/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "JackSocketServerNotifyChannel.h" #include "JackError.h" #include "JackRequest.h" #include "JackConstants.h" #include "JackNotification.h" namespace Jack { int JackSocketServerNotifyChannel::Open(const char* server_name) { if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) { jack_error("Cannot connect to server socket"); return -1; } else { fRequestSocket.SetNonBlocking(true); return 0; } } void JackSocketServerNotifyChannel::Close() { fRequestSocket.Close(); } /* The requirement is that the Notification from RT thread can be delivered... not sure using a socket is adequate here... Can the write operation block? A non blocking write operation should be used : check if write can succeed, and ignore the notification otherwise (since its mainly used for XRun, ignoring a notification is OK, successive XRun will come...) */ void JackSocketServerNotifyChannel::Notify(int refnum, int notify, int value) { JackClientNotificationRequest req(refnum, notify, value); if (req.Write(&fRequestSocket) < 0) { jack_error("Could not write notification ref = %d notify = %d", refnum, notify); } } void JackSocketServerNotifyChannel::NotifyQuit() { Notify(-1, kQUIT, 0); } } // end of namespace