ntk/src/Fl_Tree.cxx

977 lines
33 KiB
C++

//
// "$Id: Fl_Tree.cxx 8632 2011-05-04 02:59:50Z greg.ercolano $"
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <FL/Fl_Tree.H>
#include <FL/Fl_Preferences.H>
//////////////////////
// Fl_Tree.cxx
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// INTERNAL: scroller callback
static void scroll_cb(Fl_Widget*,void *data) {
((Fl_Tree*)data)->redraw();
}
// INTERNAL: Parse elements from path into an array of null terminated strings
// Handles escape characters.
// Path="/aa/bb"
// Return: arr[0]="aa", arr[1]="bb", arr[2]=0
// Caller must call free_path(arr).
//
static char **parse_path(const char *path) {
while ( *path == '/' ) path++; // skip leading '/'
// First pass: identify, null terminate, and count separators
int seps = 1; // separator count (1: first item)
int arrsize = 1; // array size (1: first item)
char *save = strdup(path); // make copy we can modify
char *sin = save, *sout = save;
while ( *sin ) {
if ( *sin == '\\' ) { // handle escape character
*sout++ = *++sin;
if ( *sin ) ++sin;
} else if ( *sin == '/' ) { // handle submenu
*sout++ = 0;
sin++;
seps++;
arrsize++;
} else { // all other chars
*sout++ = *sin++;
}
}
*sout = 0;
arrsize++; // (room for terminating NULL)
// Second pass: create array, save nonblank elements
char **arr = (char**)malloc(sizeof(char*) * arrsize);
int t = 0;
sin = save;
while ( seps-- > 0 ) {
if ( *sin ) { arr[t++] = sin; } // skips empty fields, e.g. '//'
sin += (strlen(sin) + 1);
}
arr[t] = 0;
return(arr);
}
// INTERNAL: Free the array returned by parse_path()
static void free_path(char **arr) {
if ( arr ) {
if ( arr[0] ) { free((void*)arr[0]); }
free((void*)arr);
}
}
// INTERNAL: Recursively descend tree hierarchy, accumulating total child count
static int find_total_children(Fl_Tree_Item *item, int count=0) {
count++;
for ( int t=0; t<item->children(); t++ ) {
count = find_total_children(item->child(t), count);
}
return(count);
}
/// Constructor.
Fl_Tree::Fl_Tree(int X, int Y, int W, int H, const char *L) : Fl_Group(X,Y,W,H,L) {
_root = new Fl_Tree_Item(_prefs);
_root->parent(0); // we are root of tree
_root->label("ROOT");
_item_focus = 0;
_callback_item = 0;
_callback_reason = FL_TREE_REASON_NONE;
_scrollbar_size = 0; // 0: uses Fl::scrollbar_size()
box(FL_DOWN_BOX);
color(FL_BACKGROUND2_COLOR, FL_SELECTION_COLOR);
when(FL_WHEN_CHANGED);
_vscroll = new Fl_Scrollbar(0,0,0,0); // will be resized by draw()
_vscroll->hide();
_vscroll->type(FL_VERTICAL);
_vscroll->step(1);
_vscroll->callback(scroll_cb, (void*)this);
end();
}
/// Destructor.
Fl_Tree::~Fl_Tree() {
if ( _root ) { delete _root; _root = 0; }
}
/// Adds a new item, given a 'menu style' path, eg: "/Parent/Child/item".
/// Any parent nodes that don't already exist are created automatically.
/// Adds the item based on the value of sortorder().
///
/// To specify items or submenus that contain slashes ('/' or '\')
/// use an escape character to protect them, e.g.
///
/// \code
/// tree->add("/Holidays/Photos/12\\/25\\2010"); // Adds item "12/25/2010"
/// tree->add("/Pathnames/c:\\\\Program Files\\\\MyApp"); // Adds item "c:\Program Files\MyApp"
/// \endcode
///
/// \returns the child item created, or 0 on error.
///
Fl_Tree_Item* Fl_Tree::add(const char *path) {
if ( ! _root ) { // Create root if none
_root = new Fl_Tree_Item(_prefs);
_root->parent(0);
_root->label("ROOT");
}
char **arr = parse_path(path);
Fl_Tree_Item *item = _root->add(_prefs, arr);
free_path(arr);
return(item);
}
/// Inserts a new item above the specified Fl_Tree_Item, with the label set to 'name'.
/// \param[in] above -- the item above which to insert the new item. Must not be NULL.
/// \param[in] name -- the name of the new item
/// \returns the item that was added, or 0 if 'above' could not be found.
///
Fl_Tree_Item* Fl_Tree::insert_above(Fl_Tree_Item *above, const char *name) {
return(above->insert_above(_prefs, name));
}
/// Insert a new item into a tree-item's children at a specified position.
///
/// \param[in] item The existing item to insert new child into. Must not be NULL.
/// \param[in] name The label for the new item
/// \param[in] pos The position of the new item in the child list
/// \returns the item that was added.
///
Fl_Tree_Item* Fl_Tree::insert(Fl_Tree_Item *item, const char *name, int pos) {
return(item->insert(_prefs, name, pos));
}
/// Add a new child to a tree-item.
///
/// \param[in] item The existing item to add new child to. Must not be NULL.
/// \param[in] name The label for the new item
/// \returns the item that was added.
///
Fl_Tree_Item* Fl_Tree::add(Fl_Tree_Item *item, const char *name) {
return(item->add(_prefs, name));
}
/// Find the item, given a menu style path, eg: "/Parent/Child/item".
/// There is both a const and non-const version of this method.
/// Const version allows pure const methods to use this method
/// to do lookups without causing compiler errors.
///
/// To specify items or submenus that contain slashes ('/' or '\')
/// use an escape character to protect them, e.g.
///
/// \code
/// tree->add("/Holidays/Photos/12\\/25\\2010"); // Adds item "12/25/2010"
/// tree->add("/Pathnames/c:\\\\Program Files\\\\MyApp"); // Adds item "c:\Program Files\MyApp"
/// \endcode
///
/// \param[in] path -- the tree item's pathname to be found (e.g. "Flintstones/Fred")
/// \returns the item, or NULL if not found.
///
/// \see item_pathname()
///
Fl_Tree_Item *Fl_Tree::find_item(const char *path) {
if ( ! _root ) return(NULL);
char **arr = parse_path(path);
Fl_Tree_Item *item = _root->find_item(arr);
free_path(arr);
return(item);
}
/// A const version of Fl_Tree::find_item(const char *path)
const Fl_Tree_Item *Fl_Tree::find_item(const char *path) const {
if ( ! _root ) return(NULL);
char **arr = parse_path(path);
const Fl_Tree_Item *item = _root->find_item(arr);
free_path(arr);
return(item);
}
// Handle safe 'reverse string concatenation'.
// In the following we build the pathname from right-to-left,
// since we start at the child and work our way up to the root.
//
#define SAFE_RCAT(c) { \
slen += 1; if ( slen >= pathnamelen ) { pathname[0] = '\0'; return(-2); } \
*s-- = c; \
}
/// Find the pathname for the specified \p item.
/// If \p item is NULL, root() is used.
/// The tree's root will be included in the pathname of showroot() is on.
/// Menu items or submenus that contain slashes ('/' or '\') in their names
/// will be escaped with a backslash. This is symmetrical with the add()
/// function which uses the same escape pattern to set names.
/// \param[in] pathname The string to use to return the pathname
/// \param[in] pathnamelen The maximum length of the string (including NULL). Must not be zero.
/// \param[in] item The item whose pathname is to be returned.
/// \returns
/// - 0 : OK (\p pathname returns the item's pathname)
/// - -1 : item not found (pathname="")
/// - -2 : pathname not large enough (pathname="")
/// \see find_item()
///
int Fl_Tree::item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const {
pathname[0] = '\0';
item = item ? item : _root;
if ( !item ) return(-1);
// Build pathname starting at end
char *s = (pathname+pathnamelen-1);
int slen = 0; // length of string compiled so far (including NULL)
SAFE_RCAT('\0');
while ( item ) {
if ( item->is_root() && showroot() == 0 ) break; // don't include root in path if showroot() off
// Find name of current item
const char *name = item->label() ? item->label() : "???"; // name for this item
int len = strlen(name);
// Add name to end of pathname[]
for ( --len; len>=0; len-- ) {
SAFE_RCAT(name[len]); // rcat name of item
if ( name[len] == '/' || name[len] == '\\' ) {
SAFE_RCAT('\\'); // escape front or back slashes within name
}
}
SAFE_RCAT('/'); // rcat leading slash
item = item->parent(); // move up tree (NULL==root)
}
if ( *(++s) == '/' ) ++s; // leave off leading slash from pathname
if ( s != pathname ) memmove(pathname, s, slen); // Shift down right-aligned string
return(0);
}
/// Standard FLTK draw() method, handles draws the tree widget.
void Fl_Tree::draw() {
// Let group draw box+label but *NOT* children.
// We handle drawing children ourselves by calling each item's draw()
//
// Handle group's bg
Fl_Group::draw_box();
Fl_Group::draw_label();
// Handle tree
if ( ! _root ) return;
int cx = x() + Fl::box_dx(box());
int cy = y() + Fl::box_dy(box());
int cw = w() - Fl::box_dw(box());
int ch = h() - Fl::box_dh(box());
// These values are changed during drawing
// 'Y' will be the lowest point on the tree
int X = cx + _prefs.marginleft();
int Y = cy + _prefs.margintop() - (_vscroll->visible() ? _vscroll->value() : 0);
int W = cw - _prefs.marginleft(); // - _prefs.marginright();
int Ysave = Y;
fl_push_clip(cx,cy,cw,ch);
{
fl_font(_prefs.labelfont(), _prefs.labelsize());
_root->draw(X, Y, W, this,
(Fl::focus()==this)?_item_focus:0, // show focus item ONLY if Fl_Tree has focus
_prefs);
}
fl_pop_clip();
// Show vertical scrollbar?
int ydiff = (Y+_prefs.margintop())-Ysave; // ydiff=size of tree
int ytoofar = (cy+ch) - Y; // ytoofar -- scrolled beyond bottom (e.g. stow)
//printf("ydiff=%d ch=%d Ysave=%d ytoofar=%d value=%d\n",
//int(ydiff),int(ch),int(Ysave),int(ytoofar), int(_vscroll->value()));
if ( ytoofar > 0 ) ydiff += ytoofar;
if ( Ysave<cy || ydiff > ch || int(_vscroll->value()) > 1 ) {
_vscroll->visible();
int scrollsize = _scrollbar_size ? _scrollbar_size : Fl::scrollbar_size();
int sx = x()+w()-Fl::box_dx(box())-scrollsize;
int sy = y()+Fl::box_dy(box());
int sw = scrollsize;
int sh = h()-Fl::box_dh(box());
_vscroll->show();
_vscroll->range(0.0,ydiff-ch);
_vscroll->resize(sx,sy,sw,sh);
_vscroll->slider_size(float(ch)/float(ydiff));
} else {
_vscroll->Fl_Slider::value(0);
_vscroll->hide();
}
fl_push_clip(cx,cy,cw,ch);
Fl_Group::draw_children(); // draws any FLTK children set via Fl_Tree::widget()
fl_pop_clip();
}
/// Returns next visible item above (dir==Fl_Up) or below (dir==Fl_Down) the specified \p item.
/// If \p item is 0, returns first() if \p dir is Fl_Up, or last() if \p dir is FL_Down.
///
/// \param[in] item The item above/below which we'll find the next visible item
/// \param[in] dir The direction to search. Can be FL_Up or FL_Down.
/// \returns The item found, or 0 if there's no visible items above/below the specified \p item.
///
Fl_Tree_Item *Fl_Tree::next_visible_item(Fl_Tree_Item *item, int dir) {
if ( ! item ) { // no start item?
item = ( dir == FL_Up ) ? last() : first(); // start at top or bottom
if ( ! item ) return(0);
if ( item->visible_r() ) return(item); // return first/last visible item
}
switch ( dir ) {
case FL_Up: return(item->prev_displayed(_prefs));
case FL_Down: return(item->next_displayed(_prefs));
default: return(item->next_displayed(_prefs));
}
}
/// Set the item that currently should have keyboard focus.
/// Handles calling redraw() to update the focus box (if it is visible).
///
/// \param[in] item The item that should take focus. If NULL, none will have focus.
///
void Fl_Tree::set_item_focus(Fl_Tree_Item *item) {
if ( _item_focus != item ) { // changed?
_item_focus = item; // update
if ( visible_focus() ) redraw(); // redraw to update focus box
}
}
/// Find the item that was clicked.
/// You should use callback_item() instead, which is fast,
/// and is meant to be used within a callback to determine the item clicked.
///
/// This method walks the entire tree looking for the first item that is
/// under the mouse (ie. at Fl::event_x()/Fl:event_y().
///
/// Use this method /only/ if you've subclassed Fl_Tree, and are receiving
/// events before Fl_Tree has been able to process and update callback_item().
///
/// \returns the item clicked, or 0 if no item was under the current event.
///
const Fl_Tree_Item* Fl_Tree::find_clicked() const {
if ( ! _root ) return(NULL);
return(_root->find_clicked(_prefs));
}
/// Set the item that was last clicked.
/// Should only be used by subclasses needing to change this value.
/// Normally Fl_Tree manages this value.
///
/// Deprecated: use callback_item() instead.
///
void Fl_Tree::item_clicked(Fl_Tree_Item* val) {
_callback_item = val;
}
/// Returns the first item in the tree.
///
/// Use this to walk the tree in the forward direction, eg:
/// \code
/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// \returns first item in tree, or 0 if none (tree empty).
/// \see first(),next(),last(),prev()
///
Fl_Tree_Item* Fl_Tree::first() {
return(_root); // first item always root
}
/// Return the next item after \p item, or 0 if no more items.
///
/// Use this code to walk the entire tree:
/// \code
/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// \param[in] item The item to use to find the next item. If NULL, returns 0.
/// \returns Next item in tree, or 0 if at last item.
///
/// \see first(),next(),last(),prev()
///
Fl_Tree_Item *Fl_Tree::next(Fl_Tree_Item *item) {
if ( ! item ) return(0);
return(item->next());
}
/// Return the previous item before \p item, or 0 if no more items.
///
/// This can be used to walk the tree in reverse, eg:
///
/// \code
/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->prev(item) ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// \param[in] item The item to use to find the previous item. If NULL, returns 0.
/// \returns Previous item in tree, or 0 if at first item.
///
/// \see first(),next(),last(),prev()
///
Fl_Tree_Item *Fl_Tree::prev(Fl_Tree_Item *item) {
if ( ! item ) return(0);
return(item->prev());
}
/// Returns the last item in the tree.
///
/// This can be used to walk the tree in reverse, eg:
///
/// \code
/// for ( Fl_Tree_Item *item = tree->last(); item; item = tree->prev() ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// \returns last item in the tree, or 0 if none (tree empty).
///
/// \see first(),next(),last(),prev()
///
Fl_Tree_Item* Fl_Tree::last() {
if ( ! _root ) return(0);
Fl_Tree_Item *item = _root;
while ( item->has_children() ) {
item = item->child(item->children()-1);
}
return(item);
}
/// Returns the first selected item in the tree.
///
/// Use this to walk the tree looking for all the selected items, eg:
///
/// \code
/// for ( Fl_Tree_Item *item = tree->first_selected_item(); item; item = tree->next_selected_item(item) ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// \returns The next selected item, or 0 if there are no more selected items.
///
Fl_Tree_Item *Fl_Tree::first_selected_item() {
return(next_selected_item(0));
}
/// Returns the next selected item after \p item.
/// If \p item is 0, search starts at the first item (root).
///
/// Use this to walk the tree looking for all the selected items, eg:
/// \code
/// for ( Fl_Tree_Item *item = tree->first_selected_item(); item; item = tree->next_selected_item(item) ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// \param[in] item The item to use to find the next selected item. If NULL, first() is used.
/// \returns The next selected item, or 0 if there are no more selected items.
///
Fl_Tree_Item *Fl_Tree::next_selected_item(Fl_Tree_Item *item) {
if ( ! item ) {
if ( ! (item = first()) ) return(0);
if ( item->is_selected() ) return(item);
}
while ( (item = item->next()) )
if ( item->is_selected() )
return(item);
return(0);
}
/// Standard FLTK event handler for this widget.
int Fl_Tree::handle(int e) {
int ret = 0;
// Developer note: Fl_Browser_::handle() used for reference here..
// #include <FL/names.h> // for event debugging
// fprintf(stderr, "DEBUG: %s (%d)\n", fl_eventnames[e], e);
if (e == FL_ENTER || e == FL_LEAVE) return(1);
switch (e) {
case FL_FOCUS: {
// FLTK tests if we want focus.
// If a nav key was used to give us focus, and we've got no saved
// focus widget, determine which item gets focus depending on nav key.
//
if ( ! _item_focus ) { // no focus established yet?
switch (Fl::event_key()) { // determine if focus was navigated..
case FL_Tab: { // received focus via TAB?
if ( Fl::event_state(FL_SHIFT) ) { // SHIFT-TAB similar to FL_Up
set_item_focus(next_visible_item(0, FL_Up));
} else { // TAB similar to FL_Down
set_item_focus(next_visible_item(0, FL_Down));
}
break;
}
case FL_Left: // received focus via LEFT or UP?
case FL_Up: { // XK_ISO_Left_Tab
set_item_focus(next_visible_item(0, FL_Up));
break;
}
case FL_Right: // received focus via RIGHT or DOWN?
case FL_Down:
default: {
set_item_focus(next_visible_item(0, FL_Down));
break;
}
}
}
if ( visible_focus() ) redraw(); // draw focus change
return(1);
}
case FL_UNFOCUS: { // FLTK telling us some other widget took focus.
if ( visible_focus() ) redraw(); // draw focus change
return(1);
}
case FL_KEYBOARD: { // keyboard shortcut
// Do shortcuts first or scrollbar will get them...
if (_prefs.selectmode() > FL_TREE_SELECT_NONE ) {
if ( !_item_focus ) {
set_item_focus(first());
}
if ( _item_focus ) {
int ekey = Fl::event_key();
switch (ekey) {
case FL_Enter: // ENTER: selects current item only
case FL_KP_Enter:
if ( when() & ~FL_WHEN_ENTER_KEY) {
select_only(_item_focus);
show_item(_item_focus); // STR #2426
return(1);
}
break;
case ' ': // toggle selection state
switch ( _prefs.selectmode() ) {
case FL_TREE_SELECT_NONE:
break;
case FL_TREE_SELECT_SINGLE:
if ( ! _item_focus->is_selected() ) // not selected?
select_only(_item_focus); // select only this
else
deselect_all(); // select nothing
break;
case FL_TREE_SELECT_MULTI:
select_toggle(_item_focus);
break;
}
break;
case FL_Right: // open children (if any)
case FL_Left: { // close children (if any)
if ( _item_focus ) {
if ( ekey == FL_Right && _item_focus->is_close() ) {
// Open closed item
open(_item_focus);
redraw();
ret = 1;
} else if ( ekey == FL_Left && _item_focus->is_open() ) {
// Close open item
close(_item_focus);
redraw();
ret = 1;
}
return(1);
}
break;
}
case FL_Up: // next item up
case FL_Down: { // next item down
set_item_focus(next_visible_item(_item_focus, ekey)); // next item up|dn
if ( _item_focus ) { // item in focus?
// Autoscroll
int itemtop = _item_focus->y();
int itembot = _item_focus->y()+_item_focus->h();
if ( itemtop < y() ) { show_item_top(_item_focus); }
if ( itembot > y()+h() ) { show_item_bottom(_item_focus); }
// Extend selection
if ( _prefs.selectmode() == FL_TREE_SELECT_MULTI && // multiselect on?
(Fl::event_state() & FL_SHIFT) && // shift key?
! _item_focus->is_selected() ) { // not already selected?
select(_item_focus); // extend selection..
}
return(1);
}
break;
}
}
}
}
break;
}
}
// Let Fl_Group take a shot at handling the event
if (Fl_Group::handle(e)) {
return(1); // handled? don't continue below
}
// Handle events the child FLTK widgets didn't need
static Fl_Tree_Item *lastselect = 0;
// fprintf(stderr, "ERCODEBUG: Fl_Tree::handle(): Event was %s (%d)\n", fl_eventnames[e], e); // DEBUGGING
if ( ! _root ) return(ret);
switch ( e ) {
case FL_PUSH: { // clicked on a tree item?
if (Fl::visible_focus() && handle(FL_FOCUS)) {
Fl::focus(this);
}
lastselect = 0;
Fl_Tree_Item *o = _root->find_clicked(_prefs);
if ( ! o ) break;
set_item_focus(o); // becomes new focus widget
redraw();
ret |= 1; // handled
if ( Fl::event_button() == FL_LEFT_MOUSE ) {
if ( o->event_on_collapse_icon(_prefs) ) { // collapse icon clicked?
open_toggle(o);
} else if ( o->event_on_label(_prefs) && // label clicked?
(!o->widget() || !Fl::event_inside(o->widget())) && // not inside widget
(!_vscroll->visible() || !Fl::event_inside(_vscroll)) ) { // not on scroller
switch ( _prefs.selectmode() ) {
case FL_TREE_SELECT_NONE:
break;
case FL_TREE_SELECT_SINGLE:
select_only(o);
break;
case FL_TREE_SELECT_MULTI: {
if ( Fl::event_state() & FL_SHIFT ) { // SHIFT+PUSH?
select(o); // add to selection
} else if ( Fl::event_state() & FL_CTRL ) { // CTRL+PUSH?
select_toggle(o); // toggle selection state
lastselect = o; // save toggled item (prevent oscillation)
} else {
select_only(o);
}
break;
}
}
}
}
break;
}
case FL_DRAG: {
// do the scrolling first:
int my = Fl::event_y();
if ( my < y() ) { // above top?
int p = vposition()-(y()-my);
if ( p < 0 ) p = 0;
vposition(p);
} else if ( my > (y()+h()) ) { // below bottom?
int p = vposition()+(my-y()-h());
if ( p > (int)_vscroll->maximum() ) p = (int)_vscroll->maximum();
vposition(p);
}
if ( Fl::event_button() != FL_LEFT_MOUSE ) break;
Fl_Tree_Item *o = _root->find_clicked(_prefs);
if ( ! o ) break;
set_item_focus(o); // becomes new focus widget
redraw();
ret |= 1;
// Item's label clicked?
if ( o->event_on_label(_prefs) &&
(!o->widget() || !Fl::event_inside(o->widget())) &&
(!_vscroll->visible() || !Fl::event_inside(_vscroll)) ) {
// Handle selection behavior
switch ( _prefs.selectmode() ) {
case FL_TREE_SELECT_NONE: break; // no selection changes
case FL_TREE_SELECT_SINGLE:
select_only(o);
break;
case FL_TREE_SELECT_MULTI:
if ( Fl::event_state() & FL_CTRL && // CTRL-DRAG: toggle?
lastselect != o ) { // not already toggled from last microdrag?
select_toggle(o); // toggle selection
lastselect = o; // save we toggled it (prevents oscillation)
} else {
select(o); // select this
}
break;
}
}
break;
}
}
return(ret);
}
/// Deselect \p item and all its children.
/// If item is NULL, first() is used.
/// Handles calling redraw() if anything was changed.
/// Invokes the callback depending on the value of optional parameter \p docallback.
///
/// The callback can use callback_item() and callback_reason() respectively to determine
/// the item changed and the reason the callback was called.
///
/// \param[in] item The item that will be deselected (along with all its children).
/// If NULL, first() is used.
/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
/// - 0 - the callback() is not invoked
/// - 1 - the callback() is invoked for each item that changed state,
/// callback_reason() will be FL_TREE_REASON_DESELECTED
///
/// \returns count of how many items were actually changed to the deselected state.
///
int Fl_Tree::deselect_all(Fl_Tree_Item *item, int docallback) {
item = item ? item : first(); // NULL? use first()
if ( ! item ) return(0);
int count = 0;
// Deselect item
if ( item->is_selected() )
if ( deselect(item, docallback) )
++count;
// Deselect its children
for ( int t=0; t<item->children(); t++ ) {
count += deselect_all(item->child(t), docallback); // recurse
}
return(count);
}
/// Select \p item and all its children.
/// If item is NULL, first() is used.
/// Handles calling redraw() if anything was changed.
/// Invokes the callback depending on the value of optional parameter \p docallback.
///
/// The callback can use callback_item() and callback_reason() respectively to determine
/// the item changed and the reason the callback was called.
///
/// \param[in] item The item that will be selected (along with all its children).
/// If NULL, first() is used.
/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
/// - 0 - the callback() is not invoked
/// - 1 - the callback() is invoked for each item that changed state,
/// callback_reason() will be FL_TREE_REASON_SELECTED
/// \returns count of how many items were actually changed to the selected state.
///
int Fl_Tree::select_all(Fl_Tree_Item *item, int docallback) {
item = item ? item : first(); // NULL? use first()
if ( ! item ) return(0);
int count = 0;
// Select item
if ( !item->is_selected() )
if ( select(item, docallback) )
++count;
// Select its children
for ( int t=0; t<item->children(); t++ ) {
count += select_all(item->child(t), docallback); // recurse
}
return(count);
}
/// Select only the specified \p item, deselecting all others that might be selected.
/// If item is 0, first() is used.
/// Handles calling redraw() if anything was changed.
/// Invokes the callback depending on the value of optional parameter \p docallback.
///
/// The callback can use callback_item() and callback_reason() respectively to determine
/// the item changed and the reason the callback was called.
///
/// \param[in] selitem The item to be selected. If NULL, first() is used.
/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
/// - 0 - the callback() is not invoked
/// - 1 - the callback() is invoked for each item that changed state,
/// callback_reason() will be either FL_TREE_REASON_SELECTED or
/// FL_TREE_REASON_DESELECTED
/// \returns the number of items whose selection states were changed, if any.
///
int Fl_Tree::select_only(Fl_Tree_Item *selitem, int docallback) {
selitem = selitem ? selitem : first(); // NULL? use first()
if ( ! selitem ) return(0);
int changed = 0;
for ( Fl_Tree_Item *item = first(); item; item = item->next() ) {
if ( item == selitem ) {
if ( item->is_selected() ) continue; // don't count if already selected
select(item, docallback);
++changed;
} else {
if ( item->is_selected() ) {
deselect(item, docallback);
++changed;
}
}
}
return(changed);
}
/// Adjust the vertical scroll bar so that \p item is visible
/// \p yoff pixels from the top of the Fl_Tree widget's display.
///
/// For instance, yoff=0 will position the item at the top.
///
/// If yoff is larger than the vertical scrollbar's limit,
/// the value will be clipped. So if yoff=100, but scrollbar's max
/// is 50, then 50 will be used.
///
/// \param[in] item The item to be shown. If NULL, first() is used.
/// \param[in] yoff The pixel offset from the top for the displayed position.
///
/// \see show_item_top(), show_item_middle(), show_item_bottom()
///
void Fl_Tree::show_item(Fl_Tree_Item *item, int yoff) {
item = item ? item : first();
if (!item) return;
int newval = item->y() - y() - yoff + (int)_vscroll->value();
if ( newval < _vscroll->minimum() ) newval = (int)_vscroll->minimum();
if ( newval > _vscroll->maximum() ) newval = (int)_vscroll->maximum();
_vscroll->value(newval);
redraw();
}
/// See if \p item is currently displayed on-screen (visible within the widget).
/// This can be used to detect if the item is scrolled off-screen.
/// Checks to see if the item's vertical position is within the top and bottom
/// edges of the display window. This does NOT take into account the hide()/show()
/// or open()/close() status of the item.
///
/// \param[in] item The item to be checked. If NULL, first() is used.
/// \returns 1 if displayed, 0 if scrolled off screen or no items are in tree.
///
int Fl_Tree::displayed(Fl_Tree_Item *item) {
item = item ? item : first();
if (!item) return(0);
return( (item->y() >= y()) && (item->y() <= (y()+h()-item->h())) ? 1 : 0);
}
/// Adjust the vertical scroll bar to show \p item at the top
/// of the display IF it is currently off-screen (e.g. show_item_top()).
/// If it is already on-screen, no change is made.
///
/// \param[in] item The item to be shown. If NULL, first() is used.
///
/// \see show_item_top(), show_item_middle(), show_item_bottom()
///
void Fl_Tree::show_item(Fl_Tree_Item *item) {
item = item ? item : first();
if (!item) return;
if ( displayed(item) ) return;
show_item_top(item);
}
/// Adjust the vertical scrollbar so that \p item is at the top of the display.
///
/// \param[in] item The item to be shown. If NULL, first() is used.
///
void Fl_Tree::show_item_top(Fl_Tree_Item *item) {
item = item ? item : first();
if (item) show_item(item, 0);
}
/// Adjust the vertical scrollbar so that \p item is in the middle of the display.
///
/// \param[in] item The item to be shown. If NULL, first() is used.
///
void Fl_Tree::show_item_middle(Fl_Tree_Item *item) {
item = item ? item : first();
if (item) show_item(item, (h()/2)-(item->h()/2));
}
/// Adjust the vertical scrollbar so that \p item is at the bottom of the display.
///
/// \param[in] item The item to be shown. If NULL, first() is used.
///
void Fl_Tree::show_item_bottom(Fl_Tree_Item *item) {
item = item ? item : first();
if (item) show_item(item, h()-item->h());
}
/// Returns the vertical scroll position as a pixel offset.
/// The position returned is how many pixels of the tree are scrolled off the top edge
/// of the screen. Example: A position of '3' indicates the top 3 pixels of
/// the tree are scrolled off the top edge of the screen.
/// \see vposition(), hposition()
///
int Fl_Tree::vposition() const {
return((int)_vscroll->value());
}
/// Sets the vertical scroll offset to position \p pos.
/// The position is how many pixels of the tree are scrolled off the top edge
/// of the screen. Example: A position of '3' scrolls the top three pixels of
/// the tree off the top edge of the screen.
/// \param[in] pos The vertical position (in pixels) to scroll the browser to.
///
void Fl_Tree::vposition(int pos) {
if (pos < 0) pos = 0;
if (pos > _vscroll->maximum()) pos = (int)_vscroll->maximum();
if (pos == _vscroll->value()) return;
_vscroll->value(pos);
redraw();
}
/// Displays \p item, scrolling the tree as necessary.
/// \param[in] item The item to be displayed. If NULL, first() is used.
///
void Fl_Tree::display(Fl_Tree_Item *item) {
item = item ? item : first();
if (item) show_item_middle(item);
}
/**
* Read a preferences database into the tree widget.
* A preferences database is a hierarchical collection of data which can be
* directly loaded into the tree view for inspection.
* \param[in] prefs the Fl_Preferences database
*/
void Fl_Tree::load(Fl_Preferences &prefs)
{
int i, j, n, pn = strlen(prefs.path());
char *p;
const char *path = prefs.path();
if (strcmp(path, ".")==0)
path += 1; // root path is empty
else
path += 2; // child path starts with "./"
n = prefs.groups();
for (i=0; i<n; i++) {
Fl_Preferences prefsChild(prefs, i);
add(prefsChild.path()+2); // children always start with "./"
load(prefsChild);
}
n = prefs.entries();
for (i=0; i<n; i++) {
// We must remove all fwd slashes in the key and value strings. Replace with backslash.
char *key = strdup(prefs.entry(i));
int kn = strlen(key);
for (j=0; j<kn; j++) {
if (key[j]=='/') key[j]='\\';
}
char *val; prefs.get(key, val, "");
int vn = strlen(val);
for (j=0; j<vn; j++) {
if (val[j]=='/') val[j]='\\';
}
if (vn<40) {
int sze = pn + strlen(key) + vn;
p = (char*)malloc(sze+5);
sprintf(p, "%s/%s = %s", path, key, val);
} else {
int sze = pn + strlen(key) + 40;
p = (char*)malloc(sze+5);
sprintf(p, "%s/%s = %.40s...", path, key, val);
}
add(p[0]=='/'?p+1:p);
free(p);
free(val);
free(key);
}
}
//
// End of "$Id: Fl_Tree.cxx 8632 2011-05-04 02:59:50Z greg.ercolano $".
//