clutter/clutter/clutter-colorize-effect.h

68 lines
2.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_COLORIZE_EFFECT_H__
#define __CLUTTER_COLORIZE_EFFECT_H__
#include <clutter/clutter-color.h>
#include <clutter/clutter-effect.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_COLORIZE_EFFECT (clutter_colorize_effect_get_type ())
#define CLUTTER_COLORIZE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_COLORIZE_EFFECT, ClutterColorizeEffect))
#define CLUTTER_IS_COLORIZE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_COLORIZE_EFFECT))
/**
* ClutterColorizeEffect:
*
* #ClutterColorizeEffect is an opaque structure
* whose members cannot be directly accessed
*
* Since: 1.4
*/
typedef struct _ClutterColorizeEffect ClutterColorizeEffect;
typedef struct _ClutterColorizeEffectClass ClutterColorizeEffectClass;
CLUTTER_AVAILABLE_IN_1_4
GType clutter_colorize_effect_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_4
ClutterEffect *clutter_colorize_effect_new (const ClutterColor *tint);
CLUTTER_AVAILABLE_IN_1_4
void clutter_colorize_effect_set_tint (ClutterColorizeEffect *effect,
const ClutterColor *tint);
CLUTTER_AVAILABLE_IN_1_4
void clutter_colorize_effect_get_tint (ClutterColorizeEffect *effect,
ClutterColor *tint);
G_END_DECLS
#endif /* __CLUTTER_COLORIZE_EFFECT_H__ */