140 lines
4.4 KiB
C++
140 lines
4.4 KiB
C++
/*
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Copyright (C) 2008-2011 Romain Moret at Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __JACKNETMANAGER_H__
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#define __JACKNETMANAGER_H__
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#include "JackNetInterface.h"
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#include "jack.h"
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#include <list>
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#include <map>
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namespace Jack
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{
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class JackNetMasterManager;
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/**
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\Brief This class describes a Net Master
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*/
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typedef std::list<std::pair<std::string, std::string> > connections_list_t;
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class JackNetMaster : public JackNetMasterInterface
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{
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friend class JackNetMasterManager;
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private:
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static int SetProcess(jack_nframes_t nframes, void* arg);
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static int SetBufferSize(jack_nframes_t nframes, void* arg);
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static int SetSampleRate(jack_nframes_t nframes, void* arg);
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static void SetTimebaseCallback(jack_transport_state_t state, jack_nframes_t nframes, jack_position_t* pos, int new_pos, void* arg);
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static void SetConnectCallback(jack_port_id_t a, jack_port_id_t b, int connect, void* arg);
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static void LatencyCallback(jack_latency_callback_mode_t mode, void* arg);
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//jack client
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jack_client_t* fClient;
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const char* fName;
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//jack ports
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jack_port_t** fAudioCapturePorts;
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jack_port_t** fAudioPlaybackPorts;
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jack_port_t** fMidiCapturePorts;
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jack_port_t** fMidiPlaybackPorts;
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//sync and transport
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int fLastTransportState;
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//monitoring
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#ifdef JACK_MONITOR
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jack_time_t fPeriodUsecs;
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JackGnuPlotMonitor<float>* fNetTimeMon;
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#endif
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bool Init(bool auto_connect);
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int AllocPorts();
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void FreePorts();
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//transport
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void EncodeTransportData();
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void DecodeTransportData();
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int Process();
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void TimebaseCallback(jack_position_t* pos);
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void ConnectPorts();
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void ConnectCallback(jack_port_id_t a, jack_port_id_t b, int connect);
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void SaveConnections(connections_list_t& connections);
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void LoadConnections(const connections_list_t& connections);
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public:
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JackNetMaster(JackNetSocket& socket, session_params_t& params, const char* multicast_ip);
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~JackNetMaster();
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bool IsSlaveReadyToRoll();
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};
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typedef std::list<JackNetMaster*> master_list_t;
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typedef master_list_t::iterator master_list_it_t;
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typedef std::map <std::string, connections_list_t> master_connections_list_t;
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/**
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\Brief This class describer the Network Manager
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*/
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class JackNetMasterManager
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{
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friend class JackNetMaster;
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private:
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static void SetShutDown(void* arg);
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static int SetSyncCallback(jack_transport_state_t state, jack_position_t* pos, void* arg);
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static void* NetManagerThread(void* arg);
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jack_client_t* fClient;
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const char* fName;
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char fMulticastIP[32];
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JackNetSocket fSocket;
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jack_native_thread_t fThread;
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master_list_t fMasterList;
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master_connections_list_t fMasterConnectionList;
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uint32_t fGlobalID;
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bool fRunning;
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bool fAutoConnect;
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bool fAutoSave;
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void Run();
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JackNetMaster* InitMaster(session_params_t& params);
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master_list_it_t FindMaster(uint32_t client_id);
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int KillMaster(session_params_t* params);
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int SyncCallback(jack_transport_state_t state, jack_position_t* pos);
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int CountIO(const char* type, int flags);
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void ShutDown();
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public:
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JackNetMasterManager(jack_client_t* jack_client, const JSList* params);
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~JackNetMasterManager();
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};
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}
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#endif
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