/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "JackRequest.h" #include "JackSocketNotifyChannel.h" #include "JackError.h" #include "JackConstants.h" namespace Jack { // Server to client int JackSocketNotifyChannel::Open(const char* name) { jack_log("JackSocketNotifyChannel::Open name = %s", name); // Connect to client listen socket if (fNotifySocket.Connect(jack_client_dir, name, 0) < 0) { jack_error("Cannot connect client socket"); return -1; } // Use a time out for notifications fNotifySocket.SetReadTimeOut(SOCKET_TIME_OUT); return 0; } void JackSocketNotifyChannel::Close() { jack_log("JackSocketNotifyChannel::Close"); fNotifySocket.Close(); } void JackSocketNotifyChannel::ClientNotify(int refnum, const char* name, int notify, int sync, const char* message, int value1, int value2, int* result) { JackClientNotification event(name, refnum, notify, sync, message, value1, value2); JackResult res; // Send notification if (event.Write(&fNotifySocket) < 0) { jack_error("Could not write notification"); *result = -1; return; } // Read the result in "synchronous" mode only if (sync) { // Get result : use a time out if (res.Read(&fNotifySocket) < 0) { jack_error("Could not read notification result"); *result = -1; } else { *result = res.fResult; } } else { *result = 0; } } } // end of namespace