D-Bus endpoint for JACK Audio Connection Kit
https://jackdbus.ladish.org/
aa27576236
* Add flake8 configuration .flake8: Add flake8 configuration that limits the line length to 120 chars and outputs to flake8.txt * Add flake8.txt to gitignore .gitignore: Add flake8.txt (flake8 output file) to ignore. * Syntax fixes and cleanup for top-level wscript wscript: Fix syntax of wscript according to pep8 (but do not break long lines). Remove unused imports and move all module level imports to the top of the file. Fix broken build target of IIO driver (source argument to `create_driver_obj()` supplied an uninitialized variable). Break lines at 120 chars. * Fix common/wscript syntax common/wscript: Fix syntax problems, unneeded imports and break lines at 120 chars. * Fix compat/alloca/wscript syntax compat/alloca/wscript: Fix compat/alloca/wscript syntax * Fix compat/wscript syntax compat/wscript: Fix compat/wscript syntax * Fix dbus/wscript syntax dbus/wscript: Fix syntax and break lintes at 120 chars. * Fix example-clients/wscript syntax example-clients/wscript: Fix syntax and remove commented code. * Fix tests/wscript syntax tests/wscript: Fix syntax and commented code. * Fix tools/wscript syntax tools/wscript: Fix tools/wscript syntax. * Add github workflow for linting wscripts .github/workflows/lint.yml: Add github workflow for linting wscripts using findutils and flake8. * Fix project version extraction in CI .github/workflows/build.yml: Adapt the project version extraction in CI to the syntax changes in the top-level wscript. |
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.github | ||
android | ||
autooptions | ||
common | ||
compat | ||
dbus | ||
example-clients | ||
freebsd | ||
linux | ||
macosx | ||
man | ||
posix | ||
solaris | ||
systemd | ||
tests | ||
tools | ||
waflib | ||
windows | ||
.cirrus.yml | ||
.flake8 | ||
.gitignore | ||
.wafupdaterc | ||
AUTHORS.rst | ||
COPYING | ||
ChangeLog.rst | ||
README.rst | ||
README_NETJACK2 | ||
doxyfile.in | ||
jack.pc.in | ||
waf | ||
wscript |
README.rst
`JACK2 <https://jackaudio.org/>`_ ################################ .. image:: https://travis-ci.org/jackaudio/jack2.svg?branch=master :target: https://travis-ci.org/jackaudio/jack2 .. image:: https://repology.org/badge/tiny-repos/jack-audio-connection-kit.svg :target: https://repology.org/metapackage/jack-audio-connection-kit/versions JACK2 aka jackdmp is a C++ version of the JACK low-latency audio server for multi-processor machines. It is a new implementation of the JACK server core features that aims at removing some limitations of the JACK1 design. The activation system has been changed for a data flow model and lock-free programming techniques for graph access have been used to have a more dynamic and robust system. - uses a new client activation model, that allows simultaneous client execution (on a SMP machine) when parallel clients exist in the graph (client that have the same inputs). This activation model allows to better use available CPU on a smp machine, but also works on mono-processor machine. - uses a lock-free way to access (read/write) the client graph, thus allowing connections/disconnection to be done without interrupting the audio stream. The result is that connections/disconnections are glitch-free. - can work in two different modes at the server level: - *synchronous activation*: in a given cycle, the server waits for all clients to be finished (similar to normal jackd) - *asynchronous activation*: in a given cycle, the server does not wait for all clients to be finished and use output buffer computed the previous cycle. The audible result of this mode is that if a client is not activated during one cycle, other clients may still run and the resulting audio stream will still be produced (even if its partial in some way). This mode usually result in fewer (less audible) audio glitches in a loaded system. For further information, see the JACK `homepage <https://jackaudio.org/>`_ and `wiki <https://github.com/jackaudio/jackaudio.github.com/wiki>`_. There are also the #jack and #lad chat channels on `freenode IRC <https://freenode.net>`_.