From 72aaeed3f5623e37625a6658a712e48e4394a91b Mon Sep 17 00:00:00 2001 From: Tom Beckmann Date: Sat, 19 Jul 2014 02:44:20 +0200 Subject: [PATCH] canvas: assign white to paint color for texture node To get correct premultiplied opacity on a canvas content, white needs to be assigned to the color that is passed to the texture node. The content will be very dark for lower opacity values otherwise. https://bugzilla.gnome.org/show_bug.cgi?id=733385 --- clutter/clutter-canvas.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/clutter/clutter-canvas.c b/clutter/clutter-canvas.c index d61a54013..e75375404 100644 --- a/clutter/clutter-canvas.c +++ b/clutter/clutter-canvas.c @@ -389,9 +389,9 @@ clutter_canvas_paint_content (ClutterContent *content, clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f); repeat = clutter_actor_get_content_repeat (actor); - color.red = paint_opacity; - color.green = paint_opacity; - color.blue = paint_opacity; + color.red = 255; + color.green = 255; + color.blue = 255; color.alpha = paint_opacity; node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);