/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "JackSocketClientChannel.h" #include "JackRequest.h" #include "JackClient.h" #include "JackGlobals.h" #include "JackError.h" namespace Jack { JackSocketClientChannel::JackSocketClientChannel() :JackGenericClientChannel(), fThread(this) { fRequest = new JackClientSocket(); fNotificationSocket = NULL; } JackSocketClientChannel::~JackSocketClientChannel() { delete fRequest; delete fNotificationSocket; } int JackSocketClientChannel::Open(const char* server_name, const char* name, jack_uuid_t uuid, char* name_res, JackClient* client, jack_options_t options, jack_status_t* status) { int result = 0; jack_log("JackSocketClientChannel::Open name = %s", name); // Before any server/client call fClient = client; if (fRequest->Connect(jack_server_dir, server_name, 0) < 0) { jack_error("Cannot connect to server socket"); goto error; } // OK so server is there... JackGlobals::fServerRunning = true; // Check name in server ClientCheck(name, uuid, name_res, JACK_PROTOCOL_VERSION, (int)options, (int*)status, &result, true); if (result < 0) { int status1 = *status; if (status1 & JackVersionError) { jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION); } else { jack_error("Client name = %s conflits with another running client", name); } goto error; } if (fNotificationListenSocket.Bind(jack_client_dir, name_res, 0) < 0) { jack_error("Cannot bind socket"); goto error; } return 0; error: fRequest->Close(); fNotificationListenSocket.Close(); return -1; } void JackSocketClientChannel::Close() { fRequest->Close(); fNotificationListenSocket.Close(); if (fNotificationSocket) { fNotificationSocket->Close(); } } int JackSocketClientChannel::Start() { jack_log("JackSocketClientChannel::Start"); /* To be sure notification thread is started before ClientOpen is called. */ if (fThread.StartSync() != 0) { jack_error("Cannot start Jack client listener"); return -1; } else { return 0; } } void JackSocketClientChannel::Stop() { jack_log("JackSocketClientChannel::Stop"); fThread.Kill(); } bool JackSocketClientChannel::Init() { jack_log("JackSocketClientChannel::Init"); fNotificationSocket = fNotificationListenSocket.Accept(); // No more needed fNotificationListenSocket.Close(); // Setup context if (!jack_tls_set(JackGlobals::fNotificationThread, this)) { jack_error("Failed to set thread notification key"); } if (!fNotificationSocket) { jack_error("JackSocketClientChannel: cannot establish notification socket"); return false; } else { return true; } } bool JackSocketClientChannel::Execute() { JackClientNotification event; JackResult res; if (event.Read(fNotificationSocket) < 0) { jack_error("JackSocketClientChannel read fail"); goto error; } res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fMessage, event.fValue1, event.fValue2); if (event.fSync) { if (res.Write(fNotificationSocket) < 0) { jack_error("JackSocketClientChannel write fail"); goto error; } } return true; error: fNotificationSocket->Close(); fClient->ShutDown(jack_status_t(JackFailure | JackServerError), JACK_SERVER_FAILURE); return false; } } // end of namespace