ladish/grauph/src/libs/engine/ObjectStore.h

62 lines
1.6 KiB
C++

/* This file is part of Om. Copyright (C) 2006 Dave Robillard.
*
* Om is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* Om is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OBJECTSTORE_H
#define OBJECTSTORE_H
#include <string>
#include "util/Path.h"
#include "Tree.h"
using std::string;
namespace Om {
class Patch;
class Node;
class Port;
class OmObject;
/** Storage for all OmObjects (tree of OmObject's sorted by path).
*
* All looking up in pre_process() methods (and anything else that isn't in-band
* with the audio thread) should use this (to read and modify the OmObject
* tree).
*/
class ObjectStore
{
public:
Patch* find_patch(const Path& path);
Node* find_node(const Path& path);
Port* find_port(const Path& path);
OmObject* find(const Path& path);
void add(OmObject* o);
void add(TreeNode<OmObject*>* o);
TreeNode<OmObject*>* remove(const string& key);
const Tree<OmObject*>& objects() { return m_objects; }
private:
Tree<OmObject*> m_objects;
};
} // namespace Om
#endif // OBJECTSTORE