/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2012 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: Emmanuele Bassi */ /** * SECTION:clutter-keyframe-transition * @Title: ClutterKeyframeTransition * @Short_Description: Keyframe property transition * * #ClutterKeyframeTransition allows animating a property by defining * "key frames": values at a normalized position on the transition * duration. * * The #ClutterKeyframeTransition interpolates the value of the property * to which it's bound across these key values. * * Setting up a #ClutterKeyframeTransition means providing the times, * values, and easing modes between these key frames, for instance: * * |[ * ClutterTransition *keyframe; * * keyframe = clutter_keyframe_transition_new ("opacity"); * clutter_transition_set_from (keyframe, G_TYPE_UINT, 255); * clutter_transition_set_to (keyframe, G_TYPE_UINT, 0); * clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (keyframe), * G_TYPE_UINT, * 1, /* number of key frames */ * 0.5, 128, CLUTTER_EASE_IN_OUT_CUBIC); * ]| * * The example above sets up a keyframe transition for the #ClutterActor:opacity * property of a #ClutterActor; the transition starts and sets the value of the * property to fully transparent; between the start of the transition and its mid * point, it will animate the property to half opacity, using an easy in/easy out * progress. Once the transition reaches the mid point, it will linearly fade the * actor out until it reaches the end of the transition. * * The #ClutterKeyframeTransition will add an implicit key frame between the last * and the 1.0 value, to interpolate to the final value of the transition's * interval. * * #ClutterKeyframeTransition is available since Clutter 1.12. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-keyframe-transition.h" #include "clutter-debug.h" #include "clutter-easing.h" #include "clutter-interval.h" #include "clutter-private.h" #include "clutter-timeline.h" #include #include typedef struct _KeyFrame { double key; double start; double end; ClutterAnimationMode mode; ClutterInterval *interval; } KeyFrame; struct _ClutterKeyframeTransitionPrivate { GArray *frames; gint current_frame; }; G_DEFINE_TYPE_WITH_PRIVATE (ClutterKeyframeTransition, clutter_keyframe_transition, CLUTTER_TYPE_PROPERTY_TRANSITION) static void key_frame_free (gpointer data) { if (data != NULL) { KeyFrame *key = data; g_object_unref (key->interval); } } static int sort_by_key (gconstpointer a, gconstpointer b) { const KeyFrame *k_a = a; const KeyFrame *k_b = b; if (fabs (k_a->key - k_b->key) < 0.0001) return 0; if (k_a->key > k_a->key) return 1; return -1; } static inline void clutter_keyframe_transition_sort_frames (ClutterKeyframeTransition *transition) { if (transition->priv->frames != NULL) g_array_sort (transition->priv->frames, sort_by_key); } static inline void clutter_keyframe_transition_init_frames (ClutterKeyframeTransition *transition, gssize n_key_frames) { ClutterKeyframeTransitionPrivate *priv = transition->priv; guint i; priv->frames = g_array_sized_new (FALSE, FALSE, sizeof (KeyFrame), n_key_frames); g_array_set_clear_func (priv->frames, key_frame_free); /* we add an implicit key frame that goes to 1.0, so that the * user doesn't have to do that an can simply add key frames * in between 0.0 and 1.0 */ for (i = 0; i < n_key_frames + 1; i++) { KeyFrame frame; if (i == n_key_frames) frame.key = 1.0; else frame.key = 0.0; frame.mode = CLUTTER_LINEAR; frame.interval = NULL; g_array_insert_val (priv->frames, i, frame); } } static inline void clutter_keyframe_transition_update_frames (ClutterKeyframeTransition *transition) { ClutterKeyframeTransitionPrivate *priv = transition->priv; guint i; if (priv->frames == NULL) return; for (i = 0; i < priv->frames->len; i++) { KeyFrame *cur_frame = &g_array_index (priv->frames, KeyFrame, i); KeyFrame *prev_frame; if (i > 0) prev_frame = &g_array_index (priv->frames, KeyFrame, i - 1); else prev_frame = NULL; if (prev_frame != NULL) { cur_frame->start = prev_frame->key; if (prev_frame->interval != NULL) { const GValue *value; value = clutter_interval_peek_final_value (prev_frame->interval); if (cur_frame->interval != NULL) clutter_interval_set_initial_value (cur_frame->interval, value); else { cur_frame->interval = clutter_interval_new_with_values (G_VALUE_TYPE (value), value, NULL); } } } else cur_frame->start = 0.0; cur_frame->end = cur_frame->key; } } static void clutter_keyframe_transition_compute_value (ClutterTransition *transition, ClutterAnimatable *animatable, ClutterInterval *interval, gdouble progress) { ClutterKeyframeTransition *self = CLUTTER_KEYFRAME_TRANSITION (transition); ClutterTimeline *timeline = CLUTTER_TIMELINE (transition); ClutterKeyframeTransitionPrivate *priv = self->priv; ClutterTransitionClass *parent_class; ClutterTimelineDirection direction; ClutterInterval *real_interval; gdouble real_progress; double t, d, p; KeyFrame *cur_frame = NULL; real_interval = interval; real_progress = progress; /* if we don't have any keyframe, we behave like our parent class */ if (priv->frames == NULL) goto out; direction = clutter_timeline_get_direction (timeline); /* we need a normalized linear value */ t = clutter_timeline_get_elapsed_time (timeline); d = clutter_timeline_get_duration (timeline); p = t / d; if (priv->current_frame < 0) { if (direction == CLUTTER_TIMELINE_FORWARD) priv->current_frame = 0; else priv->current_frame = priv->frames->len - 1; } cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame); /* skip to the next key frame, depending on the direction of the timeline */ if (direction == CLUTTER_TIMELINE_FORWARD) { if (p > cur_frame->end) { priv->current_frame = MIN (priv->current_frame + 1, priv->frames->len - 1); cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame); } } else { if (p < cur_frame->start) { priv->current_frame = MAX (priv->current_frame - 1, 0); cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame); } } /* if we are at the boundaries of the transition, use the from and to * value from the transition */ if (priv->current_frame == 0) { const GValue *value; value = clutter_interval_peek_initial_value (interval); clutter_interval_set_initial_value (cur_frame->interval, value); } else if (priv->current_frame == priv->frames->len - 1) { const GValue *value; cur_frame->mode = clutter_timeline_get_progress_mode (timeline); value = clutter_interval_peek_final_value (interval); clutter_interval_set_final_value (cur_frame->interval, value); } /* update the interval to be used to interpolate the property */ real_interval = cur_frame->interval; /* normalize the progress and apply the easing mode */ real_progress = clutter_easing_for_mode ( cur_frame->mode, (p - cur_frame->start), (cur_frame->end - cur_frame->start)); #ifdef CLUTTER_ENABLE_DEBUG if (CLUTTER_HAS_DEBUG (ANIMATION)) { char *from, *to; const GValue *value; value = clutter_interval_peek_initial_value (cur_frame->interval); from = g_strdup_value_contents (value); value = clutter_interval_peek_final_value (cur_frame->interval); to = g_strdup_value_contents (value); CLUTTER_NOTE (ANIMATION, "cur_frame [%d] => { %g, %s, %s %s %s } - " "progress: %g, sub-progress: %g\n", priv->current_frame, cur_frame->key, clutter_get_easing_name_for_mode (cur_frame->mode), from, direction == CLUTTER_TIMELINE_FORWARD ? "->" : "<-", to, p, real_progress); g_free (from); g_free (to); } #endif /* CLUTTER_ENABLE_DEBUG */ out: parent_class = CLUTTER_TRANSITION_CLASS (clutter_keyframe_transition_parent_class); parent_class->compute_value (transition, animatable, real_interval, real_progress); } static void clutter_keyframe_transition_started (ClutterTimeline *timeline) { ClutterKeyframeTransition *transition; transition = CLUTTER_KEYFRAME_TRANSITION (timeline); transition->priv->current_frame = -1; clutter_keyframe_transition_sort_frames (transition); clutter_keyframe_transition_update_frames (transition); } static void clutter_keyframe_transition_completed (ClutterTimeline *timeline) { ClutterKeyframeTransitionPrivate *priv; priv = CLUTTER_KEYFRAME_TRANSITION (timeline)->priv; priv->current_frame = -1; } static void clutter_keyframe_transition_finalize (GObject *gobject) { ClutterKeyframeTransitionPrivate *priv; priv = CLUTTER_KEYFRAME_TRANSITION (gobject)->priv; if (priv->frames != NULL) g_array_unref (priv->frames); G_OBJECT_CLASS (clutter_keyframe_transition_parent_class)->finalize (gobject); } static void clutter_keyframe_transition_class_init (ClutterKeyframeTransitionClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterTimelineClass *timeline_class = CLUTTER_TIMELINE_CLASS (klass); ClutterTransitionClass *transition_class = CLUTTER_TRANSITION_CLASS (klass); gobject_class->finalize = clutter_keyframe_transition_finalize; timeline_class->started = clutter_keyframe_transition_started; timeline_class->completed = clutter_keyframe_transition_completed; transition_class->compute_value = clutter_keyframe_transition_compute_value; } static void clutter_keyframe_transition_init (ClutterKeyframeTransition *self) { self->priv = clutter_keyframe_transition_get_instance_private (self); } /** * clutter_keyframe_transition_new: * @property_name: the property to animate * * Creates a new #ClutterKeyframeTransition for @property_name. * * Return value: (transfer full): the newly allocated * #ClutterKeyframeTransition instance. Use g_object_unref() when * done to free its resources. * * Since: 1.12 */ ClutterTransition * clutter_keyframe_transition_new (const char *property_name) { return g_object_new (CLUTTER_TYPE_KEYFRAME_TRANSITION, "property-name", property_name, NULL); } /** * clutter_keyframe_transition_set_key_frames: * @transition: a #ClutterKeyframeTransition * @n_key_frames: the number of values * @key_frames: (array length=n_key_frames): an array of keys between 0.0 * and 1.0, one for each key frame * * Sets the keys for each key frame inside @transition. * * If @transition does not hold any key frame, @n_key_frames key frames * will be created; if @transition already has key frames, @key_frames must * have at least as many elements as the number of key frames. * * Since: 1.12 */ void clutter_keyframe_transition_set_key_frames (ClutterKeyframeTransition *transition, guint n_key_frames, const double *key_frames) { ClutterKeyframeTransitionPrivate *priv; guint i; g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition)); g_return_if_fail (n_key_frames > 0); g_return_if_fail (key_frames != NULL); priv = transition->priv; if (priv->frames == NULL) clutter_keyframe_transition_init_frames (transition, n_key_frames); else g_return_if_fail (n_key_frames == priv->frames->len - 1); for (i = 0; i < n_key_frames; i++) { KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i); frame->key = key_frames[i]; } } /** * clutter_keyframe_transition_set_values: * @transition: a #ClutterKeyframeTransition * @n_values: the number of values * @values: (array length=n_values): an array of values, one for each * key frame * * Sets the values for each key frame inside @transition. * * If @transition does not hold any key frame, @n_values key frames will * be created; if @transition already has key frames, @values must have * at least as many elements as the number of key frames. * * Since: 1.12 */ void clutter_keyframe_transition_set_values (ClutterKeyframeTransition *transition, guint n_values, const GValue *values) { ClutterKeyframeTransitionPrivate *priv; guint i; g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition)); g_return_if_fail (n_values > 0); g_return_if_fail (values != NULL); priv = transition->priv; if (priv->frames == NULL) clutter_keyframe_transition_init_frames (transition, n_values); else g_return_if_fail (n_values == priv->frames->len - 1); for (i = 0; i < n_values; i++) { KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i); if (frame->interval) clutter_interval_set_final_value (frame->interval, &values[i]); else frame->interval = clutter_interval_new_with_values (G_VALUE_TYPE (&values[i]), NULL, &values[i]); } } /** * clutter_keyframe_transition_set_modes: * @transition: a #ClutterKeyframeTransition * @n_modes: the number of easing modes * @modes: (array length=n_modes): an array of easing modes, one for * each key frame * * Sets the easing modes for each key frame inside @transition. * * If @transition does not hold any key frame, @n_modes key frames will * be created; if @transition already has key frames, @modes must have * at least as many elements as the number of key frames. * * Since: 1.12 */ void clutter_keyframe_transition_set_modes (ClutterKeyframeTransition *transition, guint n_modes, const ClutterAnimationMode *modes) { ClutterKeyframeTransitionPrivate *priv; guint i; g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition)); g_return_if_fail (n_modes > 0); g_return_if_fail (modes != NULL); priv = transition->priv; if (priv->frames == NULL) clutter_keyframe_transition_init_frames (transition, n_modes); else g_return_if_fail (n_modes == priv->frames->len - 1); for (i = 0; i < n_modes; i++) { KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i); frame->mode = modes[i]; } } /** * clutter_keyframe_transition_set: (skip) * @transition: a #ClutterKeyframeTransition * @gtype: the type of the values to use for the key frames * @n_key_frames: the number of key frames between the initial * and final values * @...: a list of tuples, containing the key frame index, the value * at the key frame, and the animation mode * * Sets the key frames of the @transition. * * This variadic arguments function is a convenience for C developers; * language bindings should use clutter_keyframe_transition_set_key_frames(), * clutter_keyframe_transition_set_modes(), and * clutter_keyframe_transition_set_values() instead. * * Since: 1.12 */ void clutter_keyframe_transition_set (ClutterKeyframeTransition *transition, GType gtype, guint n_key_frames, ...) { ClutterKeyframeTransitionPrivate *priv; va_list args; guint i; g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition)); g_return_if_fail (gtype != G_TYPE_INVALID); g_return_if_fail (n_key_frames > 0); priv = transition->priv; if (priv->frames == NULL) clutter_keyframe_transition_init_frames (transition, n_key_frames); else g_return_if_fail (n_key_frames == priv->frames->len - 1); va_start (args, n_key_frames); for (i = 0; i < n_key_frames; i++) { KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i); GValue value = G_VALUE_INIT; char *error = NULL; frame->key = va_arg (args, double); G_VALUE_COLLECT_INIT (&value, gtype, args, 0, &error); if (error != NULL) { g_warning ("%s: %s", G_STRLOC, error); g_free (error); break; } frame->mode = va_arg (args, ClutterAnimationMode); g_clear_object (&frame->interval); frame->interval = clutter_interval_new_with_values (gtype, NULL, &value); g_value_unset (&value); } va_end (args); } /** * clutter_keyframe_transition_clear: * @transition: a #ClutterKeyframeTransition * * Removes all key frames from @transition. * * Since: 1.12 */ void clutter_keyframe_transition_clear (ClutterKeyframeTransition *transition) { g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition)); if (transition->priv->frames != NULL) { g_array_unref (transition->priv->frames); transition->priv->frames = NULL; } } /** * clutter_keyframe_transition_get_n_key_frames: * @transition: a #ClutterKeyframeTransition * * Retrieves the number of key frames inside @transition. * * Return value: the number of key frames * * Since: 1.12 */ guint clutter_keyframe_transition_get_n_key_frames (ClutterKeyframeTransition *transition) { g_return_val_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition), 0); if (transition->priv->frames == NULL) return 0; return transition->priv->frames->len - 1; } /** * clutter_keyframe_transition_set_key_frame: * @transition: a #ClutterKeyframeTransition * @index_: the index of the key frame * @key: the key of the key frame * @mode: the easing mode of the key frame * @value: a #GValue containing the value of the key frame * * Sets the details of the key frame at @index_ inside @transition. * * The @transition must already have a key frame at @index_, and @index_ * must be smaller than the number of key frames inside @transition. * * Since: 1.12 */ void clutter_keyframe_transition_set_key_frame (ClutterKeyframeTransition *transition, guint index_, double key, ClutterAnimationMode mode, const GValue *value) { ClutterKeyframeTransitionPrivate *priv; KeyFrame *frame; g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition)); priv = transition->priv; g_return_if_fail (priv->frames != NULL); g_return_if_fail (index_ < priv->frames->len - 1); frame = &g_array_index (priv->frames, KeyFrame, index_); frame->key = key; frame->mode = mode; clutter_interval_set_final_value (frame->interval, value); } /** * clutter_keyframe_transition_get_key_frame: * @transition: a #ClutterKeyframeTransition * @index_: the index of the key frame * @key: (out) (allow-none): return location for the key, or %NULL * @mode: (out) (allow-none): return location for the easing mode, or %NULL * @value: (out caller-allocates): a #GValue initialized with the type of * the values * * Retrieves the details of the key frame at @index_ inside @transition. * * The @transition must already have key frames set, and @index_ must be * smaller than the number of key frames. * * Since: 1.12 */ void clutter_keyframe_transition_get_key_frame (ClutterKeyframeTransition *transition, guint index_, double *key, ClutterAnimationMode *mode, GValue *value) { ClutterKeyframeTransitionPrivate *priv; const KeyFrame *frame; g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition)); priv = transition->priv; g_return_if_fail (priv->frames != NULL); g_return_if_fail (index_ < priv->frames->len - 1); frame = &g_array_index (priv->frames, KeyFrame, index_); if (key != NULL) *key = frame->key; if (mode != NULL) *mode = frame->mode; if (value != NULL) clutter_interval_get_final_value (frame->interval, value); }