Add a conformance test for ClutterCairoTexture

This adds a simple test for ClutterCairoTexture that draws two
rectangles to the cairo surface in an idle callback and then verifies
that they appeared at the right colours in the paint callback. If that
succeeds then the second time the idle callback is invoked it will
replace one of the rectangles with a sub region update and the
following paint callback will again verify the rectangles.
This commit is contained in:
Neil Roberts 2010-05-10 17:43:17 +01:00
parent 4ef041371c
commit a12a2e591b
4 changed files with 199 additions and 0 deletions

1
.gitignore vendored
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@ -255,6 +255,7 @@ TAGS
/tests/conform/test-cogl-texture-rectangle
/tests/conform/test-cogl-path
/tests/conform/test-cogl-wrap-modes
/tests/conform/test-clutter-cairo-texture
/tests/conform/wrappers
/tests/micro-bench/test-text-perf
/tests/micro-bench/test-text

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@ -37,6 +37,7 @@ test_conformance_SOURCES = \
test-paint-opacity.c \
test-binding-pool.c \
test-clutter-text.c \
test-clutter-cairo-texture.c \
test-text-cache.c \
test-anchors.c \
test-model.c \

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@ -0,0 +1,196 @@
#include <clutter/clutter.h>
#include <cogl/cogl.h>
#include "test-conform-common.h"
#define BLOCK_SIZE 16
/* Number of pixels at the border of a block to skip when verifying */
#define TEST_INSET 1
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
typedef enum
{
/* The first frame is drawn using clutter_cairo_texture_create. The
second frame is an update of the first frame using
clutter_cairo_texture_create_region. The states are stored like
this because the cairo drawing is done on idle and the validation
is done during paint and we need to synchronize the two */
TEST_BEFORE_DRAW_FIRST_FRAME,
TEST_BEFORE_VALIDATE_FIRST_FRAME,
TEST_BEFORE_DRAW_SECOND_FRAME,
TEST_BEFORE_VALIDATE_SECOND_FRAME,
TEST_DONE
} TestProgress;
typedef struct _TestState
{
ClutterActor *stage;
ClutterActor *ct;
guint frame;
TestProgress progress;
} TestState;
static void
validate_part (int block_x, int block_y, const ClutterColor *color)
{
guint8 data[BLOCK_SIZE * BLOCK_SIZE * 4];
int x, y;
cogl_read_pixels (block_x * BLOCK_SIZE,
block_y * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
data);
for (x = 0; x < BLOCK_SIZE - TEST_INSET * 2; x++)
for (y = 0; y < BLOCK_SIZE - TEST_INSET * 2; y++)
{
const guint8 *p = data + ((x + TEST_INSET) * 4 +
(y + TEST_INSET) * BLOCK_SIZE * 4);
g_assert_cmpint (p[0], ==, color->red);
g_assert_cmpint (p[1], ==, color->green);
g_assert_cmpint (p[2], ==, color->blue);
}
}
static void
paint_cb (ClutterActor *actor, TestState *state)
{
static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
static const ClutterColor green = { 0x00, 0xff, 0x00, 0xff };
static const ClutterColor blue = { 0x00, 0x00, 0xff, 0xff };
if (state->frame++ < 2)
return;
switch (state->progress)
{
case TEST_BEFORE_DRAW_FIRST_FRAME:
case TEST_BEFORE_DRAW_SECOND_FRAME:
case TEST_DONE:
/* Handled by the idle callback */
break;
case TEST_BEFORE_VALIDATE_FIRST_FRAME:
/* In the first frame there is a red rectangle next to a green
rectangle */
validate_part (0, 0, &red);
validate_part (1, 0, &green);
state->progress = TEST_BEFORE_DRAW_SECOND_FRAME;
break;
case TEST_BEFORE_VALIDATE_SECOND_FRAME:
/* The second frame is the same except the green rectangle is
replaced with a blue one */
validate_part (0, 0, &red);
validate_part (1, 0, &blue);
state->progress = TEST_DONE;
break;
}
}
static gboolean
idle_cb (gpointer data)
{
TestState *state = data;
cairo_t *cr;
if (state->frame < 2)
clutter_actor_queue_redraw (CLUTTER_ACTOR (state->stage));
else
switch (state->progress)
{
case TEST_BEFORE_DRAW_FIRST_FRAME:
/* Draw two different colour rectangles */
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (state->ct));
cairo_save (cr);
cairo_set_operator (cr, CAIRO_OPERATOR_SOURCE);
cairo_save (cr);
cairo_rectangle (cr, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
cairo_clip (cr);
cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
cairo_paint (cr);
cairo_restore (cr);
cairo_rectangle (cr, BLOCK_SIZE, 0, BLOCK_SIZE, BLOCK_SIZE);
cairo_clip (cr);
cairo_set_source_rgb (cr, 0.0, 1.0, 0.0);
cairo_paint (cr);
cairo_restore (cr);
cairo_destroy (cr);
state->progress = TEST_BEFORE_VALIDATE_FIRST_FRAME;
break;
case TEST_BEFORE_DRAW_SECOND_FRAME:
/* Replace the second rectangle with a blue one */
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (state->ct));
cairo_rectangle (cr, BLOCK_SIZE, 0, BLOCK_SIZE, BLOCK_SIZE);
cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
cairo_fill (cr);
cairo_destroy (cr);
state->progress = TEST_BEFORE_VALIDATE_SECOND_FRAME;
break;
case TEST_BEFORE_VALIDATE_FIRST_FRAME:
case TEST_BEFORE_VALIDATE_SECOND_FRAME:
/* Handled by the paint callback */
break;
case TEST_DONE:
clutter_main_quit ();
break;
}
return TRUE;
}
void
test_clutter_cairo_texture (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TestState state;
unsigned int idle_source;
unsigned int paint_handler;
state.frame = 0;
state.stage = clutter_stage_get_default ();
state.progress = TEST_BEFORE_DRAW_FIRST_FRAME;
state.ct = clutter_cairo_texture_new (BLOCK_SIZE * 2, BLOCK_SIZE);
clutter_container_add_actor (CLUTTER_CONTAINER (state.stage), state.ct);
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
idle_source = g_idle_add (idle_cb, &state);
paint_handler = g_signal_connect_after (state.stage, "paint",
G_CALLBACK (paint_cb), &state);
clutter_actor_show (state.stage);
clutter_main ();
g_signal_handler_disconnect (state.stage, paint_handler);
g_source_remove (idle_source);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -145,6 +145,7 @@ main (int argc, char **argv)
TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo);
TEST_CONFORM_SIMPLE ("/texture/cairo", test_clutter_cairo_texture);
TEST_CONFORM_SIMPLE ("/path", test_path);