jack2/common/JackGenericClientChannel.h

104 lines
4.3 KiB
C++

/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackGenericClientChannel__
#define __JackGenericClientChannel__
#include "JackChannel.h"
namespace Jack
{
struct JackRequest;
struct JackResult;
/*!
\brief Generic JackClientChannel class.
*/
class JackGenericClientChannel : public detail::JackClientChannelInterface
{
protected:
detail::JackClientRequestInterface* fRequest;
void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
public:
JackGenericClientChannel();
virtual ~JackGenericClientChannel();
virtual int Open(const char* server_name, const char* name, jack_uuid_t uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status) { return -1; }
virtual void Close() {}
virtual int Start() { return -1; }
virtual void Stop() {}
int ServerCheck(const char* server_name);
void ClientCheck(const char* name, jack_uuid_t uuid, char* name_res, int protocol, int options, int* status, int* result, int open);
void ClientOpen(const char* name, int pid, jack_uuid_t uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
void ClientClose(int refnum, int* result);
void ClientActivate(int refnum, int is_real_time, int* result);
void ClientDeactivate(int refnum, int* result);
void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
void PortConnect(int refnum, const char* src, const char* dst, int* result);
void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
void SetBufferSize(jack_nframes_t buffer_size, int* result);
void SetFreewheel(int onoff, int* result);
void ComputeTotalLatencies(int* result);
void ReleaseTimebase(int refnum, int* result);
void SetTimebaseCallback(int refnum, int conditional, int* result);
void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, jack_uuid_t uuid, int* result);
void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
// Session API
void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result);
void SessionReply(int refnum, int* result);
void GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result);
void GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result);
void ReserveClientName(int refnum, const char* client_name, const char *uuid, int* result);
void ClientHasSessionCallback(const char* client_name, int* result);
void PropertyChangeNotify(jack_uuid_t subject, const char* key, jack_property_change_t change, int* result);
};
} // end of namespace
#endif