clutter/clutter/clutter-keyframe-transition.c

732 lines
22 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-keyframe-transition
* @Title: ClutterKeyframeTransition
* @Short_Description: Keyframe property transition
*
* #ClutterKeyframeTransition allows animating a property by defining
* "key frames": values at a normalized position on the transition
* duration.
*
* The #ClutterKeyframeTransition interpolates the value of the property
* to which it's bound across these key values.
*
* Setting up a #ClutterKeyframeTransition means providing the times,
* values, and easing modes between these key frames, for instance:
*
* |[
* ClutterTransition *keyframe;
*
* keyframe = clutter_keyframe_transition_new ("opacity");
* clutter_transition_set_from (keyframe, G_TYPE_UINT, 255);
* clutter_transition_set_to (keyframe, G_TYPE_UINT, 0);
* clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (keyframe),
* G_TYPE_UINT,
* 1, /&ast; number of key frames &ast;/
* 0.5, 128, CLUTTER_EASE_IN_OUT_CUBIC);
* ]|
*
* The example above sets up a keyframe transition for the #ClutterActor:opacity
* property of a #ClutterActor; the transition starts and sets the value of the
* property to fully transparent; between the start of the transition and its mid
* point, it will animate the property to half opacity, using an easy in/easy out
* progress. Once the transition reaches the mid point, it will linearly fade the
* actor out until it reaches the end of the transition.
*
* The #ClutterKeyframeTransition will add an implicit key frame between the last
* and the 1.0 value, to interpolate to the final value of the transition's
* interval.
*
* #ClutterKeyframeTransition is available since Clutter 1.12.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-keyframe-transition.h"
#include "clutter-debug.h"
#include "clutter-easing.h"
#include "clutter-interval.h"
#include "clutter-private.h"
#include "clutter-timeline.h"
#include <math.h>
#include <gobject/gvaluecollector.h>
typedef struct _KeyFrame
{
double key;
double start;
double end;
ClutterAnimationMode mode;
ClutterInterval *interval;
} KeyFrame;
struct _ClutterKeyframeTransitionPrivate
{
GArray *frames;
gint current_frame;
};
G_DEFINE_TYPE_WITH_PRIVATE (ClutterKeyframeTransition,
clutter_keyframe_transition,
CLUTTER_TYPE_PROPERTY_TRANSITION)
static void
key_frame_free (gpointer data)
{
if (data != NULL)
{
KeyFrame *key = data;
g_object_unref (key->interval);
}
}
static int
sort_by_key (gconstpointer a,
gconstpointer b)
{
const KeyFrame *k_a = a;
const KeyFrame *k_b = b;
if (fabs (k_a->key - k_b->key) < 0.0001)
return 0;
if (k_a->key > k_a->key)
return 1;
return -1;
}
static inline void
clutter_keyframe_transition_sort_frames (ClutterKeyframeTransition *transition)
{
if (transition->priv->frames != NULL)
g_array_sort (transition->priv->frames, sort_by_key);
}
static inline void
clutter_keyframe_transition_init_frames (ClutterKeyframeTransition *transition,
gssize n_key_frames)
{
ClutterKeyframeTransitionPrivate *priv = transition->priv;
guint i;
priv->frames = g_array_sized_new (FALSE, FALSE,
sizeof (KeyFrame),
n_key_frames);
g_array_set_clear_func (priv->frames, key_frame_free);
/* we add an implicit key frame that goes to 1.0, so that the
* user doesn't have to do that an can simply add key frames
* in between 0.0 and 1.0
*/
for (i = 0; i < n_key_frames + 1; i++)
{
KeyFrame frame;
if (i == n_key_frames)
frame.key = 1.0;
else
frame.key = 0.0;
frame.mode = CLUTTER_LINEAR;
frame.interval = NULL;
g_array_insert_val (priv->frames, i, frame);
}
}
static inline void
clutter_keyframe_transition_update_frames (ClutterKeyframeTransition *transition)
{
ClutterKeyframeTransitionPrivate *priv = transition->priv;
guint i;
if (priv->frames == NULL)
return;
for (i = 0; i < priv->frames->len; i++)
{
KeyFrame *cur_frame = &g_array_index (priv->frames, KeyFrame, i);
KeyFrame *prev_frame;
if (i > 0)
prev_frame = &g_array_index (priv->frames, KeyFrame, i - 1);
else
prev_frame = NULL;
if (prev_frame != NULL)
{
cur_frame->start = prev_frame->key;
if (prev_frame->interval != NULL)
{
const GValue *value;
value = clutter_interval_peek_final_value (prev_frame->interval);
if (cur_frame->interval != NULL)
clutter_interval_set_initial_value (cur_frame->interval, value);
else
{
cur_frame->interval =
clutter_interval_new_with_values (G_VALUE_TYPE (value), value, NULL);
}
}
}
else
cur_frame->start = 0.0;
cur_frame->end = cur_frame->key;
}
}
static void
clutter_keyframe_transition_compute_value (ClutterTransition *transition,
ClutterAnimatable *animatable,
ClutterInterval *interval,
gdouble progress)
{
ClutterKeyframeTransition *self = CLUTTER_KEYFRAME_TRANSITION (transition);
ClutterTimeline *timeline = CLUTTER_TIMELINE (transition);
ClutterKeyframeTransitionPrivate *priv = self->priv;
ClutterTransitionClass *parent_class;
ClutterTimelineDirection direction;
ClutterInterval *real_interval;
gdouble real_progress;
double t, d, p;
KeyFrame *cur_frame = NULL;
real_interval = interval;
real_progress = progress;
/* if we don't have any keyframe, we behave like our parent class */
if (priv->frames == NULL)
goto out;
direction = clutter_timeline_get_direction (timeline);
/* we need a normalized linear value */
t = clutter_timeline_get_elapsed_time (timeline);
d = clutter_timeline_get_duration (timeline);
p = t / d;
if (priv->current_frame < 0)
{
if (direction == CLUTTER_TIMELINE_FORWARD)
priv->current_frame = 0;
else
priv->current_frame = priv->frames->len - 1;
}
cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
/* skip to the next key frame, depending on the direction of the timeline */
if (direction == CLUTTER_TIMELINE_FORWARD)
{
if (p > cur_frame->end)
{
priv->current_frame = MIN (priv->current_frame + 1,
priv->frames->len - 1);
cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
}
}
else
{
if (p < cur_frame->start)
{
priv->current_frame = MAX (priv->current_frame - 1, 0);
cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
}
}
/* if we are at the boundaries of the transition, use the from and to
* value from the transition
*/
if (priv->current_frame == 0)
{
const GValue *value;
value = clutter_interval_peek_initial_value (interval);
clutter_interval_set_initial_value (cur_frame->interval, value);
}
else if (priv->current_frame == priv->frames->len - 1)
{
const GValue *value;
cur_frame->mode = clutter_timeline_get_progress_mode (timeline);
value = clutter_interval_peek_final_value (interval);
clutter_interval_set_final_value (cur_frame->interval, value);
}
/* update the interval to be used to interpolate the property */
real_interval = cur_frame->interval;
/* normalize the progress and apply the easing mode */
real_progress = clutter_easing_for_mode ( cur_frame->mode, (p - cur_frame->start), (cur_frame->end - cur_frame->start));
#ifdef CLUTTER_ENABLE_DEBUG
if (CLUTTER_HAS_DEBUG (ANIMATION))
{
char *from, *to;
const GValue *value;
value = clutter_interval_peek_initial_value (cur_frame->interval);
from = g_strdup_value_contents (value);
value = clutter_interval_peek_final_value (cur_frame->interval);
to = g_strdup_value_contents (value);
CLUTTER_NOTE (ANIMATION,
"cur_frame [%d] => { %g, %s, %s %s %s } - "
"progress: %g, sub-progress: %g\n",
priv->current_frame,
cur_frame->key,
clutter_get_easing_name_for_mode (cur_frame->mode),
from,
direction == CLUTTER_TIMELINE_FORWARD ? "->" : "<-",
to,
p, real_progress);
g_free (from);
g_free (to);
}
#endif /* CLUTTER_ENABLE_DEBUG */
out:
parent_class =
CLUTTER_TRANSITION_CLASS (clutter_keyframe_transition_parent_class);
parent_class->compute_value (transition, animatable, real_interval, real_progress);
}
static void
clutter_keyframe_transition_started (ClutterTimeline *timeline)
{
ClutterKeyframeTransition *transition;
transition = CLUTTER_KEYFRAME_TRANSITION (timeline);
transition->priv->current_frame = -1;
clutter_keyframe_transition_sort_frames (transition);
clutter_keyframe_transition_update_frames (transition);
}
static void
clutter_keyframe_transition_completed (ClutterTimeline *timeline)
{
ClutterKeyframeTransitionPrivate *priv;
priv = CLUTTER_KEYFRAME_TRANSITION (timeline)->priv;
priv->current_frame = -1;
}
static void
clutter_keyframe_transition_finalize (GObject *gobject)
{
ClutterKeyframeTransitionPrivate *priv;
priv = CLUTTER_KEYFRAME_TRANSITION (gobject)->priv;
if (priv->frames != NULL)
g_array_unref (priv->frames);
G_OBJECT_CLASS (clutter_keyframe_transition_parent_class)->finalize (gobject);
}
static void
clutter_keyframe_transition_class_init (ClutterKeyframeTransitionClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterTimelineClass *timeline_class = CLUTTER_TIMELINE_CLASS (klass);
ClutterTransitionClass *transition_class = CLUTTER_TRANSITION_CLASS (klass);
gobject_class->finalize = clutter_keyframe_transition_finalize;
timeline_class->started = clutter_keyframe_transition_started;
timeline_class->completed = clutter_keyframe_transition_completed;
transition_class->compute_value = clutter_keyframe_transition_compute_value;
}
static void
clutter_keyframe_transition_init (ClutterKeyframeTransition *self)
{
self->priv = clutter_keyframe_transition_get_instance_private (self);
}
/**
* clutter_keyframe_transition_new:
* @property_name: the property to animate
*
* Creates a new #ClutterKeyframeTransition for @property_name.
*
* Return value: (transfer full): the newly allocated
* #ClutterKeyframeTransition instance. Use g_object_unref() when
* done to free its resources.
*
* Since: 1.12
*/
ClutterTransition *
clutter_keyframe_transition_new (const char *property_name)
{
return g_object_new (CLUTTER_TYPE_KEYFRAME_TRANSITION,
"property-name", property_name,
NULL);
}
/**
* clutter_keyframe_transition_set_key_frames:
* @transition: a #ClutterKeyframeTransition
* @n_key_frames: the number of values
* @key_frames: (array length=n_key_frames): an array of keys between 0.0
* and 1.0, one for each key frame
*
* Sets the keys for each key frame inside @transition.
*
* If @transition does not hold any key frame, @n_key_frames key frames
* will be created; if @transition already has key frames, @key_frames must
* have at least as many elements as the number of key frames.
*
* Since: 1.12
*/
void
clutter_keyframe_transition_set_key_frames (ClutterKeyframeTransition *transition,
guint n_key_frames,
const double *key_frames)
{
ClutterKeyframeTransitionPrivate *priv;
guint i;
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
g_return_if_fail (n_key_frames > 0);
g_return_if_fail (key_frames != NULL);
priv = transition->priv;
if (priv->frames == NULL)
clutter_keyframe_transition_init_frames (transition, n_key_frames);
else
g_return_if_fail (n_key_frames == priv->frames->len - 1);
for (i = 0; i < n_key_frames; i++)
{
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
frame->key = key_frames[i];
}
}
/**
* clutter_keyframe_transition_set_values:
* @transition: a #ClutterKeyframeTransition
* @n_values: the number of values
* @values: (array length=n_values): an array of values, one for each
* key frame
*
* Sets the values for each key frame inside @transition.
*
* If @transition does not hold any key frame, @n_values key frames will
* be created; if @transition already has key frames, @values must have
* at least as many elements as the number of key frames.
*
* Since: 1.12
*/
void
clutter_keyframe_transition_set_values (ClutterKeyframeTransition *transition,
guint n_values,
const GValue *values)
{
ClutterKeyframeTransitionPrivate *priv;
guint i;
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
g_return_if_fail (n_values > 0);
g_return_if_fail (values != NULL);
priv = transition->priv;
if (priv->frames == NULL)
clutter_keyframe_transition_init_frames (transition, n_values);
else
g_return_if_fail (n_values == priv->frames->len - 1);
for (i = 0; i < n_values; i++)
{
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
if (frame->interval)
clutter_interval_set_final_value (frame->interval, &values[i]);
else
frame->interval =
clutter_interval_new_with_values (G_VALUE_TYPE (&values[i]), NULL,
&values[i]);
}
}
/**
* clutter_keyframe_transition_set_modes:
* @transition: a #ClutterKeyframeTransition
* @n_modes: the number of easing modes
* @modes: (array length=n_modes): an array of easing modes, one for
* each key frame
*
* Sets the easing modes for each key frame inside @transition.
*
* If @transition does not hold any key frame, @n_modes key frames will
* be created; if @transition already has key frames, @modes must have
* at least as many elements as the number of key frames.
*
* Since: 1.12
*/
void
clutter_keyframe_transition_set_modes (ClutterKeyframeTransition *transition,
guint n_modes,
const ClutterAnimationMode *modes)
{
ClutterKeyframeTransitionPrivate *priv;
guint i;
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
g_return_if_fail (n_modes > 0);
g_return_if_fail (modes != NULL);
priv = transition->priv;
if (priv->frames == NULL)
clutter_keyframe_transition_init_frames (transition, n_modes);
else
g_return_if_fail (n_modes == priv->frames->len - 1);
for (i = 0; i < n_modes; i++)
{
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
frame->mode = modes[i];
}
}
/**
* clutter_keyframe_transition_set: (skip)
* @transition: a #ClutterKeyframeTransition
* @gtype: the type of the values to use for the key frames
* @n_key_frames: the number of key frames between the initial
* and final values
* @...: a list of tuples, containing the key frame index, the value
* at the key frame, and the animation mode
*
* Sets the key frames of the @transition.
*
* This variadic arguments function is a convenience for C developers;
* language bindings should use clutter_keyframe_transition_set_key_frames(),
* clutter_keyframe_transition_set_modes(), and
* clutter_keyframe_transition_set_values() instead.
*
* Since: 1.12
*/
void
clutter_keyframe_transition_set (ClutterKeyframeTransition *transition,
GType gtype,
guint n_key_frames,
...)
{
ClutterKeyframeTransitionPrivate *priv;
va_list args;
guint i;
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
g_return_if_fail (gtype != G_TYPE_INVALID);
g_return_if_fail (n_key_frames > 0);
priv = transition->priv;
if (priv->frames == NULL)
clutter_keyframe_transition_init_frames (transition, n_key_frames);
else
g_return_if_fail (n_key_frames == priv->frames->len - 1);
va_start (args, n_key_frames);
for (i = 0; i < n_key_frames; i++)
{
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
GValue value = G_VALUE_INIT;
char *error = NULL;
frame->key = va_arg (args, double);
G_VALUE_COLLECT_INIT (&value, gtype, args, 0, &error);
if (error != NULL)
{
g_warning ("%s: %s", G_STRLOC, error);
g_free (error);
break;
}
frame->mode = va_arg (args, ClutterAnimationMode);
g_clear_object (&frame->interval);
frame->interval = clutter_interval_new_with_values (gtype, NULL, &value);
g_value_unset (&value);
}
va_end (args);
}
/**
* clutter_keyframe_transition_clear:
* @transition: a #ClutterKeyframeTransition
*
* Removes all key frames from @transition.
*
* Since: 1.12
*/
void
clutter_keyframe_transition_clear (ClutterKeyframeTransition *transition)
{
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
if (transition->priv->frames != NULL)
{
g_array_unref (transition->priv->frames);
transition->priv->frames = NULL;
}
}
/**
* clutter_keyframe_transition_get_n_key_frames:
* @transition: a #ClutterKeyframeTransition
*
* Retrieves the number of key frames inside @transition.
*
* Return value: the number of key frames
*
* Since: 1.12
*/
guint
clutter_keyframe_transition_get_n_key_frames (ClutterKeyframeTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition), 0);
if (transition->priv->frames == NULL)
return 0;
return transition->priv->frames->len - 1;
}
/**
* clutter_keyframe_transition_set_key_frame:
* @transition: a #ClutterKeyframeTransition
* @index_: the index of the key frame
* @key: the key of the key frame
* @mode: the easing mode of the key frame
* @value: a #GValue containing the value of the key frame
*
* Sets the details of the key frame at @index_ inside @transition.
*
* The @transition must already have a key frame at @index_, and @index_
* must be smaller than the number of key frames inside @transition.
*
* Since: 1.12
*/
void
clutter_keyframe_transition_set_key_frame (ClutterKeyframeTransition *transition,
guint index_,
double key,
ClutterAnimationMode mode,
const GValue *value)
{
ClutterKeyframeTransitionPrivate *priv;
KeyFrame *frame;
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
priv = transition->priv;
g_return_if_fail (priv->frames != NULL);
g_return_if_fail (index_ < priv->frames->len - 1);
frame = &g_array_index (priv->frames, KeyFrame, index_);
frame->key = key;
frame->mode = mode;
clutter_interval_set_final_value (frame->interval, value);
}
/**
* clutter_keyframe_transition_get_key_frame:
* @transition: a #ClutterKeyframeTransition
* @index_: the index of the key frame
* @key: (out) (allow-none): return location for the key, or %NULL
* @mode: (out) (allow-none): return location for the easing mode, or %NULL
* @value: (out caller-allocates): a #GValue initialized with the type of
* the values
*
* Retrieves the details of the key frame at @index_ inside @transition.
*
* The @transition must already have key frames set, and @index_ must be
* smaller than the number of key frames.
*
* Since: 1.12
*/
void
clutter_keyframe_transition_get_key_frame (ClutterKeyframeTransition *transition,
guint index_,
double *key,
ClutterAnimationMode *mode,
GValue *value)
{
ClutterKeyframeTransitionPrivate *priv;
const KeyFrame *frame;
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
priv = transition->priv;
g_return_if_fail (priv->frames != NULL);
g_return_if_fail (index_ < priv->frames->len - 1);
frame = &g_array_index (priv->frames, KeyFrame, index_);
if (key != NULL)
*key = frame->key;
if (mode != NULL)
*mode = frame->mode;
if (value != NULL)
clutter_interval_get_final_value (frame->interval, value);
}