Cleanup documentation.

git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@3289 0c269be4-1314-0410-8aa9-9f06e86f4224
This commit is contained in:
sletz 2009-02-02 13:59:37 +00:00
parent eaa3579112
commit 70bc4a037e
4 changed files with 7 additions and 5 deletions

1
README
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@ -194,6 +194,7 @@ Note : To experiment with the -S option, jackdmp must be launched in a console.
0.69 : On OSX, use CFNotificationCenterPostNotificationWithOptions with kCFNotificationDeliverImmediately | kCFNotificationPostToAllSessions for server ==> JackRouter plugin notification. On OSX, use jack server name in notification system. Correct fPeriodUsecs computation in JackAudioDriver::SetBufferSize and JackAudioDriver::SetSampleRate. Correct JackMachNotifyChannel::ClientNotify. Correct bug in CoreAudio driver sample rate management. Add a sample_rate change listener in CoreAudio driver. Correct sample_rate management in JackCoreAudioDriver::Open. Better handling in sample_rate change listener. Pieter Palmers FFADO driver and scons based build. Pieter Palmers second new build system: scons and Makefile based build. Tim Blechmann scons patch. Change string management for proper compilation with gcc 4.2.2. JackLog cleanup. Cleanup in CoreAudio driver. Tim Blechmann patch for JackGraphManager::GetPortsAux memory leak, Tim Blechmann patch for scons install. Dmitry Baikov MIDI patch : alsa_seqmidi and alsa_rammidi drivers. CoreAudio driver improvement : detect and notify abnormal situations (stopped driver in case of SR change...).
0.70 : Updated API to match jack 0.109.0 version. Update in usx2y.c and JackPort.cpp to match jackd 0.109.2. Latest jack_lsp code from jack SVN. Add jack_mp_thread_wait client example. Add jack_thread_wait client example. Remove checking thread in CoreAudio driver, better device state change recovery strategy: the driver is stopped and restarted. Move transport related methods from JackEngine to JackServer. Tim Blechmann sse optimization patch for JackaudioPort::MixAudioBuffer, use of Apple Accelerate framework on OSX. Remove use of assert in JackFifo, JackMachSemaphore, and JackPosixSemaphore: print an error instead. Correct "server_connect": close the communication channel. More robust external API. Use SetAlias for port naming. Use jackd midi port naming scheme. Notify ports unregistration in JackEngine::ClientCloseAux. Fix in JackClient::Error(): when RT thread is failing and calling Shutdown, Shutdown was not desactivating the client correctly.
0.71 : Add port register/unregister notification in JackAlsaDriver. Correct JACK_port_unregister in MIDI backend. Add TimeCallback in JackDebugClient class. Correct jack_get_time propotype. Correct JackSocketClientChannel::ClientClose to use ServerSyncCall instead of ServerAsyncCall. Better documentation in jack.h. libjackdmp.so renamed to libjackservermp.so and same for OSX framework. Define an internal jack_client_open_aux needed for library wrapper feature. Remove unneeded jack_port_connect API. Correct jack_port_get_connections function (should return NULL when no connections). In thread model, execute a dummy cycle to be sure thread has the correct properties (ensure thread creation is finished). Fix engine real-time notification (was broken since ??). Implements wrapper layer. Correct jack_port_get_total_latency. Correct all backend playback port latency in case of "asynchronous" mode (1 buffer more). Add test for jack_cycle_wait, jack_cycle_wait and jack_set_process_thread API. RT scheduling for OSX thread (when used in dummy driver). Add -L (extra output latency in aynchronous mode) in CoreAudio driver. New JackLockedEngine decorator class to serialize access from ALSA Midi thread, command thread and in-server clients. Use engine in JackAlsaDriver::port_register and JackAlsaDriver::port_unregister. Fix connect notification to deliver *one* notification only. Correct JackClient::Activate so that first kGraphOrderCallback can be received by the client notification thread. New jack_server_control client to test notifications when linked to the server library. Synchronise transport.h with latest jackd version (Video handling). Transport timebase fix. Dmitry Baikov patch for alsa_rawmidi driver. Pieter Palmers patch for FFADO driver. Add an Init method for blocking drivers to be decorated using JackThreadedDriver class. Correct PortRegister, port name checking must be done on server side. Correct a missing parameter in the usage message of jack_midiseq. New SetNonBlocking method for JackSocket. Correct a dirty port array issue in JackGraphManager::GetPortsAux.
1.90 : Waf based build system : Nedko Arnaudov, Grame for preliminary OSX support. Control API, dbus based server control access : Nedko Arnaudov, Grame. NetJack2 components (in progress) : jack_net backend, netmanager, audioadapter, netadapter : Romain Moret, Grame. Code restructuring to help port on other architectures : Michael Voigt. Code cleanup/optimization : Tim Blechmann. Improve handling of server internal clients that can now be loaded/unloaded using the new server control API : Grame. A lot of bug fix and improvements.
This is a work in progress but the implementation is now stable enough to be tested. jackdmp has been used successfully with the following applications : Ardour, Hydrogen, Jamin, Qjackctl, Jack-Rack, SooperLooper, AlsaPlayer...

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@ -58,9 +58,9 @@ On the slave, just launch a new jack server using :
As in a standard backend in Jackmp, you can use '-S' (synchronous mode). The asynchronous mode (without '-S') allows to send the computed data during the next cycle. In synchronous mode, data are sent back at the end of the cycle, that means after the process. You can specify some options, like '-n name' (will give a name to the slave, default is the network hostname), '-C input_ports' (the number of master-->slave channels), '-P output_ports' (the number of slave-->master channels), default is 2 ; or '-i midi_in_ports' and '-o midi_out_ports', default is 0. If you set multicast address or port on the master, you can add '-a xxx.xxx.xxx.xxx' and '-p udp_port'.
You can also use others network mode, with '-m' option (fast, normal or slow). Fast mode allow a zero latency transmission. This mode means the master waits for its returned data from the slave in the current cycle. This mode is appropriated for 'small' transmissions (only a few channels with a light process on the slave). Normal (default) mode brings one cycle latency. It allow a normal use of the network.
You can also use others network mode, with '-m' option (fast, normal or slow). Fast mode allow a zero latency transmission. This mode means the master waits for its returned data from the slave in the current cycle. This mode is appropriated for 'small' transmissions (only a few channels with a light process on the slave). Normal mode brings one cycle latency. It allow a normal use of the network.
Slow mode allow a full usage of the whole system. Slow mode brings a two cycles additional latency. This mode allows to send a lot of data on the network, but it also takes into account some process time on the slave, thus the data aren't expected on the master before two cycles, so it's not necessary to wait for them.
Slow mode (default) allows a full usage of the whole system. Slow mode brings a two cycles additional latency. This mode allows to send a lot of data on the network, but it also takes into account some process time on the slave, thus the data aren't expected on the master before two cycles, so it's not necessary to wait for them.
For additional informations, you can go to the NetJack2 Wiki at : http://trac.jackaudio.org/wiki/WalkThrough/User/NetJack2.
@ -69,7 +69,6 @@ For additional informations, you can go to the NetJack2 Wiki at : http://trac.ja
What's next ?
-------------------------------
The development of netjack continues and some things are always moving... If you use it, please report encountered bugs, ideas or anything you think about.
If you have any question, you can subscribe the jackaudio developers mailing list at http://www.jackaudio.org/ or join the IRC channel '#jack' on FreeNode.

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@ -674,11 +674,13 @@ int JackClient::TransportReposition(jack_position_t* pos)
jack_transport_state_t JackClient::TransportQuery(jack_position_t* pos)
{
jack_log("TransportQuery");
return GetEngineControl()->fTransport.Query(pos);
}
jack_nframes_t JackClient::GetCurrentTransportFrame()
{
jack_log("GetCurrentTransportFrame");
return GetEngineControl()->fTransport.GetCurrentFrame();
}
@ -733,7 +735,7 @@ void JackClient::CallTimebaseCallback()
fTimebase(transport_state, GetEngineControl()->fBufferSize, cur_pos, true, fTimebaseArg);
GetClientControl()->fTransportTimebase = false; // Callback is called only once with "new_pos" = true
} else if (transport_state == JackTransportRolling) {
fTimebase(transport_state, GetEngineControl()->fBufferSize, cur_pos, false, fTimebaseArg);
fTimebase(transport_state, GetEngineControl()->fBufferSize, cur_pos, false, fTimebaseArg);
}
transport.WriteNextStateStop(1);

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@ -44,7 +44,7 @@ We have:
- a "request" position wanted by a client
At the beginning of a cycle the server needs to select a new current position. When a request and a pending position are available,
the resquest takes precedence on the pending one. The server atomically switches to the new position.
the request takes precedence on the pending one. The server atomically switches to the new position.
The current position can be read by clients.
We use a JackAtomicArrayState pattern that allows to manage several "next" states independantly.