jack2/windows/JackWinProcessSync.cpp

262 lines
8.1 KiB
C++

/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "JackWinProcessSync.h"
#include "JackError.h"
namespace Jack
{
void JackWinProcessSync::Signal()
{
if (!SetEvent(fEvent)) {
jack_error("JackWinProcessSync::Signal SetEvent err = %d", GetLastError());
}
}
void JackWinProcessSync::LockedSignal()
{
DWORD res = WaitForSingleObject(fMutex, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::LockedSignal WaitForSingleObject err = %d", GetLastError());
}
if (!SetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedSignal SetEvent err = %d", GetLastError());
}
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::LockedSignal ReleaseMutex err = %d", GetLastError());
}
}
void JackWinProcessSync::SignalAll()
{
Signal();
}
void JackWinProcessSync::LockedSignalAll()
{
LockedSignal();
}
/*
void JackWinProcessSync::Wait()
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
}
DWORD res = WaitForSingleObject(fEvent, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
}
}
*/
void JackWinProcessSync::LockedWait()
{
// Does it make sense on Windows, use non-locked version for now...
Wait();
}
/*
bool JackWinProcessSync::TimedWait(long usec)
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
}
DWORD res = WaitForSingleObject(fEvent, usec / 1000);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
*/
bool JackWinProcessSync::LockedTimedWait(long usec)
{
// Does it make sense on Windows, use non-locked version for now...
return TimedWait(usec);
}
void JackWinProcessSync::Wait()
{
// In case Wait is called in a "locked" context
if (ReleaseMutex(fMutex)) {
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::Wait WaitForMultipleObjects err = %d", GetLastError());
}
// In case Wait is called in a "non-locked" context
} else {
jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
DWORD res = WaitForSingleObject(fEvent, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
}
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::Wait ResetEvent err = %d", GetLastError());
}
}
bool JackWinProcessSync::TimedWait(long usec)
{
DWORD res = 0;
// In case TimedWait is called in a "locked" context
if (ReleaseMutex(fMutex)) {
HANDLE handles[] = { fMutex, fEvent };
res = WaitForMultipleObjects(2, handles, true, usec / 1000);
if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) {
jack_error("JackWinProcessSync::TimedWait WaitForMultipleObjects err = %d", GetLastError());
}
// In case TimedWait is called in a "non-locked" context
} else {
jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
res = WaitForSingleObject(fEvent, usec / 1000);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
}
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::TimedWait ResetEvent err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
/*
// Code from APPLE CAGuard.cpp : does not seem to work as expected...
void JackWinProcessSync::Wait()
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
}
DWORD res = WaitForSingleObject(fEvent, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
}
}
// Variant that behaves differently depending of the mutex state
void JackWinProcessSync::Wait()
{
if (ReleaseMutex(fMutex)) {
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::LockedWait WaitForMultipleObjects err = %d", GetLastError());
}
} else {
jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
DWORD res = WaitForSingleObject(fEvent, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
}
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedWait ResetEvent err = %d", GetLastError());
}
}
void JackWinProcessSync::LockedWait()
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::LockedWait ReleaseMutex err = %d", GetLastError());
}
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::LockedWait WaitForMultipleObjects err = %d", GetLastError());
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedWait ResetEvent err = %d", GetLastError());
}
}
bool JackWinProcessSync::TimedWait(long usec)
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
}
DWORD res = WaitForSingleObject(fEvent, usec / 1000);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
// Variant that behaves differently depending of the mutex state
bool JackWinProcessSync::TimedWait(long usec)
{
if (ReleaseMutex(fMutex)) {
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) {
jack_error("JackWinProcessSync::LockedTimedWait WaitForMultipleObjects err = %d", GetLastError());
}
} else {
jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
DWORD res = WaitForSingleObject(fEvent, usec / 1000);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
}
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedTimedWait ResetEvent err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
bool JackWinProcessSync::LockedTimedWait(long usec)
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::LockedTimedWait ReleaseMutex err = %d", GetLastError());
}
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) {
jack_error("JackWinProcessSync::LockedTimedWait WaitForMultipleObjects err = %d", GetLastError());
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedTimedWait ResetEvent err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
*/
} // end of namespace