#include #include #include #include static gboolean draw_content (ClutterCanvas *canvas, cairo_t *cr, int surface_width, int surface_height) { /* rounded rectangle taken from: * * http://cairographics.org/samples/rounded_rectangle/ * * we leave 1 pixel around the edges to avoid jagged edges * when rotating the actor */ double x = 1.0, /* parameters like cairo_rectangle */ y = 1.0, width = surface_width - 2.0, height = surface_height - 2.0, aspect = 1.0, /* aspect ratio */ corner_radius = height / 20.0; /* and corner curvature radius */ double radius = corner_radius / aspect; double degrees = M_PI / 180.0; cairo_save (cr); cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR); cairo_paint (cr); cairo_restore (cr); cairo_new_sub_path (cr); cairo_arc (cr, x + width - radius, y + radius, radius, -90 * degrees, 0 * degrees); cairo_arc (cr, x + width - radius, y + height - radius, radius, 0 * degrees, 90 * degrees); cairo_arc (cr, x + radius, y + height - radius, radius, 90 * degrees, 180 * degrees); cairo_arc (cr, x + radius, y + radius, radius, 180 * degrees, 270 * degrees); cairo_close_path (cr); cairo_set_source_rgb (cr, 0.5, 0.5, 1); cairo_fill (cr); /* we're done drawing */ return TRUE; } int main (int argc, char *argv[]) { ClutterActor *stage, *actor; ClutterContent *canvas; ClutterTransition *transition; /* initialize Clutter */ if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return EXIT_FAILURE; /* create a stage */ stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Rectangle with rounded corners"); clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black); clutter_actor_set_size (stage, 500, 500); clutter_actor_show (stage); /* our 2D canvas, courtesy of Cairo */ canvas = clutter_canvas_new (); clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300); /* the actor that will display the contents of the canvas */ actor = clutter_actor_new (); clutter_actor_set_content (actor, canvas); clutter_actor_set_content_gravity (actor, CLUTTER_CONTENT_GRAVITY_CENTER); clutter_actor_set_content_scaling_filters (actor, CLUTTER_SCALING_FILTER_TRILINEAR, CLUTTER_SCALING_FILTER_LINEAR); clutter_actor_set_pivot_point (actor, 0.5f, 0.5f); clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.f)); clutter_actor_add_child (stage, actor); /* the actor now owns the canvas */ g_object_unref (canvas); /* create the continuous animation of the actor spinning around its center */ transition = clutter_property_transition_new ("rotation-angle-y"); clutter_transition_set_from (transition, G_TYPE_DOUBLE, 0.0); clutter_transition_set_to (transition, G_TYPE_DOUBLE, 360.0); clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 2000); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1); clutter_actor_add_transition (actor, "rotateActor", transition); /* the actor now owns the transition */ g_object_unref (transition); /* quit on destroy */ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); /* connect our drawing code */ g_signal_connect (canvas, "draw", G_CALLBACK (draw_content), NULL); /* invalidate the canvas, so that we can draw before the main loop starts */ clutter_content_invalidate (canvas); clutter_main (); return EXIT_SUCCESS; }