rewire keyboard playthrough for correct channel as well
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4681bbda70
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24c8540ef1
1
main.cpp
1
main.cpp
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@ -237,6 +237,7 @@ public:
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for (Jack::NFrames i = 0; i < midi_inp->get_event_count(); ++i) {
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MIDI::Message ctrl_msg;
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if (midi_inp->get_event(ctrl_msg, NULL, i)) {
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ctrl_msg.channel = model->midi_control_channel;
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midi_omni_out->write_event(0, ctrl_msg);
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midi_ports[model->midi_control_port]->write_event(0, ctrl_msg);
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}
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@ -428,6 +428,7 @@ Model::Model() {
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void Model::reset() {
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end_cue = 0;
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midi_control_port = 0;
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midi_control_channel = 0;
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beats_per_minute = 120;
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frames_per_beat = 4;
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beats_per_bar = 4;
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@ -276,6 +276,8 @@ public:
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// what port to use for the midi control
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int midi_control_port;
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// what channel to use for the midi control
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int midi_control_channel;
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void reset();
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@ -110,6 +110,7 @@ bool TrackBar::on_name_button_press_event(GdkEventButton *event) {
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(event->button == 1)) {
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Track &track = model->tracks[index];
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model->midi_control_port = track.midi_port;
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model->midi_control_channel = track.midi_channel;
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return true;
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} else if ((event->type == GDK_2BUTTON_PRESS) &&
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(event->button == 1)) {
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