/* Copyright (C) 2001 Paul Davis Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackFrameTimer__ #define __JackFrameTimer__ #include "JackAtomicState.h" #include "JackCompilerDeps.h" #include "types.h" namespace Jack { /*! \brief A structure used for time management. */ PRE_PACKED_STRUCTURE class SERVER_EXPORT JackTimer { friend class JackFrameTimer; private: jack_nframes_t fFrames; jack_time_t fCurrentWakeup; jack_time_t fCurrentCallback; jack_time_t fNextWakeUp; float fPeriodUsecs; float fFilterOmega; /* set once, never altered */ bool fInitialized; public: JackTimer(); ~JackTimer() {} jack_nframes_t Time2Frames(jack_time_t time, jack_nframes_t buffer_size); jack_time_t Frames2Time(jack_nframes_t frames, jack_nframes_t buffer_size); jack_nframes_t FramesSinceCycleStart(jack_time_t cur_time, jack_nframes_t frames_rate); int GetCycleTimes(jack_nframes_t* current_frames, jack_time_t* current_usecs, jack_time_t* next_usecs, float* period_usecs); jack_nframes_t CurFrame() { return fFrames; } jack_time_t CurTime() { return fCurrentWakeup; } } POST_PACKED_STRUCTURE; /*! \brief A class using the JackAtomicState to manage jack time. */ PRE_PACKED_STRUCTURE class SERVER_EXPORT JackFrameTimer : public JackAtomicState { private: bool fFirstWakeUp; void IncFrameTimeAux(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs); void InitFrameTimeAux(jack_time_t callback_usecs, jack_time_t period_usecs); public: JackFrameTimer(): fFirstWakeUp(true) {} ~JackFrameTimer() {} void InitFrameTime(); void ResetFrameTime(jack_time_t callback_usecs); void IncFrameTime(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs); void ReadFrameTime(JackTimer* timer); } POST_PACKED_STRUCTURE; } // end of namespace #endif