62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* This file is part of Om. Copyright (C) 2006 Dave Robillard.
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*
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* Om is free software; you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* Om is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef OBJECTSTORE_H
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#define OBJECTSTORE_H
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#include <string>
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#include "util/Path.h"
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#include "Tree.h"
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using std::string;
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namespace Om {
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class Patch;
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class Node;
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class Port;
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class OmObject;
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/** Storage for all OmObjects (tree of OmObject's sorted by path).
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*
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* All looking up in pre_process() methods (and anything else that isn't in-band
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* with the audio thread) should use this (to read and modify the OmObject
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* tree).
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*/
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class ObjectStore
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{
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public:
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Patch* find_patch(const Path& path);
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Node* find_node(const Path& path);
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Port* find_port(const Path& path);
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OmObject* find(const Path& path);
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void add(OmObject* o);
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void add(TreeNode<OmObject*>* o);
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TreeNode<OmObject*>* remove(const string& key);
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const Tree<OmObject*>& objects() { return m_objects; }
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private:
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Tree<OmObject*> m_objects;
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};
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} // namespace Om
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#endif // OBJECTSTORE
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