/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi * * Based on the NBTK NbtkBoxLayout actor by: * Thomas Wood */ /** * SECTION:clutter-box-layout * @short_description: A layout manager arranging children on a single line * * The #ClutterBoxLayout is a #ClutterLayoutManager implementing the * following layout policy: * * - all children are arranged on a single line * - the axis used is controlled by the #ClutterBoxLayout:orientation property * - the order of the packing is determined by the #ClutterBoxLayout:pack-start boolean property * - each child will be allocated to its natural size or, if #ClutterActor:x-expand or * #ClutterActor:y-expand are set, the available size * - honours the #ClutterActor's #ClutterActor:x-align and #ClutterActor:y-align properties * to fill the available size * - if the #ClutterBoxLayout:homogeneous boolean propert is set, then all widgets will * get the same size, ignoring expand settings and the preferred sizes * * It is possible to control the spacing between children of a * #ClutterBoxLayout by using clutter_box_layout_set_spacing(). * * #ClutterBoxLayout is available since Clutter 1.2 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #define CLUTTER_DISABLE_DEPRECATION_WARNINGS #include "deprecated/clutter-container.h" #include "deprecated/clutter-alpha.h" #include "clutter-box-layout.h" #include "clutter-actor-private.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-layout-meta.h" #include "clutter-private.h" #include "clutter-types.h" #define CLUTTER_TYPE_BOX_CHILD (clutter_box_child_get_type ()) #define CLUTTER_BOX_CHILD(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BOX_CHILD, ClutterBoxChild)) #define CLUTTER_IS_BOX_CHILD(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BOX_CHILD)) typedef struct _ClutterBoxChild ClutterBoxChild; typedef struct _ClutterLayoutMetaClass ClutterBoxChildClass; struct _ClutterBoxLayoutPrivate { ClutterContainer *container; guint spacing; gulong easing_mode; guint easing_duration; ClutterOrientation orientation; guint is_pack_start : 1; guint use_animations : 1; guint is_homogeneous : 1; }; struct _ClutterBoxChild { ClutterLayoutMeta parent_instance; ClutterBoxAlignment x_align; ClutterBoxAlignment y_align; guint x_fill : 1; guint y_fill : 1; guint expand : 1; }; enum { PROP_CHILD_0, PROP_CHILD_X_ALIGN, PROP_CHILD_Y_ALIGN, PROP_CHILD_X_FILL, PROP_CHILD_Y_FILL, PROP_CHILD_EXPAND, PROP_CHILD_LAST }; enum { PROP_0, PROP_SPACING, PROP_VERTICAL, PROP_HOMOGENEOUS, PROP_PACK_START, PROP_USE_ANIMATIONS, PROP_EASING_MODE, PROP_EASING_DURATION, PROP_ORIENTATION, PROP_LAST }; static GParamSpec *obj_props[PROP_LAST] = { NULL, }; GType clutter_box_child_get_type (void); G_DEFINE_TYPE (ClutterBoxChild, clutter_box_child, CLUTTER_TYPE_LAYOUT_META) G_DEFINE_TYPE_WITH_PRIVATE (ClutterBoxLayout, clutter_box_layout, CLUTTER_TYPE_LAYOUT_MANAGER) typedef struct _RequestedSize { ClutterActor *actor; gfloat minimum_size; gfloat natural_size; } RequestedSize; static gint distribute_natural_allocation (gint extra_space, guint n_requested_sizes, RequestedSize *sizes); static void count_expand_children (ClutterLayoutManager *layout, ClutterContainer *container, gint *visible_children, gint *expand_children); /* * ClutterBoxChild */ static void box_child_set_align (ClutterBoxChild *self, ClutterBoxAlignment x_align, ClutterBoxAlignment y_align) { gboolean x_changed = FALSE, y_changed = FALSE; if (self->x_align != x_align) { self->x_align = x_align; x_changed = TRUE; } if (self->y_align != y_align) { self->y_align = y_align; y_changed = TRUE; } if (x_changed || y_changed) { ClutterLayoutManager *layout; layout = clutter_layout_meta_get_manager (CLUTTER_LAYOUT_META (self)); clutter_layout_manager_layout_changed (layout); if (x_changed) g_object_notify (G_OBJECT (self), "x-align"); if (y_changed) g_object_notify (G_OBJECT (self), "y-align"); } } static void box_child_set_fill (ClutterBoxChild *self, gboolean x_fill, gboolean y_fill) { gboolean x_changed = FALSE, y_changed = FALSE; if (self->x_fill != x_fill) { self->x_fill = x_fill; x_changed = TRUE; } if (self->y_fill != y_fill) { self->y_fill = y_fill; y_changed = TRUE; } if (x_changed || y_changed) { ClutterLayoutManager *layout; layout = clutter_layout_meta_get_manager (CLUTTER_LAYOUT_META (self)); clutter_layout_manager_layout_changed (layout); if (x_changed) g_object_notify (G_OBJECT (self), "x-fill"); if (y_changed) g_object_notify (G_OBJECT (self), "y-fill"); } } static void box_child_set_expand (ClutterBoxChild *self, gboolean expand) { if (self->expand != expand) { ClutterLayoutManager *layout; self->expand = expand; layout = clutter_layout_meta_get_manager (CLUTTER_LAYOUT_META (self)); clutter_layout_manager_layout_changed (layout); g_object_notify (G_OBJECT (self), "expand"); } } static void clutter_box_child_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBoxChild *self = CLUTTER_BOX_CHILD (gobject); switch (prop_id) { case PROP_CHILD_X_ALIGN: box_child_set_align (self, g_value_get_enum (value), self->y_align); break; case PROP_CHILD_Y_ALIGN: box_child_set_align (self, self->x_align, g_value_get_enum (value)); break; case PROP_CHILD_X_FILL: box_child_set_fill (self, g_value_get_boolean (value), self->y_fill); break; case PROP_CHILD_Y_FILL: box_child_set_fill (self, self->x_fill, g_value_get_boolean (value)); break; case PROP_CHILD_EXPAND: box_child_set_expand (self, g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_child_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBoxChild *self = CLUTTER_BOX_CHILD (gobject); switch (prop_id) { case PROP_CHILD_X_ALIGN: g_value_set_enum (value, self->x_align); break; case PROP_CHILD_Y_ALIGN: g_value_set_enum (value, self->y_align); break; case PROP_CHILD_X_FILL: g_value_set_boolean (value, self->x_fill); break; case PROP_CHILD_Y_FILL: g_value_set_boolean (value, self->y_fill); break; case PROP_CHILD_EXPAND: g_value_set_boolean (value, self->expand); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_child_class_init (ClutterBoxChildClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GParamSpec *pspec; gobject_class->set_property = clutter_box_child_set_property; gobject_class->get_property = clutter_box_child_get_property; pspec = g_param_spec_boolean ("expand", P_("Expand"), P_("Allocate extra space for the child"), FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_EXPAND, pspec); pspec = g_param_spec_boolean ("x-fill", P_("Horizontal Fill"), P_("Whether the child should receive priority " "when the container is allocating spare space " "on the horizontal axis"), FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_X_FILL, pspec); pspec = g_param_spec_boolean ("y-fill", P_("Vertical Fill"), P_("Whether the child should receive priority " "when the container is allocating spare space " "on the vertical axis"), FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_Y_FILL, pspec); pspec = g_param_spec_enum ("x-align", P_("Horizontal Alignment"), P_("Horizontal alignment of the actor within " "the cell"), CLUTTER_TYPE_BOX_ALIGNMENT, CLUTTER_BOX_ALIGNMENT_CENTER, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_X_ALIGN, pspec); pspec = g_param_spec_enum ("y-align", P_("Vertical Alignment"), P_("Vertical alignment of the actor within " "the cell"), CLUTTER_TYPE_BOX_ALIGNMENT, CLUTTER_BOX_ALIGNMENT_CENTER, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CHILD_Y_ALIGN, pspec); } static void clutter_box_child_init (ClutterBoxChild *self) { self->x_align = CLUTTER_BOX_ALIGNMENT_CENTER; self->y_align = CLUTTER_BOX_ALIGNMENT_CENTER; self->x_fill = self->y_fill = FALSE; self->expand = FALSE; } static gdouble get_box_alignment_factor (ClutterBoxAlignment alignment) { switch (alignment) { case CLUTTER_BOX_ALIGNMENT_CENTER: return 0.5; case CLUTTER_BOX_ALIGNMENT_START: return 0.0; case CLUTTER_BOX_ALIGNMENT_END: return 1.0; } return 0.0; } static GType clutter_box_layout_get_child_meta_type (ClutterLayoutManager *manager) { return CLUTTER_TYPE_BOX_CHILD; } static void clutter_box_layout_set_container (ClutterLayoutManager *layout, ClutterContainer *container) { ClutterBoxLayoutPrivate *priv = CLUTTER_BOX_LAYOUT (layout)->priv; ClutterLayoutManagerClass *parent_class; priv->container = container; if (priv->container != NULL) { ClutterRequestMode request_mode; /* we need to change the :request-mode of the container * to match the orientation */ request_mode = priv->orientation == CLUTTER_ORIENTATION_VERTICAL ? CLUTTER_REQUEST_HEIGHT_FOR_WIDTH : CLUTTER_REQUEST_WIDTH_FOR_HEIGHT; clutter_actor_set_request_mode (CLUTTER_ACTOR (priv->container), request_mode); } parent_class = CLUTTER_LAYOUT_MANAGER_CLASS (clutter_box_layout_parent_class); parent_class->set_container (layout, container); } static void get_child_size (ClutterActor *actor, ClutterOrientation orientation, gfloat for_size, gfloat *min_size_p, gfloat *natural_size_p) { if (orientation == CLUTTER_ORIENTATION_HORIZONTAL) clutter_actor_get_preferred_width (actor, for_size, min_size_p, natural_size_p); else clutter_actor_get_preferred_height (actor, for_size, min_size_p, natural_size_p); } /* Handle the request in the orientation of the box (i.e. width request of horizontal box) */ static void get_preferred_size_for_orientation (ClutterBoxLayout *self, ClutterActor *container, gfloat for_size, gfloat *min_size_p, gfloat *natural_size_p) { ClutterBoxLayoutPrivate *priv = self->priv; ClutterActorIter iter; ClutterActor *child; gint n_children = 0; gfloat minimum, natural; minimum = natural = 0; clutter_actor_iter_init (&iter, container); while (clutter_actor_iter_next (&iter, &child)) { gfloat child_min = 0, child_nat = 0; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; n_children++; get_child_size (child, priv->orientation, for_size, &child_min, &child_nat); minimum += child_min; natural += child_nat; } if (n_children > 1) { minimum += priv->spacing * (n_children - 1); natural += priv->spacing * (n_children - 1); } if (min_size_p) *min_size_p = minimum; if (natural_size_p) *natural_size_p = natural; } static void get_base_size_for_opposite_orientation (ClutterBoxLayout *self, ClutterActor *container, gfloat *min_size_p, gfloat *natural_size_p) { ClutterBoxLayoutPrivate *priv = self->priv; ClutterActorIter iter; ClutterActor *child; gint n_children = 0; gfloat minimum, natural; ClutterOrientation opposite_orientation = priv->orientation == CLUTTER_ORIENTATION_HORIZONTAL ? CLUTTER_ORIENTATION_VERTICAL : CLUTTER_ORIENTATION_HORIZONTAL; minimum = natural = 0; clutter_actor_iter_init (&iter, container); while (clutter_actor_iter_next (&iter, &child)) { gfloat child_min = 0, child_nat = 0; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; n_children++; get_child_size (child, opposite_orientation, -1, &child_min, &child_nat); minimum = MAX (minimum, child_min); natural = MAX (natural, child_nat); } if (min_size_p) *min_size_p = minimum; if (natural_size_p) *natural_size_p = natural; } /* Handle the request in the opposite orientation of the box * (i.e. height request of horizontal box) * * This operation requires a virtual allocation in the natural * orientation of the box, after that each element must be asked * for the size-for-virtually-allocated-size and the maximums of * each child sample will be reported as the overall * "size-for-size-in-opposite-orientation" */ static void get_preferred_size_for_opposite_orientation (ClutterBoxLayout *self, ClutterActor *container, gfloat for_size, gfloat *min_size_p, gfloat *natural_size_p) { ClutterLayoutManager *layout = CLUTTER_LAYOUT_MANAGER (self); ClutterBoxLayoutPrivate *priv = self->priv; ClutterContainer *real_container = CLUTTER_CONTAINER (container); ClutterActor *child; ClutterActorIter iter; gint nvis_children = 0, n_extra_widgets = 0; gint nexpand_children = 0, i; RequestedSize *sizes; gfloat minimum, natural, size, extra = 0; ClutterOrientation opposite_orientation = priv->orientation == CLUTTER_ORIENTATION_HORIZONTAL ? CLUTTER_ORIENTATION_VERTICAL : CLUTTER_ORIENTATION_HORIZONTAL; minimum = natural = 0; count_expand_children (layout, real_container, &nvis_children, &nexpand_children); if (nvis_children < 1) { if (min_size_p) *min_size_p = 0; if (natural_size_p) *natural_size_p = 0; return; } /* First collect the requested sizes in the natural orientation of the box */ sizes = g_newa (RequestedSize, nvis_children); size = for_size; i = 0; clutter_actor_iter_init (&iter, container); while (clutter_actor_iter_next (&iter, &child)) { if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; get_child_size (child, priv->orientation, -1, &sizes[i].minimum_size, &sizes[i].natural_size); size -= sizes[i].minimum_size; i++; } if (priv->is_homogeneous) { size = for_size - (nvis_children - 1) * priv->spacing; extra = size / nvis_children; n_extra_widgets = ((gint)size) % nvis_children; } else { /* Bring children up to size first */ size = distribute_natural_allocation (MAX (0, size), nvis_children, sizes); /* Calculate space which hasn't distributed yet, * and is available for expanding children. */ if (nexpand_children > 0) { extra = size / nexpand_children; n_extra_widgets = ((gint)size) % nexpand_children; } } /* Distribute expand space to children */ i = 0; clutter_actor_iter_init (&iter, container); while (clutter_actor_iter_next (&iter, &child)) { ClutterLayoutMeta *meta; ClutterBoxChild *box_child; /* If widget is not visible, skip it. */ if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; meta = clutter_layout_manager_get_child_meta (layout, real_container, child); box_child = CLUTTER_BOX_CHILD (meta); if (priv->is_homogeneous) { sizes[i].minimum_size = extra; if (n_extra_widgets > 0) { sizes[i].minimum_size++; n_extra_widgets--; } } else { if (clutter_actor_needs_expand (child, priv->orientation) || box_child->expand) { sizes[i].minimum_size += extra; if (n_extra_widgets > 0) { sizes[i].minimum_size++; n_extra_widgets--; } } } i++; } /* Virtual allocation finished, now we can finally ask for the right size-for-size */ i = 0; clutter_actor_iter_init (&iter, container); while (clutter_actor_iter_next (&iter, &child)) { gfloat child_min = 0, child_nat = 0; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; get_child_size (child, opposite_orientation, sizes[i].minimum_size, &child_min, &child_nat); minimum = MAX (minimum, child_min); natural = MAX (natural, child_nat); i++; } if (min_size_p) *min_size_p = minimum; if (natural_size_p) *natural_size_p = natural; } static void allocate_box_child (ClutterBoxLayout *self, ClutterContainer *container, ClutterActor *child, ClutterActorBox *child_box, ClutterAllocationFlags flags) { ClutterBoxLayoutPrivate *priv = self->priv; ClutterBoxChild *box_child; ClutterLayoutMeta *meta; meta = clutter_layout_manager_get_child_meta (CLUTTER_LAYOUT_MANAGER (self), container, child); box_child = CLUTTER_BOX_CHILD (meta); CLUTTER_NOTE (LAYOUT, "Allocation for %s { %.2f, %.2f, %.2f, %.2f }", _clutter_actor_get_debug_name (child), child_box->x1, child_box->y1, child_box->x2 - child_box->x1, child_box->y2 - child_box->y1); if (priv->use_animations) { clutter_actor_save_easing_state (child); clutter_actor_set_easing_mode (child, priv->easing_mode); clutter_actor_set_easing_duration (child, priv->easing_duration); } /* call allocate() instead of allocate_align_fill() if the actor needs * expand in either direction. this will honour the actors alignment settings */ if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL) || clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL)) clutter_actor_allocate (child, child_box, flags); else clutter_actor_allocate_align_fill (child, child_box, get_box_alignment_factor (box_child->x_align), get_box_alignment_factor (box_child->y_align), box_child->x_fill, box_child->y_fill, flags); if (priv->use_animations) clutter_actor_restore_easing_state (child); } static void clutter_box_layout_get_preferred_width (ClutterLayoutManager *layout, ClutterContainer *container, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { ClutterBoxLayout *self = CLUTTER_BOX_LAYOUT (layout); ClutterBoxLayoutPrivate *priv = self->priv; if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL) { if (for_height < 0) get_base_size_for_opposite_orientation (self, CLUTTER_ACTOR (container), min_width_p, natural_width_p); else get_preferred_size_for_opposite_orientation (self, CLUTTER_ACTOR (container), for_height, min_width_p, natural_width_p); } else get_preferred_size_for_orientation (self, CLUTTER_ACTOR (container), for_height, min_width_p, natural_width_p); } static void clutter_box_layout_get_preferred_height (ClutterLayoutManager *layout, ClutterContainer *container, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { ClutterBoxLayout *self = CLUTTER_BOX_LAYOUT (layout); ClutterBoxLayoutPrivate *priv = self->priv; if (priv->orientation == CLUTTER_ORIENTATION_HORIZONTAL) { if (for_width < 0) get_base_size_for_opposite_orientation (self, CLUTTER_ACTOR (container), min_height_p, natural_height_p); else get_preferred_size_for_opposite_orientation (self, CLUTTER_ACTOR (container), for_width, min_height_p, natural_height_p); } else get_preferred_size_for_orientation (self, CLUTTER_ACTOR (container), for_width, min_height_p, natural_height_p); } static void count_expand_children (ClutterLayoutManager *layout, ClutterContainer *container, gint *visible_children, gint *expand_children) { ClutterBoxLayoutPrivate *priv = CLUTTER_BOX_LAYOUT (layout)->priv; ClutterActor *actor, *child; ClutterActorIter iter; actor = CLUTTER_ACTOR (container); *visible_children = *expand_children = 0; clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) { if (CLUTTER_ACTOR_IS_VISIBLE (child)) { ClutterLayoutMeta *meta; *visible_children += 1; meta = clutter_layout_manager_get_child_meta (layout, container, child); if (clutter_actor_needs_expand (child, priv->orientation) || CLUTTER_BOX_CHILD (meta)->expand) *expand_children += 1; } } } /* Pulled from gtksizerequest.c from Gtk+ */ static gint compare_gap (gconstpointer p1, gconstpointer p2, gpointer data) { RequestedSize *sizes = data; const guint *c1 = p1; const guint *c2 = p2; const gint d1 = MAX (sizes[*c1].natural_size - sizes[*c1].minimum_size, 0); const gint d2 = MAX (sizes[*c2].natural_size - sizes[*c2].minimum_size, 0); gint delta = (d2 - d1); if (0 == delta) delta = (*c2 - *c1); return delta; } /* * distribute_natural_allocation: * @extra_space: Extra space to redistribute among children after subtracting * minimum sizes and any child padding from the overall allocation * @n_requested_sizes: Number of requests to fit into the allocation * @sizes: An array of structs with a client pointer and a minimum/natural size * in the orientation of the allocation. * * Distributes @extra_space to child @sizes by bringing smaller * children up to natural size first. * * The remaining space will be added to the @minimum_size member of the * RequestedSize struct. If all sizes reach their natural size then * the remaining space is returned. * * Returns: The remainder of @extra_space after redistributing space * to @sizes. * * Pulled from gtksizerequest.c from Gtk+ */ static gint distribute_natural_allocation (gint extra_space, guint n_requested_sizes, RequestedSize *sizes) { guint *spreading; gint i; g_return_val_if_fail (extra_space >= 0, 0); spreading = g_newa (guint, n_requested_sizes); for (i = 0; i < n_requested_sizes; i++) spreading[i] = i; /* Distribute the container's extra space c_gap. We want to assign * this space such that the sum of extra space assigned to children * (c^i_gap) is equal to c_cap. The case that there's not enough * space for all children to take their natural size needs some * attention. The goals we want to achieve are: * * a) Maximize number of children taking their natural size. * b) The allocated size of children should be a continuous * function of c_gap. That is, increasing the container size by * one pixel should never make drastic changes in the distribution. * c) If child i takes its natural size and child j doesn't, * child j should have received at least as much gap as child i. * * The following code distributes the additional space by following * these rules. */ /* Sort descending by gap and position. */ g_qsort_with_data (spreading, n_requested_sizes, sizeof (guint), compare_gap, sizes); /* Distribute available space. * This master piece of a loop was conceived by Behdad Esfahbod. */ for (i = n_requested_sizes - 1; extra_space > 0 && i >= 0; --i) { /* Divide remaining space by number of remaining children. * Sort order and reducing remaining space by assigned space * ensures that space is distributed equally. */ gint glue = (extra_space + i) / (i + 1); gint gap = sizes[(spreading[i])].natural_size - sizes[(spreading[i])].minimum_size; gint extra = MIN (glue, gap); sizes[spreading[i]].minimum_size += extra; extra_space -= extra; } return extra_space; } /* Pulled from gtkbox.c from Gtk+ */ static void clutter_box_layout_allocate (ClutterLayoutManager *layout, ClutterContainer *container, const ClutterActorBox *box, ClutterAllocationFlags flags) { ClutterBoxLayoutPrivate *priv = CLUTTER_BOX_LAYOUT (layout)->priv; ClutterActor *actor, *child; gint nvis_children; gint nexpand_children; gboolean is_rtl; ClutterActorIter iter; ClutterActorBox child_allocation; RequestedSize *sizes; gint size; gint extra; gint n_extra_widgets = 0; /* Number of widgets that receive 1 extra px */ gint x = 0, y = 0, i; gfloat child_size; count_expand_children (layout, container, &nvis_children, &nexpand_children); CLUTTER_NOTE (LAYOUT, "BoxLayout for %s: visible=%d, expand=%d", _clutter_actor_get_debug_name (CLUTTER_ACTOR (container)), nvis_children, nexpand_children); /* If there is no visible child, simply return. */ if (nvis_children <= 0) return; sizes = g_newa (RequestedSize, nvis_children); if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL) size = box->y2 - box->y1 - (nvis_children - 1) * priv->spacing; else size = box->x2 - box->x1 - (nvis_children - 1) * priv->spacing; actor = CLUTTER_ACTOR (container); /* Retrieve desired size for visible children. */ i = 0; clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) { if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL) clutter_actor_get_preferred_height (child, box->x2 - box->x1, &sizes[i].minimum_size, &sizes[i].natural_size); else clutter_actor_get_preferred_width (child, box->y2 - box->y1, &sizes[i].minimum_size, &sizes[i].natural_size); /* Assert the api is working properly */ if (sizes[i].minimum_size < 0) g_error ("ClutterBoxLayout child %s minimum %s: %f < 0 for %s %f", _clutter_actor_get_debug_name (child), priv->orientation == CLUTTER_ORIENTATION_VERTICAL ? "height" : "width", sizes[i].minimum_size, priv->orientation == CLUTTER_ORIENTATION_VERTICAL ? "width" : "height", priv->orientation == CLUTTER_ORIENTATION_VERTICAL ? box->x2 - box->x1 : box->y2 - box->y1); if (sizes[i].natural_size < sizes[i].minimum_size) g_error ("ClutterBoxLayout child %s natural %s: %f < minimum %f for %s %f", _clutter_actor_get_debug_name (child), priv->orientation == CLUTTER_ORIENTATION_VERTICAL ? "height" : "width", sizes[i].natural_size, sizes[i].minimum_size, priv->orientation == CLUTTER_ORIENTATION_VERTICAL ? "width" : "height", priv->orientation == CLUTTER_ORIENTATION_VERTICAL ? box->x2 - box->x1 : box->y2 - box->y1); size -= sizes[i].minimum_size; sizes[i].actor = child; i += 1; } if (priv->is_homogeneous) { /* If were homogenous we still need to run the above loop to get the * minimum sizes for children that are not going to fill */ if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL) size = box->y2 - box->y1 - (nvis_children - 1) * priv->spacing; else size = box->x2 - box->x1 - (nvis_children - 1) * priv->spacing; extra = size / nvis_children; n_extra_widgets = size % nvis_children; } else { /* Bring children up to size first */ size = distribute_natural_allocation (MAX (0, size), nvis_children, sizes); /* Calculate space which hasn't distributed yet, * and is available for expanding children. */ if (nexpand_children > 0) { extra = size / nexpand_children; n_extra_widgets = size % nexpand_children; } else extra = 0; } if (priv->orientation == CLUTTER_ORIENTATION_HORIZONTAL) { ClutterTextDirection text_dir; text_dir = clutter_actor_get_text_direction (CLUTTER_ACTOR (container)); is_rtl = (text_dir == CLUTTER_TEXT_DIRECTION_RTL) ? TRUE : FALSE; } else is_rtl = FALSE; /* Allocate child positions. */ if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL) { child_allocation.x1 = box->x1; child_allocation.x2 = MAX (1.0, box->x2); if (priv->is_pack_start) y = box->y2 - box->y1; else y = box->y1; } else { child_allocation.y1 = box->y1; child_allocation.y2 = MAX (1.0, box->y2); if (priv->is_pack_start) x = box->x2 - box->x1; else x = box->x1; } i = 0; clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) { ClutterLayoutMeta *meta; ClutterBoxChild *box_child; /* If widget is not visible, skip it. */ if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; meta = clutter_layout_manager_get_child_meta (layout, container, child); box_child = CLUTTER_BOX_CHILD (meta); /* Assign the child's size. */ if (priv->is_homogeneous) { child_size = extra; if (n_extra_widgets > 0) { child_size++; n_extra_widgets--; } } else { child_size = sizes[i].minimum_size; if (clutter_actor_needs_expand (child, priv->orientation) || box_child->expand) { child_size += extra; if (n_extra_widgets > 0) { child_size++; n_extra_widgets--; } } } /* Assign the child's position. */ if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL) { if (clutter_actor_needs_expand (child, priv->orientation) || box_child->expand) { child_allocation.y1 = y; child_allocation.y2 = child_allocation.y1 + MAX (1.0, child_size); } else { child_allocation.y1 = y + (child_size - sizes[i].minimum_size) / 2; child_allocation.y2 = child_allocation.y1 + sizes[i].minimum_size; } if (priv->is_pack_start) { y -= child_size + priv->spacing; child_allocation.y1 -= child_size; child_allocation.y2 -= child_size; } else { y += child_size + priv->spacing; } } else /* CLUTTER_ORIENTATION_HORIZONTAL */ { if (clutter_actor_needs_expand (child, priv->orientation) || box_child->expand) { child_allocation.x1 = x; child_allocation.x2 = child_allocation.x1 + MAX (1.0, child_size); } else { child_allocation.x1 = x + (child_size - sizes[i].minimum_size) / 2; child_allocation.x2 = child_allocation.x1 + sizes[i].minimum_size; } if (priv->is_pack_start) { x -= child_size + priv->spacing; child_allocation.x1 -= child_size; child_allocation.x2 -= child_size; } else { x += child_size + priv->spacing; } if (is_rtl) { gfloat width = child_allocation.x2 - child_allocation.x1; child_allocation.x2 = box->x1 + (box->x2 - child_allocation.x1); child_allocation.x1 = child_allocation.x2 - width; } } allocate_box_child (CLUTTER_BOX_LAYOUT (layout), container, child, &child_allocation, flags); i += 1; } } static void clutter_box_layout_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBoxLayout *self = CLUTTER_BOX_LAYOUT (gobject); switch (prop_id) { case PROP_VERTICAL: clutter_box_layout_set_vertical (self, g_value_get_boolean (value)); break; case PROP_ORIENTATION: clutter_box_layout_set_orientation (self, g_value_get_enum (value)); break; case PROP_HOMOGENEOUS: clutter_box_layout_set_homogeneous (self, g_value_get_boolean (value)); break; case PROP_SPACING: clutter_box_layout_set_spacing (self, g_value_get_uint (value)); break; case PROP_PACK_START: clutter_box_layout_set_pack_start (self, g_value_get_boolean (value)); break; case PROP_USE_ANIMATIONS: clutter_box_layout_set_use_animations (self, g_value_get_boolean (value)); break; case PROP_EASING_MODE: clutter_box_layout_set_easing_mode (self, g_value_get_ulong (value)); break; case PROP_EASING_DURATION: clutter_box_layout_set_easing_duration (self, g_value_get_uint (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_layout_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBoxLayoutPrivate *priv = CLUTTER_BOX_LAYOUT (gobject)->priv; switch (prop_id) { case PROP_VERTICAL: g_value_set_boolean (value, priv->orientation == CLUTTER_ORIENTATION_VERTICAL); break; case PROP_ORIENTATION: g_value_set_enum (value, priv->orientation); break; case PROP_HOMOGENEOUS: g_value_set_boolean (value, priv->is_homogeneous); break; case PROP_SPACING: g_value_set_uint (value, priv->spacing); break; case PROP_PACK_START: g_value_set_boolean (value, priv->is_pack_start); break; case PROP_USE_ANIMATIONS: g_value_set_boolean (value, priv->use_animations); break; case PROP_EASING_MODE: g_value_set_ulong (value, priv->easing_mode); break; case PROP_EASING_DURATION: g_value_set_uint (value, priv->easing_duration); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_layout_class_init (ClutterBoxLayoutClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterLayoutManagerClass *layout_class; layout_class = CLUTTER_LAYOUT_MANAGER_CLASS (klass); layout_class->get_preferred_width = clutter_box_layout_get_preferred_width; layout_class->get_preferred_height = clutter_box_layout_get_preferred_height; layout_class->allocate = clutter_box_layout_allocate; layout_class->set_container = clutter_box_layout_set_container; layout_class->get_child_meta_type = clutter_box_layout_get_child_meta_type; /** * ClutterBoxLayout:vertical: * * Whether the #ClutterBoxLayout should arrange its children * alongside the Y axis, instead of alongside the X axis * * Since: 1.2 * * Deprecated: 1.12: Use #ClutterBoxLayout:orientation instead. */ obj_props[PROP_VERTICAL] = g_param_spec_boolean ("vertical", P_("Vertical"), P_("Whether the layout should be vertical, " "rather than horizontal"), FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_DEPRECATED); /** * ClutterBoxLayout:orientation: * * The orientation of the #ClutterBoxLayout, either horizontal * or vertical * * Since: 1.12 */ obj_props[PROP_ORIENTATION] = g_param_spec_enum ("orientation", P_("Orientation"), P_("The orientation of the layout"), CLUTTER_TYPE_ORIENTATION, CLUTTER_ORIENTATION_HORIZONTAL, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); /** * ClutterBoxLayout:homogeneous: * * Whether the #ClutterBoxLayout should arrange its children * homogeneously, i.e. all childs get the same size * * Since: 1.4 */ obj_props[PROP_HOMOGENEOUS] = g_param_spec_boolean ("homogeneous", P_("Homogeneous"), P_("Whether the layout should be homogeneous, " "i.e. all childs get the same size"), FALSE, CLUTTER_PARAM_READWRITE); /** * ClutterBoxLayout:pack-start: * * Whether the #ClutterBoxLayout should pack items at the start * or append them at the end * * Since: 1.2 */ obj_props[PROP_PACK_START] = g_param_spec_boolean ("pack-start", P_("Pack Start"), P_("Whether to pack items at the start of the box"), FALSE, CLUTTER_PARAM_READWRITE); /** * ClutterBoxLayout:spacing: * * The spacing between children of the #ClutterBoxLayout, in pixels * * Since: 1.2 */ obj_props[PROP_SPACING] = g_param_spec_uint ("spacing", P_("Spacing"), P_("Spacing between children"), 0, G_MAXUINT, 0, CLUTTER_PARAM_READWRITE); /** * ClutterBoxLayout:use-animations: * * Whether the #ClutterBoxLayout should animate changes in the * layout, overriding the easing state of the children. * * Since: 1.2 * * Deprecated: 1.12: #ClutterBoxLayout will honour the easing state * of the children when allocating them. */ obj_props[PROP_USE_ANIMATIONS] = g_param_spec_boolean ("use-animations", P_("Use Animations"), P_("Whether layout changes should be animated"), FALSE, CLUTTER_PARAM_READWRITE); /** * ClutterBoxLayout:easing-mode: * * The easing mode for the animations, in case * #ClutterBoxLayout:use-animations is set to %TRUE. * * The easing mode has the same semantics of #ClutterAnimation:mode: it can * either be a value from the #ClutterAnimationMode enumeration, like * %CLUTTER_EASE_OUT_CUBIC, or a logical id as returned by * clutter_alpha_register_func(). * * The default value is %CLUTTER_EASE_OUT_CUBIC. * * Since: 1.2 * * Deprecated: 1.12: The #ClutterBoxLayout will honour the easing state of * the children when allocating them. */ obj_props[PROP_EASING_MODE] = g_param_spec_ulong ("easing-mode", P_("Easing Mode"), P_("The easing mode of the animations"), 0, G_MAXULONG, CLUTTER_EASE_OUT_CUBIC, CLUTTER_PARAM_READWRITE); /** * ClutterBoxLayout:easing-duration: * * The duration of the animations, in case #ClutterBoxLayout:use-animations * is set to %TRUE. * * The duration is expressed in milliseconds. * * Since: 1.2 * * Deprecated: 1.12: The #ClutterBoxLayout will honour the easing state of * the children when allocating them. */ obj_props[PROP_EASING_DURATION] = g_param_spec_uint ("easing-duration", P_("Easing Duration"), P_("The duration of the animations"), 0, G_MAXUINT, 500, CLUTTER_PARAM_READWRITE); gobject_class->set_property = clutter_box_layout_set_property; gobject_class->get_property = clutter_box_layout_get_property; g_object_class_install_properties (gobject_class, PROP_LAST, obj_props); } static void clutter_box_layout_init (ClutterBoxLayout *self) { self->priv = clutter_box_layout_get_instance_private (self); self->priv->orientation = CLUTTER_ORIENTATION_HORIZONTAL; self->priv->is_homogeneous = FALSE; self->priv->is_pack_start = FALSE; self->priv->spacing = 0; self->priv->use_animations = FALSE; self->priv->easing_mode = CLUTTER_EASE_OUT_CUBIC; self->priv->easing_duration = 500; } /** * clutter_box_layout_new: * * Creates a new #ClutterBoxLayout layout manager * * Return value: the newly created #ClutterBoxLayout * * Since: 1.2 */ ClutterLayoutManager * clutter_box_layout_new (void) { return g_object_new (CLUTTER_TYPE_BOX_LAYOUT, NULL); } /** * clutter_box_layout_set_spacing: * @layout: a #ClutterBoxLayout * @spacing: the spacing between children of the layout, in pixels * * Sets the spacing between children of @layout * * Since: 1.2 */ void clutter_box_layout_set_spacing (ClutterBoxLayout *layout, guint spacing) { ClutterBoxLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); priv = layout->priv; if (priv->spacing != spacing) { ClutterLayoutManager *manager; priv->spacing = spacing; manager = CLUTTER_LAYOUT_MANAGER (layout); clutter_layout_manager_layout_changed (manager); g_object_notify (G_OBJECT (layout), "spacing"); } } /** * clutter_box_layout_get_spacing: * @layout: a #ClutterBoxLayout * * Retrieves the spacing set using clutter_box_layout_set_spacing() * * Return value: the spacing between children of the #ClutterBoxLayout * * Since: 1.2 */ guint clutter_box_layout_get_spacing (ClutterBoxLayout *layout) { g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), 0); return layout->priv->spacing; } /** * clutter_box_layout_set_vertical: * @layout: a #ClutterBoxLayout * @vertical: %TRUE if the layout should be vertical * * Sets whether @layout should arrange its children vertically alongside * the Y axis, instead of horizontally alongside the X axis * * Since: 1.2 * * Deprecated: 1.12: Use clutter_box_layout_set_orientation() instead. */ void clutter_box_layout_set_vertical (ClutterBoxLayout *layout, gboolean vertical) { ClutterOrientation new_orientation, old_orientation; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); old_orientation = layout->priv->orientation; new_orientation = vertical ? CLUTTER_ORIENTATION_VERTICAL : CLUTTER_ORIENTATION_HORIZONTAL; clutter_box_layout_set_orientation (layout, new_orientation); if (old_orientation != new_orientation) g_object_notify_by_pspec (G_OBJECT (layout), obj_props[PROP_VERTICAL]); } /** * clutter_box_layout_set_orientation: * @layout: a #ClutterBoxLayout * @orientation: the orientation of the #ClutterBoxLayout * * Sets the orientation of the #ClutterBoxLayout layout manager. * * Since: 1.12 */ void clutter_box_layout_set_orientation (ClutterBoxLayout *layout, ClutterOrientation orientation) { ClutterBoxLayoutPrivate *priv; ClutterLayoutManager *manager; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); priv = layout->priv; if (priv->orientation == orientation) return; priv->orientation = orientation; manager = CLUTTER_LAYOUT_MANAGER (layout); clutter_layout_manager_layout_changed (manager); g_object_notify_by_pspec (G_OBJECT (layout), obj_props[PROP_ORIENTATION]); } /** * clutter_box_layout_get_vertical: * @layout: a #ClutterBoxLayout * * Retrieves the orientation of the @layout as set using the * clutter_box_layout_set_vertical() function * * Return value: %TRUE if the #ClutterBoxLayout is arranging its children * vertically, and %FALSE otherwise * * Since: 1.2 * * Deprecated: 1.12: Use clutter_box_layout_get_orientation() instead */ gboolean clutter_box_layout_get_vertical (ClutterBoxLayout *layout) { g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), FALSE); return layout->priv->orientation == CLUTTER_ORIENTATION_VERTICAL; } /** * clutter_box_layout_get_orientation: * @layout: a #ClutterBoxLayout * * Retrieves the orientation of the @layout. * * Return value: the orientation of the layout * * Since: 1.12 */ ClutterOrientation clutter_box_layout_get_orientation (ClutterBoxLayout *layout) { g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), CLUTTER_ORIENTATION_HORIZONTAL); return layout->priv->orientation; } /** * clutter_box_layout_set_homogeneous: * @layout: a #ClutterBoxLayout * @homogeneous: %TRUE if the layout should be homogeneous * * Sets whether the size of @layout children should be * homogeneous * * Since: 1.4 */ void clutter_box_layout_set_homogeneous (ClutterBoxLayout *layout, gboolean homogeneous) { ClutterBoxLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); priv = layout->priv; if (priv->is_homogeneous != homogeneous) { ClutterLayoutManager *manager; priv->is_homogeneous = !!homogeneous; manager = CLUTTER_LAYOUT_MANAGER (layout); clutter_layout_manager_layout_changed (manager); g_object_notify (G_OBJECT (layout), "homogeneous"); } } /** * clutter_box_layout_get_homogeneous: * @layout: a #ClutterBoxLayout * * Retrieves if the children sizes are allocated homogeneously. * * Return value: %TRUE if the #ClutterBoxLayout is arranging its children * homogeneously, and %FALSE otherwise * * Since: 1.4 */ gboolean clutter_box_layout_get_homogeneous (ClutterBoxLayout *layout) { g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), FALSE); return layout->priv->is_homogeneous; } /** * clutter_box_layout_set_pack_start: * @layout: a #ClutterBoxLayout * @pack_start: %TRUE if the @layout should pack children at the * beginning of the layout * * Sets whether children of @layout should be layed out by appending * them or by prepending them * * Since: 1.2 */ void clutter_box_layout_set_pack_start (ClutterBoxLayout *layout, gboolean pack_start) { ClutterBoxLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); priv = layout->priv; if (priv->is_pack_start != pack_start) { ClutterLayoutManager *manager; priv->is_pack_start = pack_start ? TRUE : FALSE; manager = CLUTTER_LAYOUT_MANAGER (layout); clutter_layout_manager_layout_changed (manager); g_object_notify (G_OBJECT (layout), "pack-start"); } } /** * clutter_box_layout_get_pack_start: * @layout: a #ClutterBoxLayout * * Retrieves the value set using clutter_box_layout_set_pack_start() * * Return value: %TRUE if the #ClutterBoxLayout should pack children * at the beginning of the layout, and %FALSE otherwise * * Since: 1.2 */ gboolean clutter_box_layout_get_pack_start (ClutterBoxLayout *layout) { g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), FALSE); return layout->priv->is_pack_start; } /** * clutter_box_layout_pack: * @layout: a #ClutterBoxLayout * @actor: a #ClutterActor * @expand: whether the @actor should expand * @x_fill: whether the @actor should fill horizontally * @y_fill: whether the @actor should fill vertically * @x_align: the horizontal alignment policy for @actor * @y_align: the vertical alignment policy for @actor * * Packs @actor inside the #ClutterContainer associated to @layout * and sets the layout properties * * Since: 1.2 * Deprecated: 1.12: #ClutterBoxLayout honours #ClutterActor's * align and expand properties. The preferred way is adding * the @actor with clutter_actor_add_child() and setting * #ClutterActor:x-align, #ClutterActor:y-align, * #ClutterActor:x-expand and #ClutterActor:y-expand */ void clutter_box_layout_pack (ClutterBoxLayout *layout, ClutterActor *actor, gboolean expand, gboolean x_fill, gboolean y_fill, ClutterBoxAlignment x_align, ClutterBoxAlignment y_align) { ClutterBoxLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before adding children", G_OBJECT_TYPE_NAME (layout)); return; } clutter_container_add_actor (priv->container, actor); manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); g_assert (CLUTTER_IS_BOX_CHILD (meta)); box_child_set_align (CLUTTER_BOX_CHILD (meta), x_align, y_align); box_child_set_fill (CLUTTER_BOX_CHILD (meta), x_fill, y_fill); box_child_set_expand (CLUTTER_BOX_CHILD (meta), expand); } /** * clutter_box_layout_set_alignment: * @layout: a #ClutterBoxLayout * @actor: a #ClutterActor child of @layout * @x_align: Horizontal alignment policy for @actor * @y_align: Vertical alignment policy for @actor * * Sets the horizontal and vertical alignment policies for @actor * inside @layout * * Since: 1.2 * Deprecated: 1.12: #ClutterBoxLayout will honour #ClutterActor's * #ClutterActor:x-align and #ClutterActor:y-align properies */ void clutter_box_layout_set_alignment (ClutterBoxLayout *layout, ClutterActor *actor, ClutterBoxAlignment x_align, ClutterBoxAlignment y_align) { ClutterBoxLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_BOX_CHILD (meta)); box_child_set_align (CLUTTER_BOX_CHILD (meta), x_align, y_align); } /** * clutter_box_layout_get_alignment: * @layout: a #ClutterBoxLayout * @actor: a #ClutterActor child of @layout * @x_align: (out): return location for the horizontal alignment policy * @y_align: (out): return location for the vertical alignment policy * * Retrieves the horizontal and vertical alignment policies for @actor * as set using clutter_box_layout_pack() or clutter_box_layout_set_alignment() * * Since: 1.2 * Deprecated: 1.12: #ClutterBoxLayout will honour #ClutterActor's * #ClutterActor:x-align and #ClutterActor:y-align properies */ void clutter_box_layout_get_alignment (ClutterBoxLayout *layout, ClutterActor *actor, ClutterBoxAlignment *x_align, ClutterBoxAlignment *y_align) { ClutterBoxLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_BOX_CHILD (meta)); if (x_align) *x_align = CLUTTER_BOX_CHILD (meta)->x_align; if (y_align) *y_align = CLUTTER_BOX_CHILD (meta)->y_align; } /** * clutter_box_layout_set_fill: * @layout: a #ClutterBoxLayout * @actor: a #ClutterActor child of @layout * @x_fill: whether @actor should fill horizontally the allocated space * @y_fill: whether @actor should fill vertically the allocated space * * Sets the horizontal and vertical fill policies for @actor * inside @layout * * Since: 1.2 * Deprecated: 1.12: #ClutterBoxLayout will honour #ClutterActor's * #ClutterActor:x-align and #ClutterActor:y-align properies */ void clutter_box_layout_set_fill (ClutterBoxLayout *layout, ClutterActor *actor, gboolean x_fill, gboolean y_fill) { ClutterBoxLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_BOX_CHILD (meta)); box_child_set_fill (CLUTTER_BOX_CHILD (meta), x_fill, y_fill); } /** * clutter_box_layout_get_fill: * @layout: a #ClutterBoxLayout * @actor: a #ClutterActor child of @layout * @x_fill: (out): return location for the horizontal fill policy * @y_fill: (out): return location for the vertical fill policy * * Retrieves the horizontal and vertical fill policies for @actor * as set using clutter_box_layout_pack() or clutter_box_layout_set_fill() * * Since: 1.2 * Deprecated: 1.12: #ClutterBoxLayout will honour #ClutterActor's * #ClutterActor:x-align and #ClutterActor:y-align properies */ void clutter_box_layout_get_fill (ClutterBoxLayout *layout, ClutterActor *actor, gboolean *x_fill, gboolean *y_fill) { ClutterBoxLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_BOX_CHILD (meta)); if (x_fill) *x_fill = CLUTTER_BOX_CHILD (meta)->x_fill; if (y_fill) *y_fill = CLUTTER_BOX_CHILD (meta)->y_fill; } /** * clutter_box_layout_set_expand: * @layout: a #ClutterBoxLayout * @actor: a #ClutterActor child of @layout * @expand: whether @actor should expand * * Sets whether @actor should expand inside @layout * * Since: 1.2 * Deprecated: 1.12: #ClutterBoxLayout will honour #ClutterActor's * #ClutterActor:x-expand and #ClutterActor:y-expand properies */ void clutter_box_layout_set_expand (ClutterBoxLayout *layout, ClutterActor *actor, gboolean expand) { ClutterBoxLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return; } g_assert (CLUTTER_IS_BOX_CHILD (meta)); box_child_set_expand (CLUTTER_BOX_CHILD (meta), expand); } /** * clutter_box_layout_get_expand: * @layout: a #ClutterBoxLayout * @actor: a #ClutterActor child of @layout * * Retrieves whether @actor should expand inside @layout * * Return value: %TRUE if the #ClutterActor should expand, %FALSE otherwise * * Since: 1.2 * Deprecated: 1.12: #ClutterBoxLayout will honour #ClutterActor's * #ClutterActor:x-expand and #ClutterActor:y-expand properies */ gboolean clutter_box_layout_get_expand (ClutterBoxLayout *layout, ClutterActor *actor) { ClutterBoxLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), FALSE); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE); priv = layout->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before querying layout " "properties", G_OBJECT_TYPE_NAME (layout)); return FALSE; } manager = CLUTTER_LAYOUT_MANAGER (layout); meta = clutter_layout_manager_get_child_meta (manager, priv->container, actor); if (meta == NULL) { g_warning ("No layout meta found for the child of type '%s' " "inside the layout manager of type '%s'", G_OBJECT_TYPE_NAME (actor), G_OBJECT_TYPE_NAME (manager)); return FALSE; } g_assert (CLUTTER_IS_BOX_CHILD (meta)); return CLUTTER_BOX_CHILD (meta)->expand; } /** * clutter_box_layout_set_use_animations: * @layout: a #ClutterBoxLayout * @animate: %TRUE if the @layout should use animations * * Sets whether @layout should animate changes in the layout properties * * The duration of the animations is controlled by * clutter_box_layout_set_easing_duration(); the easing mode to be used * by the animations is controlled by clutter_box_layout_set_easing_mode(). * * Enabling animations will override the easing state of each child * of the actor using @layout, and will use the #ClutterBoxLayout:easing-mode * and #ClutterBoxLayout:easing-duration properties instead. * * Since: 1.2 * * Deprecated: 1.12: The layout manager will honour the easing state * of the children when allocating them. */ void clutter_box_layout_set_use_animations (ClutterBoxLayout *layout, gboolean animate) { ClutterBoxLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); priv = layout->priv; if (priv->use_animations != animate) { priv->use_animations = animate; g_object_notify (G_OBJECT (layout), "use-animations"); } } /** * clutter_box_layout_get_use_animations: * @layout: a #ClutterBoxLayout * * Retrieves whether @layout should animate changes in the layout properties. * * Return value: %TRUE if the animations should be used, %FALSE otherwise * * Since: 1.2 * * Deprecated: 1.12 */ gboolean clutter_box_layout_get_use_animations (ClutterBoxLayout *layout) { g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), FALSE); return layout->priv->use_animations; } /** * clutter_box_layout_set_easing_mode: * @layout: a #ClutterBoxLayout * @mode: an easing mode, either from #ClutterAnimationMode or a logical id * from clutter_alpha_register_func() * * Sets the easing mode to be used by @layout when animating changes in layout * properties. * * Since: 1.2 * * Deprecated: 1.12: The layout manager will honour the easing state * of the children when allocating them. */ void clutter_box_layout_set_easing_mode (ClutterBoxLayout *layout, gulong mode) { ClutterBoxLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); priv = layout->priv; if (priv->easing_mode != mode) { priv->easing_mode = mode; g_object_notify (G_OBJECT (layout), "easing-mode"); } } /** * clutter_box_layout_get_easing_mode: * @layout: a #ClutterBoxLayout * * Retrieves the easing mode set using clutter_box_layout_set_easing_mode() * * Return value: an easing mode * * Since: 1.2 * * Deprecated: 1.12 */ gulong clutter_box_layout_get_easing_mode (ClutterBoxLayout *layout) { g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), CLUTTER_EASE_OUT_CUBIC); return layout->priv->easing_mode; } /** * clutter_box_layout_set_easing_duration: * @layout: a #ClutterBoxLayout * @msecs: the duration of the animations, in milliseconds * * Sets the duration of the animations used by @layout when animating changes * in the layout properties. * * Since: 1.2 * * Deprecated: 1.12: The layout manager will honour the easing state * of the children when allocating them. */ void clutter_box_layout_set_easing_duration (ClutterBoxLayout *layout, guint msecs) { ClutterBoxLayoutPrivate *priv; g_return_if_fail (CLUTTER_IS_BOX_LAYOUT (layout)); priv = layout->priv; if (priv->easing_duration != msecs) { priv->easing_duration = msecs; g_object_notify (G_OBJECT (layout), "easing-duration"); } } /** * clutter_box_layout_get_easing_duration: * @layout: a #ClutterBoxLayout * * Retrieves the duration set using clutter_box_layout_set_easing_duration() * * Return value: the duration of the animations, in milliseconds * * Since: 1.2 * * Deprecated: 1.12 */ guint clutter_box_layout_get_easing_duration (ClutterBoxLayout *layout) { g_return_val_if_fail (CLUTTER_IS_BOX_LAYOUT (layout), 500); return layout->priv->easing_duration; }