuit()
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{
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Notify(-1, kQUIT, 0);
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}
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} // end of namespace
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