ladish/grauph/src/libs/engine/Node.h

121 lines
3.5 KiB
C++

/* This file is part of Om. Copyright (C) 2006 Dave Robillard.
*
* Om is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* Om is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NODE_H
#define NODE_H
#include <string>
#include "util/types.h"
#include "OmObject.h"
#include "Array.h"
using std::string;
template <typename T> class List;
namespace Om {
class Port;
template <typename T> class OutputPort;
class Plugin;
class Patch;
namespace Shared {
class ClientInterface;
}
/** A Node (or "module") in a Patch (which is also a Node).
*
* A Node is a unit with input/output ports, a run() method, and some other
* things.
*
* This is a pure abstract base class for any Node, it contains no
* implementation details/data whatsoever. This is the interface you need to
* implement to add a new Node type to Om.
*
* \ingroup engine
*/
class Node : public OmObject
{
public:
Node(OmObject* parent, const string& name) : OmObject(parent, name) {}
virtual ~Node() {}
Node* as_node() { return static_cast<Node*>(this); }
/** Activate this Node.
*
* This function will be called in a non-realtime thread before it is
* inserted in to a patch. Any non-realtime actions that need to be
* done before the Node is ready for use should be done here.
*/
virtual void activate() = 0;
virtual void deactivate() = 0;
virtual bool activated() = 0;
virtual void run(size_t nframes) = 0;
virtual void set_port_buffer(size_t voice, size_t port_num, void* buf) = 0;
// FIXME: Only used by client senders. Remove?
virtual const Array<Port*>& ports() const = 0;
virtual size_t num_ports() const = 0;
virtual size_t poly() const = 0;
/** Used by the process order finding algorithm (ie during connections) */
virtual bool traversed() const = 0;
virtual void traversed(bool b) = 0;
/** Nodes that are connected to this Node's inputs.
* (This Node depends on them)
*/
virtual List<Node*>* providers() = 0;
virtual void providers(List<Node*>* l) = 0;
/** Nodes are are connected to this Node's outputs.
* (They depend on this Node)
*/
virtual List<Node*>* dependants() = 0;
virtual void dependants(List<Node*>* l) = 0;
/** The Patch this Node belongs to. */
virtual Patch* parent_patch() const = 0;
/** Information about what 'plugin' this Node is an instance of.
* Not the best name - not all nodes come from plugins (ie Patch)
*/
virtual const Plugin* plugin() const = 0;
virtual void plugin(const Plugin* const pi) = 0;
/** Add self to a Patch.
*
* This function must be realtime-safe! Any non-realtime actions that
* need to be done before adding to a patch can be done in activate().
*/
virtual void add_to_patch() = 0;
virtual void remove_from_patch() = 0;
/** Send any necessary notification to client on node creation. */
//virtual void send_creation_messages(Shared::ClientInterface* client) const = 0;
};
} // namespace Om
#endif // NODE_H