205 lines
6.3 KiB
C++
205 lines
6.3 KiB
C++
/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackChannel__
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#define __JackChannel__
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#include "types.h"
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#include "JackSession.h"
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#include "JackMetadata.h"
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namespace Jack
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{
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class JackClientInterface;
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class JackClient;
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class JackServer;
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struct JackEngineControl;
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class JackGraphManager;
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namespace detail
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{
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class JackChannelTransactionInterface
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{
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public:
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JackChannelTransactionInterface()
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{}
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virtual ~JackChannelTransactionInterface()
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{}
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virtual int Read(void* data, int len) = 0;
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virtual int Write(void* data, int len) = 0;
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};
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class JackRequestInterface
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{
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public:
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JackRequestInterface()
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{}
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virtual ~JackRequestInterface()
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{}
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virtual int Connect(const char* dir, const char* name, int which) = 0;
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virtual int Close() = 0;
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};
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class JackClientRequestInterface : public JackChannelTransactionInterface, public JackRequestInterface
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{
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public:
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JackClientRequestInterface()
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{}
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virtual ~JackClientRequestInterface()
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{}
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virtual int Read(void* data, int len) { return -1; }
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virtual int Write(void* data, int len) { return -1; }
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virtual int Connect(const char* dir, const char* name, int which) { return -1; }
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virtual int Close() { return -1; }
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};
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/*!
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\brief Inter process channel for server/client bidirectionnal communication : request and (receiving) notifications.
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*/
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class JackClientChannelInterface
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{
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public:
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JackClientChannelInterface()
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{}
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virtual ~JackClientChannelInterface()
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{}
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// Open the Server/Client connection
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virtual int Open(const char* server_name, const char* name, jack_uuid_t uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status)
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{
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return 0;
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}
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// Close the Server/Client connection
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virtual void Close()
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{}
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// Start listening for messages from the server
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virtual int Start()
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{
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return 0;
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}
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// Stop listening for messages from the server
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virtual void Stop()
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{}
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virtual int ServerCheck(const char* server_name)
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{
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return -1;
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}
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virtual void ClientCheck(const char* name, jack_uuid_t uuid, char* name_res, int protocol, int options, int* status, int* result, int open)
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{}
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virtual void ClientOpen(const char* name, int pid, jack_uuid_t uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result)
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{}
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virtual void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
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{}
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virtual void ClientClose(int refnum, int* result)
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{}
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virtual void ClientActivate(int refnum, int is_real_time, int* result)
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{}
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virtual void ClientDeactivate(int refnum, int* result)
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{}
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virtual void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result)
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{}
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virtual void PortUnRegister(int refnum, jack_port_id_t port_index, int* result)
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{}
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virtual void PortConnect(int refnum, const char* src, const char* dst, int* result)
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{}
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virtual void PortDisconnect(int refnum, const char* src, const char* dst, int* result)
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{}
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virtual void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
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{}
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virtual void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
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{}
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virtual void PortRename(int refnum, jack_port_id_t port, const char* name, int* result)
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{}
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virtual void SetBufferSize(jack_nframes_t buffer_size, int* result)
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{}
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virtual void SetFreewheel(int onoff, int* result)
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{}
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virtual void ComputeTotalLatencies(int* result)
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{}
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virtual void ReleaseTimebase(int refnum, int* result)
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{}
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virtual void SetTimebaseCallback(int refnum, int conditional, int* result)
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{}
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virtual void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result)
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{}
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virtual void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result)
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{}
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virtual void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, jack_uuid_t uuid, int* result)
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{}
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virtual void InternalClientUnload(int refnum, int int_ref, int* status, int* result)
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{}
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virtual void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result)
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{}
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virtual void SessionReply(int refnum, int* result)
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{}
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virtual void GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result)
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{}
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virtual void GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result)
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{}
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virtual void ReserveClientName(int refnum, const char* client_name, const char *uuid, int* result)
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{}
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virtual void ClientHasSessionCallback(const char* client_name, int* result)
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{}
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virtual void PropertyChangeNotify(jack_uuid_t subject, const char* key, jack_property_change_t change, int* result)
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{}
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virtual bool IsChannelThread()
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{
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return false;
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}
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};
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}
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} // end of namespace
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#endif
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