clutter/clutter/clutter-actor-model.h

81 lines
3.2 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ACTOR_MODEL_H__
#define __CLUTTER_ACTOR_MODEL_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_MODEL (clutter_actor_model_get_type ())
#define CLUTTER_ACTOR_MODEL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_MODEL, ClutterActorModel))
#define CLUTTER_IS_ACTOR_MODEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_MODEL))
#define CLUTTER_ACTOR_MODEL_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_ACTOR_MODEL, ClutterActorModelIface))
typedef struct _ClutterActorModelIface ClutterActorModelIface;
struct _ClutterActorModelIface
{
/*< private >*/
GTypeInterface g_iface;
/*< public >*/
void (* get_preferred_width) (ClutterActorModel *self,
gfloat for_height,
gfloat *minimum_width_p,
gfloat *natural_width_p);
void (* get_preferred_height) (ClutterActorModel *self,
gfloat for_width,
gfloat *minimum_height_p,
gfloat *natural_height_p);
void (* allocate) (ClutterActorModel *model,
const ClutterActorBox *allocation,
ClutterAllocationFlags flags);
void (* paint_node) (ClutterActorModel *model,
ClutterPaintNode *node);
void (* apply_transform) (ClutterActorModel *model,
CoglMatrix *ctm);
void (* attached) (ClutterActorModel *model,
ClutterActor *actor);
void (* detached) (ClutterActorModel *model,
ClutterActor *actor);
};
GType clutter_actor_model_get_type (void) G_GNUC_CONST;
void clutter_actor_model_invalidate_content (ClutterActorModel *model);
void clutter_actor_model_invalidate_layout (ClutterActorModel *model);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_MODEL_H__ */