ntk/src/Fl_own_colormap.cxx

91 lines
2.8 KiB
C++

//
// "$Id: Fl_own_colormap.cxx 7903 2010-11-28 21:06:39Z matt $"
//
// Private colormap support for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Using the default system colormap can be a bad idea on PseudoColor
// visuals, since typically every application uses the default colormap and
// you can run out of colormap entries easily.
//
// The solution is to always create a new colormap on PseudoColor displays
// and copy the first 16 colors from the default colormap so that we won't
// get huge color changes when switching windows.
#include <config.h>
#include <FL/Fl.H>
#include <FL/x.H>
/** \fn Fl::own_colormap()
Makes FLTK use its own colormap. This may make FLTK display better
and will reduce conflicts with other programs that want lots of colors.
However the colors may flash as you move the cursor between windows.
<P>This does nothing if the current visual is not colormapped.
*/
#ifdef WIN32
// There is probably something relevant to do on MSWindows 8-bit displays
// but I don't know what it is
void Fl::own_colormap() {}
#elif defined(__APPLE__)
// MacOS X always provides a TrueColor interface...
void Fl::own_colormap() {}
#else
// X version
void Fl::own_colormap() {
fl_open_display();
#if USE_COLORMAP
switch (fl_visual->c_class) {
case GrayScale :
case PseudoColor :
case DirectColor :
break;
default:
return; // don't do anything for non-colormapped visuals
}
int i;
XColor colors[16];
// Get the first 16 colors from the default colormap...
for (i = 0; i < 16; i ++) colors[i].pixel = i;
XQueryColors(fl_display, fl_colormap, colors, 16);
// Create a new colormap...
fl_colormap = XCreateColormap(fl_display,
RootWindow(fl_display,fl_screen),
fl_visual->visual, AllocNone);
// Copy those first 16 colors to our own colormap:
for (i = 0; i < 16; i ++)
XAllocColor(fl_display, fl_colormap, colors + i);
#endif
}
#endif
//
// End of "$Id: Fl_own_colormap.cxx 7903 2010-11-28 21:06:39Z matt $".
//