30 lines
556 B
C++
30 lines
556 B
C++
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#include <SDL.h>
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namespace SDL {
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class GLApp {
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public:
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GLApp();
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virtual ~GLApp();
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bool init();
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void quit();
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void main_loop();
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void exit();
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virtual bool render() { return false; }
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virtual void on_key_down(SDL_KeyboardEvent &event) {}
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virtual void on_mouse_motion(SDL_MouseMotionEvent &event) {}
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virtual void on_mouse_button_down(SDL_MouseButtonEvent &event) {}
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virtual void on_mouse_button_up(SDL_MouseButtonEvent &event) {}
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protected:
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bool exit_main_loop;
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int width;
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int height;
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};
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} |