mx/mx/mx-deform-bow-tie.h

101 lines
2.8 KiB
C

/*
* mx-deform-bow-tie.h: A bow-tie deformation actor
*
* Copyright 2010 Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
* Boston, MA 02111-1307, USA.
*
* Written by: Chris Lord <chris@linux.intel.com>
*
*/
#if !defined(MX_H_INSIDE) && !defined(MX_COMPILATION)
#error "Only <mx/mx.h> can be included directly.h"
#endif
#ifndef _MX_DEFORM_BOW_TIE_H
#define _MX_DEFORM_BOW_TIE_H
#include <glib-object.h>
#include <mx/mx-deform-texture.h>
G_BEGIN_DECLS
#define MX_TYPE_DEFORM_BOW_TIE mx_deform_bow_tie_get_type()
#define MX_DEFORM_BOW_TIE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
MX_TYPE_DEFORM_BOW_TIE, MxDeformBowTie))
#define MX_DEFORM_BOW_TIE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
MX_TYPE_DEFORM_BOW_TIE, MxDeformBowTieClass))
#define MX_IS_DEFORM_BOW_TIE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
MX_TYPE_DEFORM_BOW_TIE))
#define MX_IS_DEFORM_BOW_TIE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
MX_TYPE_DEFORM_BOW_TIE))
#define MX_DEFORM_BOW_TIE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
MX_TYPE_DEFORM_BOW_TIE, MxDeformBowTieClass))
typedef struct _MxDeformBowTie MxDeformBowTie;
typedef struct _MxDeformBowTieClass MxDeformBowTieClass;
typedef struct _MxDeformBowTiePrivate MxDeformBowTiePrivate;
/**
* MxDeformBowTie:
*
* The contents of this structure is private and should only be accessed using
* the provided API.
*/
struct _MxDeformBowTie
{
MxDeformTexture parent;
MxDeformBowTiePrivate *priv;
};
struct _MxDeformBowTieClass
{
MxDeformTextureClass parent_class;
/* padding for future expansion */
void (*_padding_0) (void);
void (*_padding_1) (void);
void (*_padding_2) (void);
void (*_padding_3) (void);
void (*_padding_4) (void);
};
GType mx_deform_bow_tie_get_type (void) G_GNUC_CONST;
ClutterActor *mx_deform_bow_tie_new (void);
gdouble mx_deform_bow_tie_get_period (MxDeformBowTie *bow_tie);
void mx_deform_bow_tie_set_period (MxDeformBowTie *bow_tie, gdouble period);
gboolean mx_deform_bow_tie_get_flip_back (MxDeformBowTie *bow_tie);
void mx_deform_bow_tie_set_flip_back (MxDeformBowTie *bow_tie,
gboolean flip_back);
G_END_DECLS
#endif /* _MX_DEFORM_BOW_TIE_H */