101 lines
2.8 KiB
C
101 lines
2.8 KiB
C
/*
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* mx-deform-bow-tie.h: A bow-tie deformation actor
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*
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* Copyright 2010 Intel Corporation.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
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* Boston, MA 02111-1307, USA.
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*
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* Written by: Chris Lord <chris@linux.intel.com>
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*
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*/
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#if !defined(MX_H_INSIDE) && !defined(MX_COMPILATION)
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#error "Only <mx/mx.h> can be included directly.h"
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#endif
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#ifndef _MX_DEFORM_BOW_TIE_H
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#define _MX_DEFORM_BOW_TIE_H
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#include <glib-object.h>
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#include <mx/mx-deform-texture.h>
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G_BEGIN_DECLS
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#define MX_TYPE_DEFORM_BOW_TIE mx_deform_bow_tie_get_type()
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#define MX_DEFORM_BOW_TIE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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MX_TYPE_DEFORM_BOW_TIE, MxDeformBowTie))
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#define MX_DEFORM_BOW_TIE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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MX_TYPE_DEFORM_BOW_TIE, MxDeformBowTieClass))
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#define MX_IS_DEFORM_BOW_TIE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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MX_TYPE_DEFORM_BOW_TIE))
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#define MX_IS_DEFORM_BOW_TIE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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MX_TYPE_DEFORM_BOW_TIE))
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#define MX_DEFORM_BOW_TIE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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MX_TYPE_DEFORM_BOW_TIE, MxDeformBowTieClass))
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typedef struct _MxDeformBowTie MxDeformBowTie;
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typedef struct _MxDeformBowTieClass MxDeformBowTieClass;
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typedef struct _MxDeformBowTiePrivate MxDeformBowTiePrivate;
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/**
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* MxDeformBowTie:
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*
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* The contents of this structure is private and should only be accessed using
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* the provided API.
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*/
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struct _MxDeformBowTie
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{
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MxDeformTexture parent;
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MxDeformBowTiePrivate *priv;
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};
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struct _MxDeformBowTieClass
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{
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MxDeformTextureClass parent_class;
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/* padding for future expansion */
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void (*_padding_0) (void);
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void (*_padding_1) (void);
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void (*_padding_2) (void);
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void (*_padding_3) (void);
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void (*_padding_4) (void);
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};
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GType mx_deform_bow_tie_get_type (void) G_GNUC_CONST;
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ClutterActor *mx_deform_bow_tie_new (void);
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gdouble mx_deform_bow_tie_get_period (MxDeformBowTie *bow_tie);
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void mx_deform_bow_tie_set_period (MxDeformBowTie *bow_tie, gdouble period);
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gboolean mx_deform_bow_tie_get_flip_back (MxDeformBowTie *bow_tie);
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void mx_deform_bow_tie_set_flip_back (MxDeformBowTie *bow_tie,
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gboolean flip_back);
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G_END_DECLS
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#endif /* _MX_DEFORM_BOW_TIE_H */
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