/* Copyright (C) 2001 Paul Davis Copyright (C) 2004-2008 Grame Copyright (C) 2013 Samsung Electronics This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackAndroidThread__ #define __JackAndroidThread__ #include "JackThread.h" #include namespace Jack { /* use 512KB stack per thread - the default is way too high to be feasible * with mlockall() on many systems */ #define THREAD_STACK 524288 enum { PTHREAD_CANCEL_DEFERRED, PTHREAD_CANCEL_ASYNCHRONOUS }; /*! \brief The POSIX thread base class. */ class SERVER_EXPORT JackAndroidThread : public detail::JackThreadInterface { protected: jack_native_thread_t fThread; static void* ThreadHandler(void* arg); static void thread_exit_handler(int sig); public: JackAndroidThread(JackRunnableInterface* runnable, bool real_time, int priority, int cancellation) : JackThreadInterface(runnable, priority, real_time, cancellation), fThread((jack_native_thread_t)NULL) {} JackAndroidThread(JackRunnableInterface* runnable, int cancellation = PTHREAD_CANCEL_ASYNCHRONOUS) : JackThreadInterface(runnable, 0, false, cancellation), fThread((jack_native_thread_t)NULL) {} int Start(); int StartSync(); int Kill(); int Stop(); void Terminate(); int AcquireRealTime(); // Used when called from another thread int AcquireSelfRealTime(); // Used when called from thread itself int AcquireRealTime(int priority); // Used when called from another thread int AcquireSelfRealTime(int priority); // Used when called from thread itself int DropRealTime(); // Used when called from another thread int DropSelfRealTime(); // Used when called from thread itself jack_native_thread_t GetThreadID(); bool IsThread(); static int AcquireRealTimeImp(jack_native_thread_t thread, int priority); static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint) { return JackAndroidThread::AcquireRealTimeImp(thread, priority); } static int DropRealTimeImp(jack_native_thread_t thread); static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg); static int StopImp(jack_native_thread_t thread); static int KillImp(jack_native_thread_t thread); }; SERVER_EXPORT void ThreadExit(); } // end of namespace #endif