jack2/windows/JackWinThread.h

96 lines
3.0 KiB
C++

/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackWinThread__
#define __JackWinThread__
#include "JackThread.h"
#include "JackMMCSS.h"
#include "JackCompilerDeps.h"
#include "JackSystemDeps.h"
#ifdef __MINGW32__
#include <winsock2.h>
#endif
#include <windows.h>
namespace Jack
{
typedef DWORD (WINAPI *ThreadCallback)(void *arg);
/*!
\brief Windows threads.
*/
class SERVER_EXPORT JackWinThread : public JackMMCSS, public detail::JackThreadInterface
{
private:
HANDLE fThread;
HANDLE fEvent;
static DWORD WINAPI ThreadHandler(void* arg);
public:
JackWinThread(JackRunnableInterface* runnable);
~JackWinThread();
int Start();
int StartSync();
int Kill();
int Stop();
void Terminate();
int AcquireRealTime(); // Used when called from another thread
int AcquireSelfRealTime(); // Used when called from thread itself
int AcquireRealTime(int priority); // Used when called from another thread
int AcquireSelfRealTime(int priority); // Used when called from thread itself
int DropRealTime(); // Used when called from another thread
int DropSelfRealTime(); // Used when called from thread itself
jack_native_thread_t GetThreadID();
bool IsThread();
static int AcquireRealTimeImp(jack_native_thread_t thread, int priority);
static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint)
{
return JackWinThread::AcquireRealTimeImp(thread, priority);
}
static int DropRealTimeImp(jack_native_thread_t thread);
static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg)
{
return JackWinThread::StartImp(thread, priority, realtime, (ThreadCallback) start_routine, arg);
}
static int StartImp(jack_native_thread_t* thread, int priority, int realtime, ThreadCallback start_routine, void* arg);
static int StopImp(jack_native_thread_t thread);
static int KillImp(jack_native_thread_t thread);
};
SERVER_EXPORT void ThreadExit();
} // end of namespace
#endif