Make headless Window a complete stub, fixes crashes
Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
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70e22614be
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daa29759f3
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@ -1,6 +1,6 @@
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/*
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* DISTRHO Cardinal Plugin
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* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
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* Copyright (C) 2021-2022 Filipe Coelho <falktx@falktx.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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@ -51,16 +51,10 @@ static const math::Vec minWindowSize = math::Vec(1228, 666);
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void Font::loadFile(const std::string& filename, NVGcontext* vg) {
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this->vg = vg;
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handle = nvgCreateFont(vg, filename.c_str(), filename.c_str());
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if (handle < 0)
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throw Exception("Failed to load font %s", filename.c_str());
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INFO("Loaded font %s", filename.c_str());
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}
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Font::~Font() {
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// There is no NanoVG deleteFont() function yet, so do nothing
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}
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@ -70,18 +64,10 @@ std::shared_ptr<Font> Font::load(const std::string& filename) {
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void Image::loadFile(const std::string& filename, NVGcontext* vg) {
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this->vg = vg;
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handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
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if (handle <= 0)
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throw Exception("Failed to load image %s", filename.c_str());
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INFO("Loaded image %s", filename.c_str());
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}
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Image::~Image() {
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// TODO What if handle is invalid?
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if (handle >= 0)
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nvgDeleteImage(vg, handle);
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}
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@ -90,115 +76,39 @@ std::shared_ptr<Image> Image::load(const std::string& filename) {
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}
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struct WindowParams {
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float rackBrightness = 1.0f;
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};
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struct Window::Internal
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{
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Context* context = nullptr;
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Window* self = nullptr;
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math::Vec size = minWindowSize;
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std::string lastWindowTitle;
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int mods = 0;
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int frame = 0;
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int frameSwapInterval = 1;
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double monitorRefreshRate = 60.0; // FIXME
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double frameTime = 0.0;
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double lastFrameDuration = 0.0;
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std::map<std::string, std::shared_ptr<Font>> fontCache;
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std::map<std::string, std::shared_ptr<Image>> imageCache;
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bool fbDirtyOnSubpixelChange = true;
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int fbCount = 0;
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};
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Window::Window() {
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internal = new Internal;
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internal->context = APP;
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internal->self = this;
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windowRatio = minWindowSize.x / minWindowSize.y;
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widget::Widget::ContextCreateEvent e;
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APP->scene->onContextCreate(e);
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}
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Window::~Window() {
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// internal->stopThread(5000);
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Window::~Window() {
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if (APP->scene) {
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widget::Widget::ContextDestroyEvent e;
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APP->scene->onContextDestroy(e);
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}
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// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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internal->fontCache.clear();
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internal->imageCache.clear();
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delete internal;
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}
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math::Vec Window::getSize() {
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return internal->size;
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return minWindowSize;
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}
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void Window::setSize(math::Vec size) {
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internal->size = size.max(minWindowSize);
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void Window::setSize(math::Vec) {
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}
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void Window::run() {
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internal->frame = 0;
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}
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void Window::step() {
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double frameTime = system::getTime();
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double lastFrameTime = internal->frameTime;
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internal->frameTime = frameTime;
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internal->lastFrameDuration = frameTime - lastFrameTime;
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internal->fbCount = 0;
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// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
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// Make event handlers and step() have a clean NanoVG context
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nvgReset(vg);
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if (uiFont != nullptr)
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bndSetFont(uiFont->handle);
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// Get framebuffer/window ratio
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windowRatio = internal->size.x / internal->size.y;
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if (APP->scene) {
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// Resize scene
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APP->scene->box.size = internal->size;
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// Step scene
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APP->scene->step();
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// Update and render
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nvgBeginFrame(vg, internal->size.x, internal->size.y, pixelRatio);
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nvgScale(vg, pixelRatio, pixelRatio);
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// Draw scene
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widget::Widget::DrawArgs args;
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args.vg = vg;
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args.clipBox = APP->scene->box.zeroPos();
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APP->scene->draw(args);
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glViewport(0, 0, internal->size.x, internal->size.y);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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nvgEndFrame(vg);
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}
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internal->frame++;
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}
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void Window::activateContext() {
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// glfwMakeContextCurrent(win);
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}
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@ -228,7 +138,7 @@ bool Window::isCursorLocked() {
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int Window::getMods() {
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return internal->mods;
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return 0;
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}
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@ -242,73 +152,44 @@ bool Window::isFullScreen() {
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double Window::getMonitorRefreshRate() {
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return internal->monitorRefreshRate;
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return 60;
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}
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double Window::getFrameTime() {
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return internal->frameTime;
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return 0;
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}
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double Window::getLastFrameDuration() {
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return internal->lastFrameDuration;
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return 0.0;
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}
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double Window::getFrameDurationRemaining() {
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double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate;
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return frameDurationDesired - (system::getTime() - internal->frameTime);
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return 0.0;
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}
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std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
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const auto& pair = internal->fontCache.find(filename);
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if (pair != internal->fontCache.end())
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return pair->second;
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// Load font
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std::shared_ptr<Font> font;
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try {
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font = std::make_shared<Font>();
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font->loadFile(filename, vg);
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}
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catch (Exception& e) {
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WARN("%s", e.what());
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font = NULL;
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}
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internal->fontCache[filename] = font;
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return font;
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return std::make_shared<Font>();
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}
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std::shared_ptr<Image> Window::loadImage(const std::string& filename) {
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const auto& pair = internal->imageCache.find(filename);
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if (pair != internal->imageCache.end())
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return pair->second;
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// Load image
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std::shared_ptr<Image> image;
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try {
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image = std::make_shared<Image>();
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image->loadFile(filename, vg);
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}
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catch (Exception& e) {
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WARN("%s", e.what());
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image = NULL;
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}
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internal->imageCache[filename] = image;
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return image;
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return std::make_shared<Image>();
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}
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bool& Window::fbDirtyOnSubpixelChange() {
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return internal->fbDirtyOnSubpixelChange;
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static bool _fbDirtyOnSubpixelChange;
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return _fbDirtyOnSubpixelChange;
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}
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int& Window::fbCount() {
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return internal->fbCount;
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static int _fbCount;
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return _fbCount;
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}
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