96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackWinThread__
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#define __JackWinThread__
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#include "JackThread.h"
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#include "JackMMCSS.h"
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#include "JackCompilerDeps.h"
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#include "JackSystemDeps.h"
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#ifdef __MINGW32__
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#include <winsock2.h>
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#endif
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#include <windows.h>
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namespace Jack
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{
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typedef DWORD (WINAPI *ThreadCallback)(void *arg);
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/*!
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\brief Windows threads.
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*/
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class SERVER_EXPORT JackWinThread : public JackMMCSS, public detail::JackThreadInterface
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{
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private:
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HANDLE fThread;
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HANDLE fEvent;
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static DWORD WINAPI ThreadHandler(void* arg);
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public:
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JackWinThread(JackRunnableInterface* runnable);
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~JackWinThread();
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int Start();
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int StartSync();
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int Kill();
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int Stop();
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void Terminate();
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int AcquireRealTime(); // Used when called from another thread
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int AcquireSelfRealTime(); // Used when called from thread itself
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int AcquireRealTime(int priority); // Used when called from another thread
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int AcquireSelfRealTime(int priority); // Used when called from thread itself
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int DropRealTime(); // Used when called from another thread
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int DropSelfRealTime(); // Used when called from thread itself
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jack_native_thread_t GetThreadID();
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bool IsThread();
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static int AcquireRealTimeImp(jack_native_thread_t thread, int priority);
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static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint)
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{
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return JackWinThread::AcquireRealTimeImp(thread, priority);
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}
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static int DropRealTimeImp(jack_native_thread_t thread);
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static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg)
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{
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return JackWinThread::StartImp(thread, priority, realtime, (ThreadCallback) start_routine, arg);
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}
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static int StartImp(jack_native_thread_t* thread, int priority, int realtime, ThreadCallback start_routine, void* arg);
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static int StopImp(jack_native_thread_t thread);
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static int KillImp(jack_native_thread_t thread);
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};
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SERVER_EXPORT void ThreadExit();
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} // end of namespace
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#endif
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