jack2/windows/JackWinNamedPipe.h

212 lines
4.5 KiB
C++

/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackWinNamedPipe__
#define __JackWinNamedPipe__
#ifdef __MINGW32__
#include <winsock2.h>
#endif
#include <windows.h>
#include "JackChannel.h"
namespace Jack
{
class JackWinNamedPipeAux
{
protected:
HANDLE fNamedPipe;
char fName[256];
int ReadAux(void* data, int len);
int WriteAux(void* data, int len);
public:
JackWinNamedPipeAux(): fNamedPipe(INVALID_HANDLE_VALUE)
{}
JackWinNamedPipeAux(HANDLE pipe): fNamedPipe(pipe)
{}
virtual ~JackWinNamedPipeAux()
{}
};
class JackWinNamedPipe : public JackWinNamedPipeAux, public detail::JackChannelTransactionInterface
{
public:
JackWinNamedPipe():JackWinNamedPipeAux()
{}
JackWinNamedPipe(HANDLE pipe):JackWinNamedPipeAux(pipe)
{}
virtual ~JackWinNamedPipe()
{}
virtual int Read(void* data, int len)
{
return ReadAux(data, len);
}
virtual int Write(void* data, int len)
{
return WriteAux(data, len);
}
};
/*!
\brief Client named pipe.
*/
class JackWinNamedPipeClient : public JackWinNamedPipeAux, public detail::JackClientRequestInterface
{
protected:
int ConnectAux();
public:
JackWinNamedPipeClient():JackWinNamedPipeAux()
{}
JackWinNamedPipeClient(HANDLE pipe, const char* name):JackWinNamedPipeAux(pipe)
{
strcpy(fName, name);
}
virtual ~JackWinNamedPipeClient()
{}
virtual int Connect(const char* dir, int which);
virtual int Connect(const char* dir, const char* name, int which);
virtual int Close();
virtual int Read(void* data, int len)
{
return ReadAux(data, len);
}
virtual int Write(void* data, int len)
{
return WriteAux(data, len);
}
virtual void SetReadTimeOut(long sec);
virtual void SetWriteTimeOut(long sec);
virtual void SetNonBlocking(bool onoff);
};
class JackWinAsyncNamedPipeClient : public JackWinNamedPipeClient
{
enum kIOState {kIdle = 0, kConnecting, kReading, kWriting};
private:
bool fPendingIO;
kIOState fIOState;
OVERLAPPED fOverlap;
public:
JackWinAsyncNamedPipeClient();
JackWinAsyncNamedPipeClient(HANDLE pipe, const char* name, bool pending);
virtual ~JackWinAsyncNamedPipeClient();
virtual int Read(void* data, int len);
virtual int Write(void* data, int len);
HANDLE GetEvent()
{
return (HANDLE)fOverlap.hEvent;
}
kIOState GetIOState()
{
return fIOState;
}
bool GetPending()
{
return fPendingIO;
}
int FinishIO();
};
/*!
\brief Server named pipe.
*/
class JackWinNamedPipeServer : public JackWinNamedPipe
{
private:
int BindAux();
public:
JackWinNamedPipeServer(): JackWinNamedPipe()
{}
virtual ~JackWinNamedPipeServer()
{}
virtual int Bind(const char* dir, int which);
virtual int Bind(const char* dir, const char* name, int which);
virtual bool Accept();
virtual JackWinNamedPipeClient* AcceptClient();
int Close();
};
/*!
\brief Server async named pipe.
*/
class JackWinAsyncNamedPipeServer : public JackWinNamedPipeServer
{
private:
int BindAux();
public:
JackWinAsyncNamedPipeServer(): JackWinNamedPipeServer()
{}
virtual ~JackWinAsyncNamedPipeServer()
{}
int Bind(const char* dir, int which);
int Bind(const char* dir, const char* name, int which);
bool Accept();
JackWinNamedPipeClient* AcceptClient();
int Close();
};
} // end of namespace
#endif