69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackSocketClientChannel__
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#define __JackSocketClientChannel__
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#include "JackGenericClientChannel.h"
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#include "JackSocket.h"
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#include "JackPlatformPlug.h"
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#include "JackThread.h"
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namespace Jack
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{
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class JackClient;
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/*!
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\brief JackClientChannel using sockets.
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*/
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class JackSocketClientChannel : public JackGenericClientChannel, public JackRunnableInterface
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{
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private:
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JackServerSocket fNotificationListenSocket; // Socket listener for server notification
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JackClientSocket* fNotificationSocket; // Socket for server notification
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JackThread fThread; // Thread to execute the event loop
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JackClient* fClient;
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public:
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JackSocketClientChannel();
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virtual ~JackSocketClientChannel();
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int Open(const char* server_name, const char* name, jack_uuid_t uuid, char* name_res, JackClient* client, jack_options_t options, jack_status_t* status);
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void Close();
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int Start();
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void Stop();
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// JackRunnableInterface interface
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bool Init();
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bool Execute();
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bool IsChannelThread() { return fThread.IsThread(); }
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};
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} // end of namespace
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#endif
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