Tweak JUCE build details

This commit is contained in:
falkTX 2023-02-10 21:31:22 +00:00
parent 4151e160f1
commit b3a2098d8c
3 changed files with 78 additions and 23 deletions

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@ -14,7 +14,7 @@ git clone git@github.com:DISTRHO/DISTRHO-Ports.git ${DISTRHO_PORTS_DIR} --depth=
CARLA_MODULES_DIR=${CARLA_DIR}/source/modules
JUCE_MODULES_DIR=${DISTRHO_PORTS_DIR}/libs/juce7/source/modules
MODULES=("juce_audio_basics juce_audio_devices juce_audio_processors juce_core juce_data_structures juce_events juce_graphics juce_gui_basics juce_gui_extra")
MODULES=("juce_audio_basics juce_audio_devices juce_audio_formats juce_audio_processors juce_core juce_data_structures juce_dsp juce_events juce_graphics juce_gui_basics juce_gui_extra")
for M in ${MODULES}; do
echo ${CARLA_MODULES_DIR}/${M};

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@ -18,6 +18,10 @@
#ifndef CARLA_JUCE_APPCONFIG_H_INCLUDED
#define CARLA_JUCE_APPCONFIG_H_INCLUDED
#if defined(DEBUG) && defined(NDEBUG)
# undef DEBUG
#endif
// --------------------------------------------------------------------------------------------------------------------
// Check OS
@ -167,14 +171,14 @@
If your app doesn't need to read FLAC files, you might want to disable this to
reduce the size of your codebase and build time.
*/
#define JUCE_USE_FLAC 1
#define JUCE_USE_FLAC 0
/** Config: JUCE_USE_OGGVORBIS
Enables the Ogg-Vorbis audio codec classes (available on all platforms).
If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to
reduce the size of your codebase and build time.
*/
#define JUCE_USE_OGGVORBIS 1
#define JUCE_USE_OGGVORBIS 0
/** Config: JUCE_USE_MP3AUDIOFORMAT
Enables the software-based MP3AudioFormat class.
@ -193,7 +197,7 @@
/** Config: JUCE_USE_LAME_AUDIO_FORMAT
Enables the LameEncoderAudioFormat class.
*/
#define JUCE_USE_LAME_AUDIO_FORMAT 1
#define JUCE_USE_LAME_AUDIO_FORMAT 0
/** Config: JUCE_USE_WINDOWS_MEDIA_FORMAT
Enables the Windows Media SDK codecs.
@ -326,6 +330,75 @@
// nothing here
// --------------------------------------------------------------------------------------------------------------------
// juce_dsp
//==============================================================================
/** Config: JUCE_ASSERTION_FIRFILTER
When this flag is enabled, an assertion will be generated during the
execution of DEBUG configurations if you use a FIRFilter class to process
FIRCoefficients with a size higher than 128, to tell you that's it would be
more efficient to use the Convolution class instead. It is enabled by
default, but you may want to disable it if you really want to process such
a filter in the time domain.
*/
#define JUCE_ASSERTION_FIRFILTER 0
/** Config: JUCE_DSP_USE_INTEL_MKL
If this flag is set, then JUCE will use Intel's MKL for JUCE's FFT and
convolution classes.
If you're using the Projucer's Visual Studio exporter, you should also set
the "Use MKL Library (oneAPI)" option in the exporter settings to
"Sequential" or "Parallel". If you're not using the Visual Studio exporter,
the folder containing the mkl_dfti.h header must be in your header search
paths, and you must link against all the necessary MKL libraries.
*/
#define JUCE_DSP_USE_INTEL_MKL 0
/** Config: JUCE_DSP_USE_SHARED_FFTW
If this flag is set, then JUCE will search for the fftw shared libraries
at runtime and use the library for JUCE's FFT and convolution classes.
If the library is not found, then JUCE's fallback FFT routines will be used.
This is especially useful on linux as fftw often comes pre-installed on
popular linux distros.
You must respect the FFTW license when enabling this option.
*/
#define JUCE_DSP_USE_SHARED_FFTW 0
/** Config: JUCE_DSP_USE_STATIC_FFTW
If this flag is set, then JUCE will use the statically linked fftw libraries
for JUCE's FFT and convolution classes.
You must add the fftw header/library folder to the extra header/library search
paths of your JUCE project. You also need to add the fftw library itself
to the extra libraries supplied to your JUCE project during linking.
You must respect the FFTW license when enabling this option.
*/
#define JUCE_DSP_USE_STATIC_FFTW 0
/** Config: JUCE_DSP_ENABLE_SNAP_TO_ZERO
Enables code in the dsp module to avoid floating point denormals during the
processing of some of the dsp module's filters.
Enabling this will add a slight performance overhead to the DSP module's
filters and algorithms. If your audio app already disables denormals altogether
(for example, by using the ScopedNoDenormals class or the
FloatVectorOperations::disableDenormalisedNumberSupport method), then you
can safely disable this flag to shave off a few cpu cycles from the DSP module's
filters and algorithms.
*/
#define JUCE_DSP_ENABLE_SNAP_TO_ZERO 0
// --------------------------------------------------------------------------------------------------------------------
// juce_events

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@ -36,25 +36,7 @@
*/
//==============================================================================
#ifdef JUCE_APP_CONFIG_HEADER
#include JUCE_APP_CONFIG_HEADER
#elif ! defined (JUCE_GLOBAL_MODULE_SETTINGS_INCLUDED)
/*
Most projects will contain a global header file containing various settings that
should be applied to all the code in your project. If you use the projucer, it'll
set up a global header file for you automatically, but if you're doing things manually,
you may want to set the JUCE_APP_CONFIG_HEADER macro with the name of a file to include,
or just include one before all the module cpp files, in which you set
JUCE_GLOBAL_MODULE_SETTINGS_INCLUDED=1 to silence this error.
(Or if you don't need a global header, then you can just define JUCE_GLOBAL_MODULE_SETTINGS_INCLUDED
globally to avoid this error).
Note for people who hit this error when trying to compile a JUCE project created by
a pre-v4.2 version of the Introjucer/Projucer, it's very easy to fix: just re-save
your project with the latest version of the Projucer, and it'll magically fix this!
*/
#error "No global header file was included!"
#endif
#include "AppConfig.h"
//==============================================================================
#if defined (_WIN32) || defined (_WIN64)