ladish/grauph/src/libs/engine/QueuedEvent.h

87 lines
2.6 KiB
C++

/* This file is part of Om. Copyright (C) 2006 Dave Robillard.
*
* Om is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* Om is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef QUEUEDEVENT_H
#define QUEUEDEVENT_H
#include "Event.h"
namespace Om {
class Responder;
class QueuedEventSource;
/** An Event with a not-time-critical preprocessing stage.
*
* These events are events that aren't able to be executed immediately by the
* Jack thread (because they allocate memory or whatever). They are pushed
* on to the QueuedEventQueue where they are preprocessed then pushed on
* to the realtime Event Queue when they are ready.
*
* Lookups for these events should go in the pre_process() method, since they are
* not time critical and shouldn't waste time in the audio thread doing
* lookups they can do beforehand. (This applies for any expensive operation that
* could be done before the execute() method).
*
* \ingroup engine
*/
class QueuedEvent : public Event
{
public:
/** Process this event into a realtime-suitable event.
*/
virtual void pre_process() {
assert(m_pre_processed == false);
m_pre_processed = true;
}
virtual void execute(samplecount offset) {
assert(m_pre_processed);
Event::execute(offset);
}
virtual void post_process() {}
/** If this event blocks the prepare phase of other slow events */
bool is_blocking() { return m_blocking; }
bool is_prepared() { return m_pre_processed; }
protected:
// Prevent copies
QueuedEvent(const QueuedEvent& copy);
QueuedEvent& operator=(const QueuedEvent&);
QueuedEvent(CountedPtr<Responder> responder, bool blocking = false, QueuedEventSource* source=NULL)
: Event(responder), m_pre_processed(false), m_blocking(blocking), m_source(source)
{}
// NULL event base (for internal events only!)
QueuedEvent()
: Event(), m_pre_processed(false), m_blocking(false), m_source(NULL)
{}
bool m_pre_processed;
bool m_blocking;
QueuedEventSource* m_source;
};
} // namespace Om
#endif // QUEUEDEVENT_H