/* Copyright (C) 2001 Paul Davis Copyright (C) 2004 Jack O'Quin Copyright (C) 2010 Torben Hohn This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __jack_session_h__ #define __jack_session_h__ #ifdef __cplusplus extern "C" { #endif #include #include /** * @defgroup SessionClientFunctions Session API for clients. * * @deprecated Use of JACK-Session is currently deprecated and unsupported. * JACK developers recommend the use of NSM instead. * See https://github.com/linuxaudio/new-session-manager * @{ */ /** * Session event type. * * If a client can't save templates, i might just do a normal save. * * There is no "quit without saving" event because a client might refuse to * quit when it has unsaved data, but other clients may have already quit. * This results in too much confusion, so it is unsupported. */ enum JackSessionEventType { /** * Save the session completely. * * The client may save references to data outside the provided directory, * but it must do so by creating a link inside the provided directory and * referring to that in any save files. The client must not refer to data * files outside the provided directory directly in save files, because * this makes it impossible for the session manager to create a session * archive for distribution or archival. */ JackSessionSave = 1, /** * Save the session completely, then quit. * * The rules for saving are exactly the same as for JackSessionSave. */ JackSessionSaveAndQuit = 2, /** * Save a session template. * * A session template is a "skeleton" of the session, but without any data. * Clients must save a session that, when restored, will create the same * ports as a full save would have. However, the actual data contained in * the session may not be saved (e.g. a DAW would create the necessary * tracks, but not save the actual recorded data). */ JackSessionSaveTemplate = 3 }; typedef enum JackSessionEventType jack_session_event_type_t; /** * @ref jack_session_flags_t bits */ enum JackSessionFlags { /** * An error occurred while saving. */ JackSessionSaveError = 0x01, /** * Client needs to be run in a terminal. */ JackSessionNeedTerminal = 0x02 }; /** * Session flags. */ typedef enum JackSessionFlags jack_session_flags_t; struct _jack_session_event { /** * The type of this session event. */ jack_session_event_type_t type; /** * Session directory path, with trailing separator. * * This directory is exclusive to the client; when saving the client may * create any files it likes in this directory. */ const char *session_dir; /** * Client UUID which must be passed to jack_client_open on session load. * * The client can specify this in the returned command line, or save it * in a state file within the session directory. */ const char *client_uuid; /** * Reply (set by client): the command line needed to restore the client. * * This is a platform dependent command line. It must contain * ${SESSION_DIR} instead of the actual session directory path. More * generally, just as in session files, clients should not include any * paths outside the session directory here as this makes * archival/distribution impossible. * * This field is set to NULL by Jack when the event is delivered to the * client. The client must set to allocated memory that is safe to * free(). This memory will be freed by jack_session_event_free. */ char *command_line; /** * Reply (set by client): Session flags. */ jack_session_flags_t flags; /** * Future flags. Set to zero for now. */ uint32_t future; }; typedef struct _jack_session_event jack_session_event_t; /** * Prototype for the client supplied function that is called * whenever a session notification is sent via jack_session_notify(). * * Ownership of the memory of @a event is passed to the application. * It must be freed using jack_session_event_free when its not used anymore. * * The client must promptly call jack_session_reply for this event. * * @deprecated Use of JACK-Session is currently deprecated and unsupported. * JACK developers recommend the use of NSM instead. * See https://github.com/linuxaudio/new-session-manager * * @param event The event structure. * @param arg Pointer to a client supplied structure. */ typedef void (*JackSessionCallback)(jack_session_event_t *event, void *arg); /** * Tell the JACK server to call @a session_callback when a session event * is to be delivered. * * setting more than one session_callback per process is probably a design * error. if you have a multiclient application its more sensible to create * a jack_client with only a session callback set. * * @deprecated Use of JACK-Session is currently deprecated and unsupported. * JACK developers recommend the use of NSM instead. * See https://github.com/linuxaudio/new-session-manager * * @return 0 on success, otherwise a non-zero error code */ int jack_set_session_callback (jack_client_t *client, JackSessionCallback session_callback, void *arg) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT; /** * Reply to a session event. * * This can either be called directly from the callback, or later from a * different thread. For example, it is possible to push the event through a * queue and execute the save code from the GUI thread. * * @deprecated Use of JACK-Session is currently deprecated and unsupported. * JACK developers recommend the use of NSM instead. * See https://github.com/linuxaudio/new-session-manager * * @return 0 on success, otherwise a non-zero error code */ int jack_session_reply (jack_client_t *client, jack_session_event_t *event) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT; /** * Free memory used by a jack_session_event_t. * * This also frees the memory used by the command_line pointer, if its non NULL. * * @deprecated Use of JACK-Session is currently deprecated and unsupported. * JACK developers recommend the use of NSM instead. * See https://github.com/linuxaudio/new-session-manager */ void jack_session_event_free (jack_session_event_t *event) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT; /** * Get the assigned uuid for client. * Safe to call from callback and all other threads. * * The caller is responsible for calling jack_free(3) on any non-NULL * returned value. */ char *jack_client_get_uuid (jack_client_t *client) JACK_WEAK_EXPORT; /** * @} */ /** * @defgroup JackSessionManagerAPI API for a session manager. * * @{ */ typedef struct { const char *uuid; const char *client_name; const char *command; jack_session_flags_t flags; } jack_session_command_t; /** * Send an event to all clients listening for session callbacks. * * The returned strings of the clients are accumulated and returned as an array * of jack_session_command_t. its terminated by ret[i].uuid == NULL target == * NULL means send to all interested clients. otherwise a clientname */ jack_session_command_t *jack_session_notify ( jack_client_t* client, const char *target, jack_session_event_type_t type, const char *path) JACK_WEAK_EXPORT; /** * Free the memory allocated by a session command. * * @deprecated Use of JACK-Session is currently deprecated and unsupported. * JACK developers recommend the use of NSM instead. * See https://github.com/linuxaudio/new-session-manager */ void jack_session_commands_free (jack_session_command_t *cmds) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT; /** * Reserve a client name and associate it with a UUID. * * When a client later calls jack_client_open() and specifies the UUID, jackd * will assign the reserved name. This allows a session manager to know in * advance under which client name its managed clients will appear. * * @return 0 on success, otherwise a non-zero error code */ int jack_reserve_client_name (jack_client_t *client, const char *name, const char *uuid) JACK_WEAK_EXPORT; /** * Find out whether a client has set up a session callback. * * @deprecated Use of JACK-Session is currently deprecated and unsupported. * JACK developers recommend the use of NSM instead. * See https://github.com/linuxaudio/new-session-manager * * @return 0 when the client has no session callback, 1 when it has one. * -1 on error. */ int jack_client_has_session_callback (jack_client_t *client, const char *client_name) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT; /** * @} */ #ifdef __cplusplus } #endif #endif