docs: Add the ::destroy change in the release notes

Given that I had to fix code inside Clutter that did not check for NULL
pointers, I assume other people may experience the same issues.
This commit is contained in:
Emmanuele Bassi 2012-01-12 10:44:28 +00:00
parent 99f7d627af
commit d83fbd7bdf
1 changed files with 6 additions and 0 deletions

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@ -289,6 +289,12 @@ features).
Release Notes for Clutter 1.10
-------------------------------------------------------------------------------
• The ClutterActor::destroy signal is going to be emitted at the beginning
of the dispose sequence of a ClutterActor, instead of the end. This allows
to access the state of the actor being destroyed, instead of just being
able to use its pointer. This may expose bugs in code that does not check
for NULL actor pointers.
• The long since broken depth cueing support in ClutterStage has been
deprecated; the fixed pipeline fog API has been pretty much useless
since the switch to colors and textures with premultiplied alpha