conform: Add suite for actor's meta objects

This commit is contained in:
Emmanuele Bassi 2013-06-12 10:01:50 +01:00
parent cbf0199804
commit caf6959195
3 changed files with 44 additions and 0 deletions

View File

@ -54,6 +54,7 @@ units_sources += \
actor-invariants.c \
actor-iter.c \
actor-layout.c \
actor-meta.c \
actor-offscreen-redirect.c \
actor-offscreen-limit-max-size.c\
actor-paint-opacity.c \

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@ -0,0 +1,41 @@
#include <stdlib.h>
#include <string.h>
#include <clutter/clutter.h>
#include "test-conform-common.h"
void
actor_meta_clear (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
gconstpointer data G_GNUC_UNUSED)
{
ClutterActor *actor, *stage;
stage = clutter_stage_new ();
actor = clutter_actor_new ();
g_object_ref_sink (actor);
g_object_add_weak_pointer (G_OBJECT (actor), (gpointer *) &actor);
clutter_actor_add_action (actor, clutter_click_action_new ());
clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_ALL, 0));
clutter_actor_add_effect (actor, clutter_blur_effect_new ());
g_assert (clutter_actor_has_actions (actor));
g_assert (clutter_actor_has_constraints (actor));
g_assert (clutter_actor_has_effects (actor));
clutter_actor_clear_actions (actor);
g_assert (!clutter_actor_has_actions (actor));
clutter_actor_clear_constraints (actor);
g_assert (!clutter_actor_has_constraints (actor));
clutter_actor_clear_effects (actor);
g_assert (!clutter_actor_has_effects (actor));
clutter_actor_destroy (actor);
g_assert (actor == NULL);
clutter_actor_destroy (stage);
}

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@ -165,6 +165,8 @@ main (int argc, char **argv)
TEST_CONFORM_SIMPLE ("/actor/invariants", default_stage);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_pivot_transformation);
TEST_CONFORM_SIMPLE ("/actor/meta", actor_meta_clear);
TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_label);
TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_rectangle);
TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_paint);