jack2/common/JackServer.h

114 lines
3.5 KiB
C++

/*
Copyright (C) 2001 Paul Davis
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __JackServer__
#define __JackServer__
#include "JackCompilerDeps.h"
#include "driver_interface.h"
#include "JackDriverLoader.h"
#include "JackDriverInfo.h"
#include "JackConnectionManager.h"
#include "JackGlobals.h"
#include "JackPlatformPlug.h"
#include "jslist.h"
namespace Jack
{
class JackGraphManager;
class JackDriverClientInterface;
struct JackEngineControl;
class JackLockedEngine;
class JackLoadableInternalClient;
class JackMetadata;
/*!
\brief The Jack server.
*/
class SERVER_EXPORT JackServer
{
private:
JackDriverInfo* fDriverInfo;
JackDriverClientInterface* fAudioDriver;
JackDriverClientInterface* fFreewheelDriver;
JackDriverClientInterface* fThreadedFreewheelDriver;
JackLockedEngine* fEngine;
JackEngineControl* fEngineControl;
JackGraphManager* fGraphManager;
JackMetadata* fMetadata;
JackServerChannel fRequestChannel;
JackConnectionManager fConnectionState;
JackSynchro fSynchroTable[CLIENT_NUM];
bool fFreewheel;
int InternalClientLoadAux(JackLoadableInternalClient* client, const char* so_name, const char* client_name, int options, int* int_ref, jack_uuid_t uuid, int* status);
public:
JackServer(bool sync, bool temporary, int timeout, bool rt, int priority, int port_max, bool verbose, jack_timer_type_t clock, char self_connect_mode, const char* server_name);
~JackServer();
// Server control
int Open(jack_driver_desc_t* driver_desc, JSList* driver_params);
int Close();
int Start();
int Stop();
bool IsRunning();
// RT thread
void Notify(int refnum, int notify, int value);
// From request thread : API
int SetBufferSize(jack_nframes_t buffer_size);
int SetFreewheel(bool onoff);
// Internals clients
int InternalClientLoad1(const char* client_name, const char* so_name, const char* objet_data, int options, int* int_ref, jack_uuid_t uuid, int* status);
int InternalClientLoad2(const char* client_name, const char* so_name, const JSList * parameters, int options, int* int_ref, jack_uuid_t uuid, int* status);
// Transport management
int ReleaseTimebase(int refnum);
int SetTimebaseCallback(int refnum, int conditional);
// Backend management
JackDriverInfo* AddSlave(jack_driver_desc_t* driver_desc, JSList* driver_params);
void RemoveSlave(JackDriverInfo* info);
int SwitchMaster(jack_driver_desc_t* driver_desc, JSList* driver_params);
// Object access
JackLockedEngine* GetEngine();
JackEngineControl* GetEngineControl();
JackSynchro* GetSynchroTable();
JackGraphManager* GetGraphManager();
JackMetadata* GetMetadata();
};
} // end of namespace
#endif