jackdbus/example-clients/thru_client.c

218 lines
5.8 KiB
C

/** @file simple_client.c
*
* @brief This simple through client demonstrates the basic features of JACK
* as they would be used by many applications.
*/
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <signal.h>
#ifndef WIN32
#include <unistd.h>
#endif
#include <jack/jack.h>
jack_port_t **input_ports;
jack_port_t **output_ports;
jack_client_t *client;
static void signal_handler ( int sig )
{
jack_client_close ( client );
fprintf ( stderr, "signal received, exiting ...\n" );
exit ( 0 );
}
/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client follows a simple rule: when the JACK transport is
* running, copy the input port to the output. When it stops, exit.
*/
int
process ( jack_nframes_t nframes, void *arg )
{
int i;
jack_default_audio_sample_t *in, *out;
for ( i = 0; i < 2; i++ )
{
in = jack_port_get_buffer ( input_ports[i], nframes );
out = jack_port_get_buffer ( output_ports[i], nframes );
memcpy ( out, in, nframes * sizeof ( jack_default_audio_sample_t ) );
}
return 0;
}
/**
* JACK calls this shutdown_callback if the server ever shuts down or
* decides to disconnect the client.
*/
void
jack_shutdown ( void *arg )
{
free ( input_ports );
free ( output_ports );
exit ( 1 );
}
int
main ( int argc, char *argv[] )
{
int i;
const char **ports;
const char *client_name;
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;
if ( argc >= 2 ) /* client name specified? */
{
client_name = argv[1];
if ( argc >= 3 ) /* server name specified? */
{
server_name = argv[2];
options |= JackServerName;
}
}
else /* use basename of argv[0] */
{
client_name = strrchr ( argv[0], '/' );
if ( client_name == 0 )
{
client_name = argv[0];
}
else
{
client_name++;
}
}
/* open a client connection to the JACK server */
client = jack_client_open ( client_name, options, &status, server_name );
if ( client == NULL )
{
fprintf ( stderr, "jack_client_open() failed, "
"status = 0x%2.0x\n", status );
if ( status & JackServerFailed )
{
fprintf ( stderr, "Unable to connect to JACK server\n" );
}
exit ( 1 );
}
if ( status & JackServerStarted )
{
fprintf ( stderr, "JACK server started\n" );
}
if ( status & JackNameNotUnique )
{
client_name = jack_get_client_name ( client );
fprintf ( stderr, "unique name `%s' assigned\n", client_name );
}
/* tell the JACK server to call `process()' whenever
there is work to be done.
*/
jack_set_process_callback ( client, process, 0 );
/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us.
*/
jack_on_shutdown ( client, jack_shutdown, 0 );
/* create two ports pairs*/
input_ports = ( jack_port_t** ) calloc ( 2, sizeof ( jack_port_t* ) );
output_ports = ( jack_port_t** ) calloc ( 2, sizeof ( jack_port_t* ) );
char port_name[16];
for ( i = 0; i < 2; i++ )
{
sprintf ( port_name, "input_%d", i + 1 );
input_ports[i] = jack_port_register ( client, port_name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0 );
sprintf ( port_name, "output_%d", i + 1 );
output_ports[i] = jack_port_register ( client, port_name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0 );
if ( ( input_ports[i] == NULL ) || ( output_ports[i] == NULL ) )
{
fprintf ( stderr, "no more JACK ports available\n" );
exit ( 1 );
}
}
/* Tell the JACK server that we are ready to roll. Our
* process() callback will start running now. */
if ( jack_activate ( client ) )
{
fprintf ( stderr, "cannot activate client" );
exit ( 1 );
}
/* Connect the ports. You can't do this before the client is
* activated, because we can't make connections to clients
* that aren't running. Note the confusing (but necessary)
* orientation of the driver backend ports: playback ports are
* "input" to the backend, and capture ports are "output" from
* it.
*/
ports = jack_get_ports ( client, NULL, NULL, JackPortIsPhysical|JackPortIsOutput );
if ( ports == NULL )
{
fprintf ( stderr, "no physical capture ports\n" );
exit ( 1 );
}
for ( i = 0; i < 2; i++ )
if ( jack_connect ( client, ports[i], jack_port_name ( input_ports[i] ) ) )
fprintf ( stderr, "cannot connect input ports\n" );
free ( ports );
ports = jack_get_ports ( client, NULL, NULL, JackPortIsPhysical|JackPortIsInput );
if ( ports == NULL )
{
fprintf ( stderr, "no physical playback ports\n" );
exit ( 1 );
}
for ( i = 0; i < 2; i++ )
if ( jack_connect ( client, jack_port_name ( output_ports[i] ), ports[i] ) )
fprintf ( stderr, "cannot connect input ports\n" );
free ( ports );
/* install a signal handler to properly quits jack client */
#ifdef WIN32
signal ( SIGINT, signal_handler );
signal ( SIGABRT, signal_handler );
signal ( SIGTERM, signal_handler );
#else
signal ( SIGQUIT, signal_handler );
signal ( SIGTERM, signal_handler );
signal ( SIGHUP, signal_handler );
signal ( SIGINT, signal_handler );
#endif
/* keep running until the transport stops */
while (1)
{
#ifdef WIN32
Sleep ( 1000 );
#else
sleep ( 1 );
#endif
}
jack_client_close ( client );
exit ( 0 );
}