212 lines
4.5 KiB
C++
212 lines
4.5 KiB
C++
/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackWinNamedPipe__
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#define __JackWinNamedPipe__
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#ifdef __MINGW32__
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#include <winsock2.h>
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#endif
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#include <windows.h>
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#include "JackChannel.h"
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namespace Jack
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{
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class JackWinNamedPipeAux
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{
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protected:
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HANDLE fNamedPipe;
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char fName[256];
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int ReadAux(void* data, int len);
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int WriteAux(void* data, int len);
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public:
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JackWinNamedPipeAux(): fNamedPipe(INVALID_HANDLE_VALUE)
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{}
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JackWinNamedPipeAux(HANDLE pipe): fNamedPipe(pipe)
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{}
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virtual ~JackWinNamedPipeAux()
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{}
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};
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class JackWinNamedPipe : public JackWinNamedPipeAux, public detail::JackChannelTransactionInterface
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{
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public:
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JackWinNamedPipe():JackWinNamedPipeAux()
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{}
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JackWinNamedPipe(HANDLE pipe):JackWinNamedPipeAux(pipe)
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{}
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virtual ~JackWinNamedPipe()
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{}
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virtual int Read(void* data, int len)
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{
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return ReadAux(data, len);
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}
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virtual int Write(void* data, int len)
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{
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return WriteAux(data, len);
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}
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};
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/*!
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\brief Client named pipe.
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*/
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class JackWinNamedPipeClient : public JackWinNamedPipeAux, public detail::JackClientRequestInterface
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{
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protected:
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int ConnectAux();
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public:
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JackWinNamedPipeClient():JackWinNamedPipeAux()
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{}
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JackWinNamedPipeClient(HANDLE pipe, const char* name):JackWinNamedPipeAux(pipe)
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{
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strcpy(fName, name);
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}
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virtual ~JackWinNamedPipeClient()
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{}
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virtual int Connect(const char* dir, int which);
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virtual int Connect(const char* dir, const char* name, int which);
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virtual int Close();
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virtual int Read(void* data, int len)
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{
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return ReadAux(data, len);
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}
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virtual int Write(void* data, int len)
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{
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return WriteAux(data, len);
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}
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virtual void SetReadTimeOut(long sec);
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virtual void SetWriteTimeOut(long sec);
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virtual void SetNonBlocking(bool onoff);
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};
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class JackWinAsyncNamedPipeClient : public JackWinNamedPipeClient
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{
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enum kIOState {kIdle = 0, kConnecting, kReading, kWriting};
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private:
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bool fPendingIO;
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kIOState fIOState;
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OVERLAPPED fOverlap;
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public:
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JackWinAsyncNamedPipeClient();
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JackWinAsyncNamedPipeClient(HANDLE pipe, const char* name, bool pending);
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virtual ~JackWinAsyncNamedPipeClient();
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virtual int Read(void* data, int len);
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virtual int Write(void* data, int len);
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HANDLE GetEvent()
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{
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return (HANDLE)fOverlap.hEvent;
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}
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kIOState GetIOState()
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{
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return fIOState;
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}
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bool GetPending()
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{
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return fPendingIO;
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}
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int FinishIO();
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};
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/*!
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\brief Server named pipe.
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*/
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class JackWinNamedPipeServer : public JackWinNamedPipe
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{
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private:
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int BindAux();
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public:
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JackWinNamedPipeServer(): JackWinNamedPipe()
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{}
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virtual ~JackWinNamedPipeServer()
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{}
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virtual int Bind(const char* dir, int which);
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virtual int Bind(const char* dir, const char* name, int which);
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virtual bool Accept();
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virtual JackWinNamedPipeClient* AcceptClient();
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int Close();
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};
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/*!
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\brief Server async named pipe.
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*/
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class JackWinAsyncNamedPipeServer : public JackWinNamedPipeServer
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{
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private:
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int BindAux();
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public:
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JackWinAsyncNamedPipeServer(): JackWinNamedPipeServer()
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{}
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virtual ~JackWinAsyncNamedPipeServer()
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{}
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int Bind(const char* dir, int which);
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int Bind(const char* dir, const char* name, int which);
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bool Accept();
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JackWinNamedPipeClient* AcceptClient();
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int Close();
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};
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} // end of namespace
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#endif
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