jack2/common/JackDebugClient.cpp

632 lines
23 KiB
C++

/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "JackDebugClient.h"
#include "JackEngineControl.h"
#include "JackException.h"
#include "JackError.h"
#include "JackTime.h"
#include <iostream>
#include <iomanip>
#include <sstream>
#include <fstream>
#include <string>
#include <time.h>
using namespace std;
namespace Jack
{
JackDebugClient::JackDebugClient(JackClient * client)
: JackClient(client->fSynchroTable)
{
fTotalPortNumber = 1; // The total number of port opened and maybe closed. Historical view.
fOpenPortNumber = 0; // The current number of opened port.
fIsActivated = 0;
fIsDeactivated = 0;
fIsClosed = 0;
fClient = client;
fFreewheel = false;
}
JackDebugClient::~JackDebugClient()
{
fTotalPortNumber--; // fTotalPortNumber start at 1
*fStream << endl << endl << "----------------------------------- JackDebugClient summary ------------------------------- " << endl << endl;
*fStream << "Client flags ( 1:yes / 0:no ) :" << endl;
*fStream << setw(5) << "- Client call activated : " << fIsActivated << endl;
*fStream << setw(5) << "- Client call deactivated : " << fIsDeactivated << endl;
*fStream << setw(5) << "- Client call closed : " << fIsClosed << endl;
*fStream << setw(5) << "- Total number of instantiated port : " << fTotalPortNumber << endl;
*fStream << setw(5) << "- Number of port remaining open when exiting client : " << fOpenPortNumber << endl;
if (fOpenPortNumber != 0)
*fStream << "!!! WARNING !!! Some ports have not been unregistered ! Incorrect exiting !" << endl;
if (fIsDeactivated != fIsActivated)
*fStream << "!!! ERROR !!! Client seem to not perform symmetric activation-deactivation ! (not the same number of activate and deactivate)" << endl;
if (fIsClosed == 0)
*fStream << "!!! ERROR !!! Client have not been closed with jack_client_close() !" << endl;
*fStream << endl << endl << "---------------------------- JackDebugClient detailed port summary ------------------------ " << endl << endl;
//for (int i = 0; i < fTotalPortNumber ; i++) {
for (int i = 1; i <= fTotalPortNumber ; i++) {
*fStream << endl << "Port index (internal debug test value) : " << i << endl;
*fStream << setw(5) << "- Name : " << fPortList[i].name << endl;
*fStream << setw(5) << "- idport : " << fPortList[i].idport << endl;
*fStream << setw(5) << "- IsConnected : " << fPortList[i].IsConnected << endl;
*fStream << setw(5) << "- IsUnregistered : " << fPortList[i].IsUnregistered << endl;
if (fPortList[i].IsUnregistered == 0)
*fStream << "!!! WARNING !!! Port have not been unregistered ! Incorrect exiting !" << endl;
}
*fStream << "delete object JackDebugClient : end of tracing" << endl;
delete fStream;
delete fClient;
}
int JackDebugClient::Open(const char* server_name, const char* name, jack_uuid_t uuid, jack_options_t options, jack_status_t* status)
{
int res = fClient->Open(server_name, name, uuid, options, status);
char provstr[256];
char buffer[256];
time_t curtime;
struct tm *loctime;
/* Get the current time. */
curtime = time (NULL);
/* Convert it to local time representation. */
loctime = localtime (&curtime);
strftime (buffer, 256, "%I-%M", loctime);
snprintf(provstr, sizeof(provstr), "JackClientDebug-%s-%s.log", name, buffer);
fStream = new ofstream(provstr, ios_base::ate);
if (fStream->is_open()) {
if (res == -1) {
*fStream << "Trying to open client with name '" << name << "' with bad result (client not opened)." << res << endl;
} else {
*fStream << "Open client with name '" << name << "'." << endl;
}
} else {
jack_log("JackDebugClient::Open : cannot open log file");
}
strcpy(fClientName, name);
return res;
}
int JackDebugClient::Close()
{
*fStream << "Client '" << fClientName << "' was closed" << endl;
int res = fClient->Close();
fIsClosed++;
return res;
}
void JackDebugClient::CheckClient(const char* function_name) const
{
#ifdef WIN32
*fStream << "CheckClient : " << function_name << ", calling thread : " << GetCurrentThread() << endl;
#else
*fStream << "CheckClient : " << function_name << ", calling thread : " << pthread_self() << endl;
#endif
if (fIsClosed > 0) {
*fStream << "!!! ERROR !!! : Accessing a client '" << fClientName << "' already closed " << "from " << function_name << endl;
*fStream << "This is likely to cause crash !'" << endl;
#ifdef __APPLE__
// Debugger();
#endif
}
}
jack_native_thread_t JackDebugClient::GetThreadID()
{
CheckClient("GetThreadID");
return fClient->GetThreadID();
}
JackGraphManager* JackDebugClient::GetGraphManager() const
{
CheckClient("GetGraphManager");
return fClient->GetGraphManager();
}
JackEngineControl* JackDebugClient::GetEngineControl() const
{
CheckClient("GetEngineControl");
return fClient->GetEngineControl();
}
/*!
\brief Notification received from the server.
*/
int JackDebugClient::ClientNotify(int refnum, const char* name, int notify, int sync, const char* message, int value1, int value2)
{
CheckClient("ClientNotify");
return fClient->ClientNotify( refnum, name, notify, sync, message, value1, value2);
}
int JackDebugClient::Activate()
{
CheckClient("Activate");
int res = fClient->Activate();
fIsActivated++;
if (fIsDeactivated)
*fStream << "Client '" << fClientName << "' call activate a new time (it already call 'activate' previously)." << endl;
*fStream << "Client '" << fClientName << "' Activated" << endl;
if (res != 0)
*fStream << "Client '" << fClientName << "' try to activate but server return " << res << " ." << endl;
return res;
}
int JackDebugClient::Deactivate()
{
CheckClient("Deactivate");
int res = fClient->Deactivate();
fIsDeactivated++;
if (fIsActivated == 0)
*fStream << "Client '" << fClientName << "' deactivate while it hasn't been previously activated !" << endl;
*fStream << "Client '" << fClientName << "' Deactivated" << endl;
if (res != 0)
*fStream << "Client '" << fClientName << "' try to deactivate but server return " << res << " ." << endl;
return res;
}
//-----------------
// Port management
//-----------------
int JackDebugClient::PortRegister(const char* port_name, const char* port_type, unsigned long flags, unsigned long buffer_size)
{
CheckClient("PortRegister");
int res = fClient->PortRegister(port_name, port_type, flags, buffer_size);
if (res <= 0) {
*fStream << "Client '" << fClientName << "' try port register ('" << port_name << "') and server return error " << res << " ." << endl;
} else {
if (fTotalPortNumber < MAX_PORT_HISTORY) {
fPortList[fTotalPortNumber].idport = res;
strcpy(fPortList[fTotalPortNumber].name, port_name);
fPortList[fTotalPortNumber].IsConnected = 0;
fPortList[fTotalPortNumber].IsUnregistered = 0;
} else {
*fStream << "!!! WARNING !!! History is full : no more port history will be recorded." << endl;
}
fTotalPortNumber++;
fOpenPortNumber++;
*fStream << "Client '" << fClientName << "' port register with portname '" << port_name << " port " << res << "' ." << endl;
}
return res;
}
int JackDebugClient::PortUnRegister(jack_port_id_t port_index)
{
CheckClient("PortUnRegister");
int res = fClient->PortUnRegister(port_index);
fOpenPortNumber--;
int i;
for (i = (fTotalPortNumber - 1); i >= 0; i--) { // We search the record into the history
if (fPortList[i].idport == port_index) { // We found the last record
if (fPortList[i].IsUnregistered != 0)
*fStream << "!!! ERROR !!! : '" << fClientName << "' id deregistering port '" << fPortList[i].name << "' that have already been unregistered !" << endl;
fPortList[i].IsUnregistered++;
break;
}
}
if (i == 0) // Port is not found
*fStream << "JackClientDebug : PortUnregister : port " << port_index << " was not previously registered !" << endl;
if (res != 0)
*fStream << "Client '" << fClientName << "' try to do PortUnregister and server return " << res << endl;
*fStream << "Client '" << fClientName << "' unregister port '" << port_index << "'." << endl;
return res;
}
int JackDebugClient::PortConnect(const char* src, const char* dst)
{
CheckClient("PortConnect");
if (!fIsActivated)
*fStream << "!!! ERROR !!! Trying to connect a port ( " << src << " to " << dst << ") while the client has not been activated !" << endl;
int i;
int res = fClient->PortConnect( src, dst);
for (i = (fTotalPortNumber - 1); i >= 0; i--) { // We search the record into the history
if (strcmp(fPortList[i].name, src) == 0) { // We found the last record in sources
if (fPortList[i].IsUnregistered != 0)
*fStream << "!!! ERROR !!! Connecting port " << src << " previously unregistered !" << endl;
fPortList[i].IsConnected++;
*fStream << "Connecting port " << src << " to " << dst << ". ";
break;
} else if (strcmp(fPortList[i].name, dst) == 0 ) { // We found the record in dest
if (fPortList[i].IsUnregistered != 0)
*fStream << "!!! ERROR !!! Connecting port " << dst << " previously unregistered !" << endl;
fPortList[i].IsConnected++;
*fStream << "Connecting port " << src << " to " << dst << ". ";
break;
}
}
if (i == 0) // Port is not found
*fStream << "JackClientDebug : PortConnect : port was not found in debug database !" << endl;
if (res != 0)
*fStream << "Client '" << fClientName << "' try to do PortConnect but server return " << res << " ." << endl;
//*fStream << "Client Port Connect done with names" << endl;
return res;
}
int JackDebugClient::PortDisconnect(const char* src, const char* dst)
{
CheckClient("PortDisconnect");
if (!fIsActivated)
*fStream << "!!! ERROR !!! Trying to disconnect a port ( " << src << " to " << dst << ") while the client has not been activated !" << endl;
int res = fClient->PortDisconnect( src, dst);
int i;
for (i = (fTotalPortNumber - 1); i >= 0; i--) { // We search the record into the history
if (strcmp(fPortList[i].name, src) == 0) { // We found the record in sources
if (fPortList[i].IsUnregistered != 0)
*fStream << "!!! ERROR !!! : Disconnecting port " << src << " previously unregistered !" << endl;
fPortList[i].IsConnected--;
*fStream << "disconnecting port " << src << ". ";
break;
} else if (strcmp(fPortList[i].name, dst) == 0 ) { // We found the record in dest
if (fPortList[i].IsUnregistered != 0)
*fStream << "!!! ERROR !!! : Disonnecting port " << dst << " previously unregistered !" << endl;
fPortList[i].IsConnected--;
*fStream << "disconnecting port " << dst << ". ";
break;
}
}
if (i == 0) // Port is not found
*fStream << "JackClientDebug : PortDisConnect : port was not found in debug database !" << endl;
if (res != 0)
*fStream << "Client '" << fClientName << "' try to do PortDisconnect but server return " << res << " ." << endl;
//*fStream << "Client Port Disconnect done." << endl;
return res;
}
int JackDebugClient::PortDisconnect(jack_port_id_t src)
{
CheckClient("PortDisconnect");
if (!fIsActivated)
*fStream << "!!! ERROR !!! : Trying to disconnect port " << src << " while that client has not been activated !" << endl;
int res = fClient->PortDisconnect(src);
int i;
for (i = (fTotalPortNumber - 1); i >= 0; i--) { // We search the record into the history
if (fPortList[i].idport == src) { // We found the record in sources
if (fPortList[i].IsUnregistered != 0)
*fStream << "!!! ERROR !!! : Disconnecting port " << src << " previously unregistered !" << endl;
fPortList[i].IsConnected--;
*fStream << "Disconnecting port " << src << ". " << endl;
break;
}
}
if (i == 0) // Port is not found
*fStream << "JackClientDebug : PortDisconnect : port was not found in debug database !" << endl;
if (res != 0)
*fStream << "Client '" << fClientName << "' try to do PortDisconnect but server return " << res << " ." << endl;
//*fStream << "Client Port Disconnect with ID done." << endl;
return res;
}
int JackDebugClient::PortIsMine(jack_port_id_t port_index)
{
CheckClient("PortIsMine");
*fStream << "JackClientDebug : PortIsMine port_index " << port_index << endl;
return fClient->PortIsMine(port_index);
}
int JackDebugClient::PortRename(jack_port_id_t port_index, const char* name)
{
CheckClient("PortRename");
*fStream << "JackClientDebug : PortRename port_index " << port_index << "name" << name << endl;
return fClient->PortRename(port_index, name);
}
//--------------------
// Context management
//--------------------
int JackDebugClient::SetBufferSize(jack_nframes_t buffer_size)
{
CheckClient("SetBufferSize");
*fStream << "JackClientDebug : SetBufferSize buffer_size " << buffer_size << endl;
return fClient->SetBufferSize(buffer_size);
}
int JackDebugClient::SetFreeWheel(int onoff)
{
CheckClient("SetFreeWheel");
if (onoff && fFreewheel)
*fStream << "!!! ERROR !!! : Freewheel setup seems incorrect : set = ON while FW is already ON " << endl;
if (!onoff && !fFreewheel)
*fStream << "!!! ERROR !!! : Freewheel setup seems incorrect : set = OFF while FW is already OFF " << endl;
fFreewheel = onoff ? true : false;
return fClient->SetFreeWheel(onoff);
}
int JackDebugClient::ComputeTotalLatencies()
{
CheckClient("ComputeTotalLatencies");
return fClient->ComputeTotalLatencies();
}
/*
ShutDown is called:
- from the RT thread when Execute method fails
- possibly from a "closed" notification channel
(Not needed since the synch object used (Sema of Fifo will fails when server quits... see ShutDown))
*/
void JackDebugClient::ShutDown(jack_status_t code, const char* message)
{
CheckClient("ShutDown");
fClient->ShutDown(code, message);
}
//---------------------
// Transport management
//---------------------
int JackDebugClient::ReleaseTimebase()
{
CheckClient("ReleaseTimebase");
return fClient->ReleaseTimebase();
}
int JackDebugClient::SetSyncCallback(JackSyncCallback sync_callback, void* arg)
{
CheckClient("SetSyncCallback");
return fClient->SetSyncCallback(sync_callback, arg);
}
int JackDebugClient::SetSyncTimeout(jack_time_t timeout)
{
CheckClient("SetSyncTimeout");
*fStream << "JackClientDebug : SetSyncTimeout timeout " << timeout << endl;
return fClient->SetSyncTimeout(timeout);
}
int JackDebugClient::SetTimebaseCallback(int conditional, JackTimebaseCallback timebase_callback, void* arg)
{
CheckClient("SetTimebaseCallback");
return fClient->SetTimebaseCallback( conditional, timebase_callback, arg);
}
void JackDebugClient::TransportLocate(jack_nframes_t frame)
{
CheckClient("TransportLocate");
*fStream << "JackClientDebug : TransportLocate frame " << frame << endl;
fClient->TransportLocate(frame);
}
jack_transport_state_t JackDebugClient::TransportQuery(jack_position_t* pos)
{
CheckClient("TransportQuery");
return fClient->TransportQuery(pos);
}
jack_nframes_t JackDebugClient::GetCurrentTransportFrame()
{
CheckClient("GetCurrentTransportFrame");
return fClient->GetCurrentTransportFrame();
}
int JackDebugClient::TransportReposition(const jack_position_t* pos)
{
CheckClient("TransportReposition");
return fClient->TransportReposition(pos);
}
void JackDebugClient::TransportStart()
{
CheckClient("TransportStart");
fClient->TransportStart();
}
void JackDebugClient::TransportStop()
{
CheckClient("TransportStop");
fClient->TransportStop();
}
//---------------------
// Callback management
//---------------------
void JackDebugClient::OnShutdown(JackShutdownCallback callback, void *arg)
{
CheckClient("OnShutdown");
fClient->OnShutdown(callback, arg);
}
void JackDebugClient::OnInfoShutdown(JackInfoShutdownCallback callback, void *arg)
{
CheckClient("OnInfoShutdown");
fClient->OnInfoShutdown(callback, arg);
}
int JackDebugClient::TimeCallback(jack_nframes_t nframes, void *arg)
{
JackDebugClient* client = (JackDebugClient*)arg;
jack_time_t t1 = GetMicroSeconds();
int res = client->fProcessTimeCallback(nframes, client->fProcessTimeCallbackArg);
if (res == 0) {
jack_time_t t2 = GetMicroSeconds();
long delta = long((t2 - t1) - client->GetEngineControl()->fPeriodUsecs);
if (delta > 0 && !client->fFreewheel) {
*client->fStream << "!!! ERROR !!! : Process overload of " << delta << " us" << endl;
}
}
return res;
}
int JackDebugClient::SetProcessCallback(JackProcessCallback callback, void *arg)
{
CheckClient("SetProcessCallback");
fProcessTimeCallback = callback;
fProcessTimeCallbackArg = arg;
if (callback == NULL) {
// Clear the callback...
return fClient->SetProcessCallback(callback, arg);
} else {
// Setup the measuring version...
return fClient->SetProcessCallback(TimeCallback, this);
}
}
int JackDebugClient::SetXRunCallback(JackXRunCallback callback, void *arg)
{
CheckClient("SetXRunCallback");
return fClient->SetXRunCallback(callback, arg);
}
int JackDebugClient::SetInitCallback(JackThreadInitCallback callback, void *arg)
{
CheckClient("SetInitCallback");
return fClient->SetInitCallback(callback, arg);
}
int JackDebugClient::SetGraphOrderCallback(JackGraphOrderCallback callback, void *arg)
{
CheckClient("SetGraphOrderCallback");
return fClient->SetGraphOrderCallback(callback, arg);
}
int JackDebugClient::SetBufferSizeCallback(JackBufferSizeCallback callback, void *arg)
{
CheckClient("SetBufferSizeCallback");
return fClient->SetBufferSizeCallback(callback, arg);
}
int JackDebugClient::SetClientRegistrationCallback(JackClientRegistrationCallback callback, void* arg)
{
CheckClient("SetClientRegistrationCallback");
return fClient->SetClientRegistrationCallback(callback, arg);
}
int JackDebugClient::SetFreewheelCallback(JackFreewheelCallback callback, void *arg)
{
CheckClient("SetFreewheelCallback");
return fClient->SetFreewheelCallback(callback, arg);
}
int JackDebugClient::SetPortRegistrationCallback(JackPortRegistrationCallback callback, void *arg)
{
CheckClient("SetPortRegistrationCallback");
return fClient->SetPortRegistrationCallback(callback, arg);
}
int JackDebugClient::SetPortConnectCallback(JackPortConnectCallback callback, void *arg)
{
CheckClient("SetPortConnectCallback");
return fClient->SetPortConnectCallback(callback, arg);
}
int JackDebugClient::SetPortRenameCallback(JackPortRenameCallback callback, void *arg)
{
CheckClient("SetPortRenameCallback");
return fClient->SetPortRenameCallback(callback, arg);
}
int JackDebugClient::SetSessionCallback(JackSessionCallback callback, void *arg)
{
CheckClient("SetSessionCallback");
return fClient->SetSessionCallback(callback, arg);
}
int JackDebugClient::SetLatencyCallback(JackLatencyCallback callback, void *arg)
{
CheckClient("SetLatencyCallback");
return fClient->SetLatencyCallback(callback, arg);
}
int JackDebugClient::SetProcessThread(JackThreadCallback fun, void *arg)
{
CheckClient("SetProcessThread");
return fClient->SetProcessThread(fun, arg);
}
jack_session_command_t* JackDebugClient::SessionNotify(const char* target, jack_session_event_type_t type, const char* path)
{
CheckClient("SessionNotify");
*fStream << "JackClientDebug : SessionNotify target " << target << "type " << type << "path " << path << endl;
return fClient->SessionNotify(target, type, path);
}
int JackDebugClient::SessionReply(jack_session_event_t* ev)
{
CheckClient("SessionReply");
return fClient->SessionReply(ev);
}
char* JackDebugClient::GetUUIDForClientName(const char* client_name)
{
CheckClient("GetUUIDForClientName");
*fStream << "JackClientDebug : GetUUIDForClientName client_name " << client_name << endl;
return fClient->GetUUIDForClientName(client_name);
}
char* JackDebugClient::GetClientNameByUUID(const char* uuid)
{
CheckClient("GetClientNameByUUID");
*fStream << "JackClientDebug : GetClientNameByUUID uuid " << uuid << endl;
return fClient->GetClientNameByUUID(uuid);
}
int JackDebugClient::ReserveClientName(const char* client_name, const char* uuid)
{
CheckClient("ReserveClientName");
*fStream << "JackClientDebug : ReserveClientName client_name " << client_name << "uuid " << uuid << endl;
return fClient->ReserveClientName(client_name, uuid);
}
int JackDebugClient::ClientHasSessionCallback(const char* client_name)
{
CheckClient("ClientHasSessionCallback");
*fStream << "JackClientDebug : ClientHasSessionCallback client_name " << client_name << endl;
return fClient->ClientHasSessionCallback(client_name);
}
JackClientControl* JackDebugClient::GetClientControl() const
{
CheckClient("GetClientControl");
return fClient->GetClientControl();
}
// Internal clients
char* JackDebugClient::GetInternalClientName(int ref)
{
CheckClient("GetInternalClientName");
return fClient->GetInternalClientName(ref);
}
int JackDebugClient::InternalClientHandle(const char* client_name, jack_status_t* status)
{
CheckClient("InternalClientHandle");
return fClient->InternalClientHandle(client_name, status);
}
int JackDebugClient::InternalClientLoad(const char* client_name, jack_options_t options, jack_status_t* status, jack_varargs_t* va)
{
CheckClient("InternalClientLoad");
return fClient->InternalClientLoad(client_name, options, status, va);
}
void JackDebugClient::InternalClientUnload(int ref, jack_status_t* status)
{
CheckClient("InternalClientUnload");
fClient->InternalClientUnload(ref, status);
}
} // end of namespace