96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackPlatformPlug_WIN32__
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#define __JackPlatformPlug_WIN32__
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#define jack_server_dir "server"
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#define jack_client_dir "client"
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#define JACK_DEFAULT_DRIVER "portaudio"
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#define JACK_LOCATION "C:\\Program Files\\JACK2"
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#ifndef ADDON_DIR
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#define ADDON_DIR "jack"
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#endif
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#define MAKE_WIDECHAR_CONSTANT2(Quote) L##Quote
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#define MAKE_WIDECHAR_CONSTANT(Quote) MAKE_WIDECHAR_CONSTANT2(Quote)
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#define ADDON_DIRW MAKE_WIDECHAR_CONSTANT(ADDON_DIR)
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namespace Jack
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{
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struct JackRequest;
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struct JackResult;
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class JackWinMutex;
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class JackWinThread;
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class JackWinSemaphore;
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class JackWinProcessSync;
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class JackWinNamedPipeServerChannel;
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class JackWinNamedPipeClientChannel;
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class JackWinNamedPipeServerNotifyChannel;
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class JackWinNamedPipeNotifyChannel;
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class JackWinNamedPipe;
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class JackNetWinSocket;
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}
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/* __JackPlatformMutex__ */
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#include "JackWinMutex.h"
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namespace Jack {typedef JackWinMutex JackMutex; }
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/* __JackPlatformThread__ */
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#include "JackWinThread.h"
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namespace Jack { typedef JackWinThread JackThread; }
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/* __JackPlatformSynchro__ client activation */
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#include "JackWinSemaphore.h"
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namespace Jack { typedef JackWinSemaphore JackSynchro; }
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/* __JackPlatformChannelTransaction__ */
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#include "JackWinNamedPipe.h"
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namespace Jack { typedef JackWinNamedPipe JackChannelTransaction; }
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/* __JackPlatformProcessSync__ */
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#include "JackWinProcessSync.h"
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namespace Jack { typedef JackWinProcessSync JackProcessSync; }
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/* __JackPlatformServerChannel__ */
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#include "JackWinNamedPipeServerChannel.h"
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namespace Jack { typedef JackWinNamedPipeServerChannel JackServerChannel; }
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/* __JackPlatformClientChannel__ */
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#include "JackWinNamedPipeClientChannel.h"
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namespace Jack { typedef JackWinNamedPipeClientChannel JackClientChannel; }
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/* __JackPlatformServerNotifyChannel__ */
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#include "JackWinNamedPipeServerNotifyChannel.h"
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namespace Jack { typedef JackWinNamedPipeServerNotifyChannel JackServerNotifyChannel; }
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/* __JackPlatformNotifyChannel__ */
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#include "JackWinNamedPipeNotifyChannel.h"
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namespace Jack { typedef JackWinNamedPipeNotifyChannel JackNotifyChannel; }
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/* __JackPlatformNetSocket__ */
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#include "JackNetWinSocket.h"
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namespace Jack { typedef JackNetWinSocket JackNetSocket; }
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#endif
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