60 lines
3.7 KiB
Plaintext
60 lines
3.7 KiB
Plaintext
-------------------------------
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JACK2 on Windows
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-------------------------------
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This folder contains all the windows specific sources.
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You will also find two sets of files :
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- VisualC++6 workspace and project files, in order to compile JACK with MSVC
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- Code::Blocks (10.05) workspace and project files, in order to compile JACK with MingW
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The built binaries will be located in '/Release/bin' (or '/Debug/bin' if you build the Debug target). Once compiled, you'll find there everything you need :
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- the two 'libjack.dll' and 'libjackserver.dll', client and server jack libraries.
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- the 'jackd.exe', main application : the JACK server
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- the 'jack_xxx.exe' utilities and examples
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- in the jack directory, you'll find the driver's DLL's ('jack_portaudio.dll', 'jack_dummy.dll', 'jack_winmme.dll', 'jack_net.dll' and 'jack_netone.dll') and some tools ('netmanager.dll', 'audioadapter.dll', 'netadapter.dll' for example)
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In Code::Blocks all the projects are automatically built in a correct order (DLL's then apps) by doing 'build->build workspace'.
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In VC6, you'll have to build the projects one by one.
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The needed regexp library TRE can be found here http://laurikari.net/tre/. Unzip and place the "tre-0.8.0" folder into the "windows" folder.
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Then edit and comment "#define snprintf sprintf_s" at the end off the "tre-0.8.0/win32/config.h" file before building the JACK project.
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-------------------------------
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Notes about VC and GCC versions
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-------------------------------
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The Visual Studio workspace is limited to VC6. JACK will not compile on most recent MSVC's. The fact is recent compilers (MSVC7, 8 or 9) don't agree with some of the JACK sources.
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But now you can compile JACK using GCC, with MingW. The project is actually organized in a Code::Blocks workspace. This is a simple and efficient way to compile the whole project.
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But for some reasons, you need to compile JACK using a SJLJ version of G++ (available on MingW website).
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Current GCC/G++ version (3.4.5) doesn't includes SJLJ so you'll have to use another one.
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JACK needs the use of SJLJ exceptions instead of DW2 because exceptions are exchanged between DLL's, and DW2 does not allow to throw an exception out of a DLL, so it wouldn't be caught.
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The resources files has been created with ResEdit (ANSI build). VisualStudio uses 'ressource.rc' and 'ressource_vc.h'. The other files are used by MingW.
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You can make a small installer ('setup.exe') with CreateInstallFree, a little freeware. For this you have the little script 'jack.ci' for 32 bits version and 'jack64.c' for mixed 64/32 bits version. The installer contains everything jack needs to be integrated in windows (including register entries and shortcuts).
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A binary version of QJAckCtl is also included.
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-------------------------------
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Running JACK on Windows
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-------------------------------
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You can use two drivers : PortAudio and NetDriver.
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The PortAudio backend allows the use of many soundcards, using ASIO, DirectSound or WMME drivers (any ASIO driver can be seen by PortAudio).
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The NetDriver allows you to use NetJack2 on windows. Thus you can easily exchange midi and audio streams between computers (Linux, MacOSX or Windows).
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In both cases, you have to use the minimalist :
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'jackd -R -d ...' command. With PortAudio, you can have a list of supported drivers with :
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'jackd -R -S -d portaudio -l'
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Other options still stay the same.
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You can also pick a binary of Qjackctl, but this is still in development.
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-------------------------------
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Running Jack on windows
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-------------------------------
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More information at : 'http://www.grame.fr/~letz/jackdmp.html'.
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For any question or suggestion, you can refer to the mailing list 'jack-devel@jackaudio.org'
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Enjoy JACK on windows... ;-)
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