clutter/clutter/clutter-image.c

465 lines
14 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive image' library.
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-image
* @Title: ClutterImage
* @Short_Description: Image data content
*
* #ClutterImage is a #ClutterContent implementation that displays
* image data inside a #ClutterActor.
*
* See [image.c](https://git.gnome.org/browse/clutter/tree/examples/image-content.c?h=clutter-1.18)
* for an example of how to use #ClutterImage.
*
* #ClutterImage is available since Clutter 1.10.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-image.h"
#include "clutter-color.h"
#include "clutter-content-private.h"
#include "clutter-debug.h"
#include "clutter-paint-node.h"
#include "clutter-paint-nodes.h"
#include "clutter-private.h"
struct _ClutterImagePrivate
{
CoglTexture *texture;
};
static void clutter_content_iface_init (ClutterContentIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterImage, clutter_image, G_TYPE_OBJECT,
G_ADD_PRIVATE (ClutterImage)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTENT,
clutter_content_iface_init))
GQuark
clutter_image_error_quark (void)
{
return g_quark_from_static_string ("clutter-image-error-quark");
}
static void
clutter_image_finalize (GObject *gobject)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (gobject)->priv;
if (priv->texture != NULL)
{
cogl_object_unref (priv->texture);
priv->texture = NULL;
}
G_OBJECT_CLASS (clutter_image_parent_class)->finalize (gobject);
}
static void
clutter_image_class_init (ClutterImageClass *klass)
{
G_OBJECT_CLASS (klass)->finalize = clutter_image_finalize;
}
static void
clutter_image_init (ClutterImage *self)
{
self->priv = clutter_image_get_instance_private (self);
}
static void
clutter_image_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
ClutterScalingFilter min_f, mag_f;
ClutterContentRepeat repeat;
ClutterPaintNode *node;
ClutterActorBox box;
ClutterColor color;
guint8 paint_opacity;
if (priv->texture == NULL)
return;
clutter_actor_get_content_box (actor, &box);
paint_opacity = clutter_actor_get_paint_opacity (actor);
clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
repeat = clutter_actor_get_content_repeat (actor);
/* ClutterTextureNode will premultiply the blend color, so we
* want it to be white with the paint opacity
*/
color.red = 255;
color.green = 255;
color.blue = 255;
color.alpha = paint_opacity;
node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
clutter_paint_node_set_name (node, "Image");
if (repeat == CLUTTER_REPEAT_NONE)
clutter_paint_node_add_rectangle (node, &box);
else
{
float t_w = 1.f, t_h = 1.f;
if ((repeat & CLUTTER_REPEAT_X_AXIS) != FALSE)
t_w = (box.x2 - box.x1) / cogl_texture_get_width (priv->texture);
if ((repeat & CLUTTER_REPEAT_Y_AXIS) != FALSE)
t_h = (box.y2 - box.y1) / cogl_texture_get_height (priv->texture);
clutter_paint_node_add_texture_rectangle (node, &box,
0.f, 0.f,
t_w, t_h);
}
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);
}
static gboolean
clutter_image_get_preferred_size (ClutterContent *content,
gfloat *width,
gfloat *height)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
if (priv->texture == NULL)
return FALSE;
if (width != NULL)
*width = cogl_texture_get_width (priv->texture);
if (height != NULL)
*height = cogl_texture_get_height (priv->texture);
return TRUE;
}
static void
clutter_content_iface_init (ClutterContentIface *iface)
{
iface->get_preferred_size = clutter_image_get_preferred_size;
iface->paint_content = clutter_image_paint_content;
}
/**
* clutter_image_new:
*
* Creates a new #ClutterImage instance.
*
* Return value: (transfer full): the newly created #ClutterImage instance.
* Use g_object_unref() when done.
*
* Since: 1.10
*/
ClutterContent *
clutter_image_new (void)
{
return g_object_new (CLUTTER_TYPE_IMAGE, NULL);
}
/**
* clutter_image_set_data:
* @image: a #ClutterImage
* @data: (array): the image data, as an array of bytes
* @pixel_format: the Cogl pixel format of the image data
* @width: the width of the image data
* @height: the height of the image data
* @row_stride: the length of each row inside @data
* @error: return location for a #GError, or %NULL
*
* Sets the image data to be displayed by @image.
*
* If the image data was successfully loaded, the @image will be invalidated.
*
* In case of error, the @error value will be set, and this function will
* return %FALSE.
*
* The image data is copied in texture memory.
*
* The image data is expected to be a linear array of RGBA or RGB pixel data;
* how to retrieve that data is left to platform specific image loaders. For
* instance, if you use the GdkPixbuf library:
*
* |[<!-- language="C" -->
* ClutterContent *image = clutter_image_new ();
*
* GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file (filename, NULL);
*
* clutter_image_set_data (CLUTTER_IMAGE (image),
* gdk_pixbuf_get_pixels (pixbuf),
* gdk_pixbuf_has_alpha (pixbuf)
* ? COGL_PIXEL_FORMAT_RGBA_8888
* : COGL_PIXEL_FORMAT_RGB_888,
* gdk_pixbuf_get_width (pixbuf),
* gdk_pixbuf_get_height (pixbuf),
* gdk_pixbuf_get_rowstride (pixbuf),
* &error);
*
* g_object_unref (pixbuf);
* ]|
*
* Return value: %TRUE if the image data was successfully loaded,
* and %FALSE otherwise.
*
* Since: 1.10
*/
gboolean
clutter_image_set_data (ClutterImage *image,
const guint8 *data,
CoglPixelFormat pixel_format,
guint width,
guint height,
guint row_stride,
GError **error)
{
ClutterImagePrivate *priv;
CoglTextureFlags flags;
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), FALSE);
g_return_val_if_fail (data != NULL, FALSE);
priv = image->priv;
if (priv->texture != NULL)
cogl_object_unref (priv->texture);
flags = COGL_TEXTURE_NONE;
if (width >= 512 && height >= 512)
flags |= COGL_TEXTURE_NO_ATLAS;
priv->texture = cogl_texture_new_from_data (width, height,
flags,
pixel_format,
COGL_PIXEL_FORMAT_ANY,
row_stride,
data);
if (priv->texture == NULL)
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
_("Unable to load image data"));
return FALSE;
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
return TRUE;
}
/**
* clutter_image_set_bytes:
* @image: a #ClutterImage
* @data: the image data, as a #GBytes
* @pixel_format: the Cogl pixel format of the image data
* @width: the width of the image data
* @height: the height of the image data
* @row_stride: the length of each row inside @data
* @error: return location for a #GError, or %NULL
*
* Sets the image data stored inside a #GBytes to be displayed by @image.
*
* If the image data was successfully loaded, the @image will be invalidated.
*
* In case of error, the @error value will be set, and this function will
* return %FALSE.
*
* The image data contained inside the #GBytes is copied in texture memory,
* and no additional reference is acquired on the @data.
*
* Return value: %TRUE if the image data was successfully loaded,
* and %FALSE otherwise.
*
* Since: 1.12
*/
gboolean
clutter_image_set_bytes (ClutterImage *image,
GBytes *data,
CoglPixelFormat pixel_format,
guint width,
guint height,
guint row_stride,
GError **error)
{
ClutterImagePrivate *priv;
CoglTextureFlags flags;
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), FALSE);
g_return_val_if_fail (data != NULL, FALSE);
priv = image->priv;
if (priv->texture != NULL)
cogl_object_unref (priv->texture);
flags = COGL_TEXTURE_NONE;
if (width >= 512 && height >= 512)
flags |= COGL_TEXTURE_NO_ATLAS;
priv->texture = cogl_texture_new_from_data (width, height,
flags,
pixel_format,
COGL_PIXEL_FORMAT_ANY,
row_stride,
g_bytes_get_data (data, NULL));
if (priv->texture == NULL)
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
_("Unable to load image data"));
return FALSE;
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
return TRUE;
}
/**
* clutter_image_set_area:
* @image: a #ClutterImage
* @data: (array): the image data, as an array of bytes
* @pixel_format: the Cogl pixel format of the image data
* @rect: a rectangle indicating the area that should be set
* @row_stride: the length of each row inside @data
* @error: return location for a #GError, or %NULL
*
* Sets the image data to be display by @image, using @rect to indicate
* the position and size of the image data to be set.
*
* If the @image does not have any image data set when this function is
* called, a new texture will be created with the size of the width and
* height of the rectangle, i.e. calling this function on a newly created
* #ClutterImage will be the equivalent of calling clutter_image_set_data().
*
* If the image data was successfully loaded, the @image will be invalidated.
*
* In case of error, the @error value will be set, and this function will
* return %FALSE.
*
* The image data is copied in texture memory.
*
* Return value: %TRUE if the image data was successfully loaded,
* and %FALSE otherwise.
*
* Since: 1.10
*/
gboolean
clutter_image_set_area (ClutterImage *image,
const guint8 *data,
CoglPixelFormat pixel_format,
const cairo_rectangle_int_t *area,
guint row_stride,
GError **error)
{
ClutterImagePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), FALSE);
g_return_val_if_fail (data != NULL, FALSE);
g_return_val_if_fail (area != NULL, FALSE);
priv = image->priv;
if (priv->texture == NULL)
{
CoglTextureFlags flags = COGL_TEXTURE_NONE;
if (area->width >= 512 && area->height >= 512)
flags |= COGL_TEXTURE_NO_ATLAS;
priv->texture = cogl_texture_new_from_data (area->width,
area->height,
flags,
pixel_format,
COGL_PIXEL_FORMAT_ANY,
row_stride,
data);
}
else
{
gboolean res;
res = cogl_texture_set_region (priv->texture,
0, 0,
area->x, area->y,
area->width, area->height,
area->width, area->height,
pixel_format,
row_stride,
data);
if (!res)
{
cogl_object_unref (priv->texture);
priv->texture = NULL;
}
}
if (priv->texture == NULL)
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
_("Unable to load image data"));
return FALSE;
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
return TRUE;
}
/**
* clutter_image_get_texture:
* @image: a #ClutterImage
*
* Retrieves a pointer to the Cogl texture used by @image.
*
* If you change the contents of the returned Cogl texture you will need
* to manually invalidate the @image with clutter_content_invalidate()
* in order to update the actors using @image as their content.
*
* Return value: (transfer none): a pointer to the Cogl texture, or %NULL
*
* Since: 1.10
* Stability: unstable
*/
CoglTexture *
clutter_image_get_texture (ClutterImage *image)
{
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), NULL);
return image->priv->texture;
}