Add clutter_stage_set_sync_delay()

New experimental API is added to allow changing the way that redraws
are timed for a stage to include a "sync delay" - a period after
the vertical blanking period where Clutter simply waits for updates.

In detail, the algorithm is that when the master clock is restarted
after drawing a frame (in the case where there are timelines running)
or started fresh in response to a queued redraw or relayout, the
start is scheduled at the next sync point (sync_delay ms after the
predicted vblank period) rather than done immediately.

https://bugzilla.gnome.org/show_bug.cgi?id=692901
This commit is contained in:
Owen W. Taylor 2012-11-08 12:42:24 -05:00
parent d0d1b562bd
commit b248941af5
8 changed files with 388 additions and 79 deletions

View File

@ -139,24 +139,9 @@ master_clock_is_running (ClutterMasterClock *master_clock)
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
gboolean stage_free = FALSE;
stages = clutter_stage_manager_peek_stages (stage_manager);
/* If all of the stages are busy waiting for a swap-buffers to complete
* then we stop the master clock... */
for (l = stages; l != NULL; l = l->next)
{
if (_clutter_stage_get_pending_swaps (l->data) == 0)
{
stage_free = TRUE;
break;
}
}
if (!stage_free)
return FALSE;
if (master_clock->timelines)
return TRUE;
@ -176,6 +161,103 @@ master_clock_is_running (ClutterMasterClock *master_clock)
return FALSE;
}
static gint
master_clock_get_swap_wait_time (ClutterMasterClock *master_clock)
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
gint64 min_update_time = -1;
stages = clutter_stage_manager_peek_stages (stage_manager);
for (l = stages; l != NULL; l = l->next)
{
gint64 update_time = _clutter_stage_get_update_time (l->data);
if (min_update_time == -1 ||
(update_time != -1 && update_time < min_update_time))
min_update_time = update_time;
}
if (min_update_time == -1)
{
return -1;
}
else
{
gint64 now = g_source_get_time (master_clock->source);
if (min_update_time < now)
{
return 0;
}
else
{
gint64 delay_us = min_update_time - now;
return (delay_us + 999) / 1000;
}
}
}
static void
master_clock_schedule_stage_updates (ClutterMasterClock *master_clock)
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
stages = clutter_stage_manager_peek_stages (stage_manager);
for (l = stages; l != NULL; l = l->next)
_clutter_stage_schedule_update (l->data);
}
static GSList *
master_clock_list_ready_stages (ClutterMasterClock *master_clock)
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
GSList *result;
stages = clutter_stage_manager_peek_stages (stage_manager);
result = NULL;
for (l = stages; l != NULL; l = l->next)
{
gint64 update_time = _clutter_stage_get_update_time (l->data);
/* If a stage has a swap-buffers pending we don't want to draw to it
* in case the driver may block the CPU while it waits for the next
* backbuffer to become available.
*
* TODO: We should be able to identify if we are running triple or N
* buffered and in these cases we can still draw if there is 1 swap
* pending so we can hopefully always be ready to swap for the next
* vblank and really match the vsync frequency.
*/
if (update_time != -1 && update_time <= master_clock->cur_tick)
result = g_slist_prepend (result, g_object_ref (l->data));
}
return g_slist_reverse (result);
}
static void
master_clock_reschedule_stage_updates (ClutterMasterClock *master_clock,
GSList *stages)
{
const GSList *l;
for (l = stages; l != NULL; l = l->next)
{
/* Clear the old update time */
_clutter_stage_clear_update_time (l->data);
/* And if there is still work to be done, schedule a new one */
if (master_clock->timelines ||
_clutter_stage_has_queued_events (l->data) ||
_clutter_stage_needs_update (l->data))
_clutter_stage_schedule_update (l->data);
}
}
/*
* master_clock_next_frame_delay:
* @master_clock: a #ClutterMasterClock
@ -189,10 +271,17 @@ static gint
master_clock_next_frame_delay (ClutterMasterClock *master_clock)
{
gint64 now, next;
gint swap_delay;
if (!master_clock_is_running (master_clock))
return -1;
/* If all of the stages are busy waiting for a swap-buffers to complete
* then we wait for one to be ready.. */
swap_delay = master_clock_get_swap_wait_time (master_clock);
if (swap_delay != 0)
return swap_delay;
/* When we have sync-to-vblank, we count on swap-buffer requests (or
* swap-buffer-complete events if supported in the backend) to throttle our
* frame rate so no additional delay is needed to start the next frame.
@ -274,14 +363,7 @@ master_clock_process_events (ClutterMasterClock *master_clock,
/* Process queued events */
for (l = stages; l != NULL; l = l->next)
{
/* NB: If a stage is busy waiting for a swap-buffers completion then
* we don't process its events so we can maximize the benefits of
* motion compression, and avoid multiple picks per frame.
*/
if (_clutter_stage_get_pending_swaps (l->data) == 0)
_clutter_stage_process_queued_events (l->data);
}
_clutter_stage_process_queued_events (l->data);
CLUTTER_TIMER_STOP (_clutter_uprof_context, master_event_process);
@ -372,19 +454,7 @@ master_clock_update_stages (ClutterMasterClock *master_clock,
* is advanced.
*/
for (l = stages; l != NULL; l = l->next)
{
/* If a stage has a swap-buffers pending we don't want to draw to it
* in case the driver may block the CPU while it waits for the next
* backbuffer to become available.
*
* TODO: We should be able to identify if we are running triple or N
* buffered and in these cases we can still draw if there is 1 swap
* pending so we can hopefully always be ready to swap for the next
* vblank and really match the vsync frequency.
*/
if (_clutter_stage_get_pending_swaps (l->data) == 0)
stages_updated |= _clutter_stage_do_update (l->data);
}
stages_updated |= _clutter_stage_do_update (l->data);
_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
@ -474,7 +544,6 @@ clutter_clock_dispatch (GSource *source,
{
ClutterClockSource *clock_source = (ClutterClockSource *) source;
ClutterMasterClock *master_clock = clock_source->master_clock;
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
gboolean stages_updated = FALSE;
GSList *stages;
@ -498,10 +567,10 @@ clutter_clock_dispatch (GSource *source,
#endif
/* We need to protect ourselves against stages being destroyed during
* event handling
* event handling - master_clock_list_ready_stages() returns a
* list of referenced that we'll unref afterwards.
*/
stages = clutter_stage_manager_list_stages (stage_manager);
g_slist_foreach (stages, (GFunc) g_object_ref, NULL);
stages = master_clock_list_ready_stages (master_clock);
master_clock->idle = FALSE;
@ -524,6 +593,8 @@ clutter_clock_dispatch (GSource *source,
if (!stages_updated)
master_clock->idle = TRUE;
master_clock_reschedule_stage_updates (master_clock, stages);
g_slist_foreach (stages, (GFunc) g_object_unref, NULL);
g_slist_free (stages);
@ -617,7 +688,10 @@ _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
timeline);
if (is_first)
_clutter_master_clock_start_running (master_clock);
{
master_clock_schedule_stage_updates (master_clock);
_clutter_master_clock_start_running (master_clock);
}
}
/*

View File

@ -66,7 +66,9 @@ void _clutter_stage_queue_event (ClutterStage *stage,
gboolean _clutter_stage_has_queued_events (ClutterStage *stage);
void _clutter_stage_process_queued_events (ClutterStage *stage);
void _clutter_stage_update_input_devices (ClutterStage *stage);
int _clutter_stage_get_pending_swaps (ClutterStage *stage);
void _clutter_stage_schedule_update (ClutterStage *stage);
gint64 _clutter_stage_get_update_time (ClutterStage *stage);
void _clutter_stage_clear_update_time (ClutterStage *stage);
gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
ClutterActor *_clutter_stage_do_pick (ClutterStage *stage,

View File

@ -122,21 +122,56 @@ _clutter_stage_window_get_geometry (ClutterStageWindow *window,
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
}
int
_clutter_stage_window_get_pending_swaps (ClutterStageWindow *window)
void
_clutter_stage_window_schedule_update (ClutterStageWindow *window,
int sync_delay)
{
ClutterStageWindowIface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->schedule_update == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return;
}
iface->schedule_update (window, sync_delay);
}
gint64
_clutter_stage_window_get_update_time (ClutterStageWindow *window)
{
ClutterStageWindowIface *iface;
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->get_pending_swaps == NULL)
if (iface->get_update_time == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return 0;
}
return iface->get_pending_swaps (window);
return iface->get_update_time (window);
}
void
_clutter_stage_window_clear_update_time (ClutterStageWindow *window)
{
ClutterStageWindowIface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->clear_update_time == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return;
}
iface->clear_update_time (window);
}
void

View File

@ -58,7 +58,10 @@ struct _ClutterStageWindowIface
void (* get_geometry) (ClutterStageWindow *stage_window,
cairo_rectangle_int_t *geometry);
int (* get_pending_swaps) (ClutterStageWindow *stage_window);
void (* schedule_update) (ClutterStageWindow *stage_window,
int sync_delay);
gint64 (* get_update_time) (ClutterStageWindow *stage_window);
void (* clear_update_time) (ClutterStageWindow *stage_window);
void (* add_redraw_clip) (ClutterStageWindow *stage_window,
cairo_rectangle_int_t *stage_rectangle);
@ -108,7 +111,10 @@ void _clutter_stage_window_resize (ClutterStageWin
gint height);
void _clutter_stage_window_get_geometry (ClutterStageWindow *window,
cairo_rectangle_int_t *geometry);
int _clutter_stage_window_get_pending_swaps (ClutterStageWindow *window);
void _clutter_stage_window_schedule_update (ClutterStageWindow *window,
int sync_delay);
gint64 _clutter_stage_window_get_update_time (ClutterStageWindow *window);
void _clutter_stage_window_clear_update_time (ClutterStageWindow *window);
void _clutter_stage_window_add_redraw_clip (ClutterStageWindow *window,
cairo_rectangle_int_t *stage_clip);

View File

@ -50,6 +50,7 @@
#include <cairo.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-stage.h"
#include "deprecated/clutter-stage.h"
@ -145,6 +146,8 @@ struct _ClutterStagePrivate
CoglFramebuffer *active_framebuffer;
gint sync_delay;
GTimer *fps_timer;
gint32 timer_n_frames;
@ -930,6 +933,7 @@ _clutter_stage_queue_event (ClutterStage *stage,
{
ClutterMasterClock *master_clock = _clutter_master_clock_get_default ();
_clutter_master_clock_start_running (master_clock);
_clutter_stage_schedule_update (stage);
}
/* if needed, update the state of the input device of the event.
@ -1250,7 +1254,11 @@ clutter_stage_real_queue_relayout (ClutterActor *self)
ClutterStagePrivate *priv = stage->priv;
ClutterActorClass *parent_class;
priv->relayout_pending = TRUE;
if (!priv->relayout_pending)
{
_clutter_stage_schedule_update (stage);
priv->relayout_pending = TRUE;
}
/* chain up */
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_parent_class);
@ -2273,6 +2281,7 @@ clutter_stage_init (ClutterStage *self)
priv->use_fog = FALSE;
priv->throttle_motion_events = TRUE;
priv->min_size_changed = FALSE;
priv->sync_delay = -1;
/* XXX - we need to keep the invariant that calling
* clutter_set_motion_event_enabled() before the stage creation
@ -3584,6 +3593,10 @@ clutter_stage_ensure_redraw (ClutterStage *stage)
g_return_if_fail (CLUTTER_IS_STAGE (stage));
priv = stage->priv;
if (!priv->relayout_pending && !priv->redraw_pending)
_clutter_stage_schedule_update (stage);
priv->relayout_pending = TRUE;
priv->redraw_pending = TRUE;
@ -3851,9 +3864,25 @@ clutter_stage_get_minimum_size (ClutterStage *stage,
*height_p = (guint) height;
}
/* Returns the number of swap buffers pending completion for the stage */
int
_clutter_stage_get_pending_swaps (ClutterStage *stage)
void
_clutter_stage_schedule_update (ClutterStage *stage)
{
ClutterStageWindow *stage_window;
if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
return;
stage_window = _clutter_stage_get_window (stage);
if (stage_window == NULL)
return;
return _clutter_stage_window_schedule_update (stage_window,
stage->priv->sync_delay);
}
/* Returns the earliest time the stage is ready to update */
gint64
_clutter_stage_get_update_time (ClutterStage *stage)
{
ClutterStageWindow *stage_window;
@ -3864,7 +3893,17 @@ _clutter_stage_get_pending_swaps (ClutterStage *stage)
if (stage_window == NULL)
return 0;
return _clutter_stage_window_get_pending_swaps (stage_window);
return _clutter_stage_window_get_update_time (stage_window);
}
void
_clutter_stage_clear_update_time (ClutterStage *stage)
{
ClutterStageWindow *stage_window;
stage_window = _clutter_stage_get_window (stage);
if (stage_window)
_clutter_stage_window_clear_update_time (stage_window);
}
/**
@ -3998,6 +4037,7 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
CLUTTER_NOTE (PAINT, "First redraw request");
_clutter_stage_schedule_update (stage);
priv->redraw_pending = TRUE;
master_clock = _clutter_master_clock_get_default ();
@ -4487,3 +4527,58 @@ _clutter_stage_update_state (ClutterStage *stage,
return TRUE;
}
/**
* clutter_stage_set_sync_delay:
* @stage: a #ClutterStage
* @sync_delay: number of milliseconds after frame presentation to wait
* before painting the next frame. If less than zero, restores the
* default behavior where redraw is throttled to the refresh rate but
* not synchronized to it.
*
* This function enables an alternate behavior where Clutter draws at
* a fixed point in time after the frame presentation time (also known
* as the VBlank time). This is most useful when the application
* wants to show incoming data with predictable latency. (The primary
* example of this would be a window system compositor.) By synchronizing
* to provide new data before Clutter redraws, an external source of
* updates (in the compositor, an application) can get a reliable latency.
*
* The appropriate value of @sync_delay depends on the complexity of
* drawing the stage's scene graph - in general a value of between 0
* and 8 ms (up to one-half of a typical 60hz frame rate) is appropriate.
* using a larger value will reduce latency but risks skipping a frame if
* drawing the stage takes too long.
*
* Since: 1.14
* Stability: unstable
*/
void
clutter_stage_set_sync_delay (ClutterStage *stage,
gint sync_delay)
{
g_return_if_fail (CLUTTER_IS_STAGE (stage));
stage->priv->sync_delay = sync_delay;
}
/**
* clutter_stage_skip_sync_delay:
* @stage: a #ClutterStage
*
* Causes the next frame for the stage to be drawn as quickly as
* possible, ignoring any delay that clutter_stage_set_sync_delay()
* would normally cause.
*
* Since: 1.14
* Stability: unstable
*/
void
clutter_stage_skip_sync_delay (ClutterStage *stage)
{
ClutterStageWindow *stage_window;
stage_window = _clutter_stage_get_window (stage);
if (stage_window)
_clutter_stage_window_schedule_update (stage_window, -1);
}

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@ -202,6 +202,14 @@ void clutter_stage_ensure_current (ClutterStage
void clutter_stage_ensure_viewport (ClutterStage *stage);
void clutter_stage_ensure_redraw (ClutterStage *stage);
#ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
CLUTTER_AVAILABLE_IN_1_14
void clutter_stage_set_sync_delay (ClutterStage *stage,
gint sync_delay);
CLUTTER_AVAILABLE_IN_1_14
void clutter_stage_skip_sync_delay (ClutterStage *stage);
#endif
G_END_DECLS
#endif /* __CLUTTER_STAGE_H__ */

View File

@ -71,28 +71,53 @@ clutter_stage_cogl_unrealize (ClutterStageWindow *stage_window)
if (stage_cogl->onscreen != NULL)
{
cogl_onscreen_remove_frame_callback (stage_cogl->onscreen,
stage_cogl->frame_closure);
stage_cogl->frame_closure = NULL;
cogl_object_unref (stage_cogl->onscreen);
stage_cogl->onscreen = NULL;
}
}
static void
handle_swap_complete_cb (CoglFramebuffer *framebuffer,
void *user_data)
frame_cb (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info,
void *user_data)
{
ClutterStageCogl *stage_cogl = user_data;
/* Early versions of the swap_event implementation in Mesa
* deliver BufferSwapComplete event when not selected for,
* so if we get a swap event we aren't expecting, just ignore it.
*
* https://bugs.freedesktop.org/show_bug.cgi?id=27962
*
* FIXME: This issue can be hidden inside Cogl so we shouldn't
* need to care about this bug here.
*/
if (stage_cogl->pending_swaps > 0)
stage_cogl->pending_swaps--;
if (event == COGL_FRAME_EVENT_SYNC)
{
/* Early versions of the swap_event implementation in Mesa
* deliver BufferSwapComplete event when not selected for,
* so if we get a swap event we aren't expecting, just ignore it.
*
* https://bugs.freedesktop.org/show_bug.cgi?id=27962
*
* FIXME: This issue can be hidden inside Cogl so we shouldn't
* need to care about this bug here.
*/
if (stage_cogl->pending_swaps > 0)
stage_cogl->pending_swaps--;
}
else if (event == COGL_FRAME_EVENT_COMPLETE)
{
gint64 presentation_time_cogl = cogl_frame_info_get_presentation_time (info);
if (presentation_time_cogl != 0)
{
CoglContext *context = cogl_framebuffer_get_context (COGL_FRAMEBUFFER (onscreen));
gint64 current_time_cogl = cogl_get_clock_time (context);
gint64 now = g_get_monotonic_time ();
stage_cogl->last_presentation_time =
now + (presentation_time_cogl - current_time_cogl) / 1000;
}
stage_cogl->refresh_rate = cogl_frame_info_get_refresh_rate (info);
}
}
static gboolean
@ -134,23 +159,77 @@ clutter_stage_cogl_realize (ClutterStageWindow *stage_window)
* will be ignored, so we need to make sure the stage size is
* updated to this size. */
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
{
stage_cogl->swap_callback_id =
cogl_onscreen_add_swap_buffers_callback (stage_cogl->onscreen,
handle_swap_complete_cb,
stage_cogl);
}
stage_cogl->frame_closure =
cogl_onscreen_add_frame_callback (stage_cogl->onscreen,
frame_cb,
stage_cogl,
NULL);
return TRUE;
}
static int
clutter_stage_cogl_get_pending_swaps (ClutterStageWindow *stage_window)
static void
clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
gint sync_delay)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
gint64 now;
float refresh_rate;
gint64 refresh_interval;
if (stage_cogl->update_time != -1)
return;
now = g_get_monotonic_time ();
if (sync_delay < 0)
{
stage_cogl->update_time = now;
return;
}
/* We only extrapolate presentation times for 150ms - this is somewhat
* arbitrary. The reasons it might not be accurate for larger times are
* that the refresh interval might be wrong or the vertical refresh
* might be downclocked if nothing is going on onscreen.
*/
if (stage_cogl->last_presentation_time == 0||
stage_cogl->last_presentation_time < now - 150000)
{
stage_cogl->update_time = now;
return;
}
refresh_rate = stage_cogl->refresh_rate;
if (refresh_rate == 0.0)
refresh_rate = 60.0;
refresh_interval = (gint64) (0.5 + 1000000 / refresh_rate);
if (refresh_interval == 0)
refresh_interval = 16667; /* 1/60th second */
stage_cogl->update_time = stage_cogl->last_presentation_time + 1000 * sync_delay;
while (stage_cogl->update_time < now)
stage_cogl->update_time += refresh_interval;
}
static gint64
clutter_stage_cogl_get_update_time (ClutterStageWindow *stage_window)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
return stage_cogl->pending_swaps;
if (stage_cogl->pending_swaps)
return -1; /* in the future, indefinite */
return stage_cogl->update_time;
}
static void
clutter_stage_cogl_clear_update_time (ClutterStageWindow *stage_window)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
stage_cogl->update_time = -1;
}
static ClutterActor *
@ -620,7 +699,9 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
iface->resize = clutter_stage_cogl_resize;
iface->show = clutter_stage_cogl_show;
iface->hide = clutter_stage_cogl_hide;
iface->get_pending_swaps = clutter_stage_cogl_get_pending_swaps;
iface->schedule_update = clutter_stage_cogl_schedule_update;
iface->get_update_time = clutter_stage_cogl_get_update_time;
iface->clear_update_time = clutter_stage_cogl_clear_update_time;
iface->add_redraw_clip = clutter_stage_cogl_add_redraw_clip;
iface->has_redraw_clips = clutter_stage_cogl_has_redraw_clips;
iface->ignoring_redraw_clips = clutter_stage_cogl_ignoring_redraw_clips;
@ -669,4 +750,8 @@ _clutter_stage_cogl_class_init (ClutterStageCoglClass *klass)
static void
_clutter_stage_cogl_init (ClutterStageCogl *stage)
{
stage->last_presentation_time = 0;
stage->refresh_rate = 0.0;
stage->update_time = -1;
}

View File

@ -35,8 +35,12 @@ struct _ClutterStageCogl
CoglOnscreen *onscreen;
gint64 last_presentation_time;
float refresh_rate;
gint64 update_time;
gint pending_swaps;
unsigned int swap_callback_id;
CoglFrameClosure *frame_closure;
/* We only enable clipped redraws after 2 frames, since we've seen
* a lot of drivers can struggle to get going and may output some