Fix headless build; Ignore 2 main CV ins for befaco lv2 test
Signed-off-by: falkTX <falktx@falktx.com>
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9018ce34c4
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9ee6524004
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@ -33,7 +33,7 @@ bool cpuMeter = false;
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}
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Context::~Context() {
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}
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static thread_local Context* threadContext = nullptr;
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static thread_local Context* threadContext;
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Context* contextGet() {
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DISTRHO_SAFE_ASSERT(threadContext != nullptr);
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return threadContext;
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@ -121,8 +121,8 @@ struct PluginLv2 {
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frameCount
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};
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const float* CV1_INPUT = (float*)ports[0];
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const float* CV2_INPUT = (float*)ports[1];
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// const float* CV1_INPUT = (float*)ports[0];
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// const float* CV2_INPUT = (float*)ports[1];
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const float* IN1_INPUT = (float*)ports[2];
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const float* IN2_INPUT = (float*)ports[3];
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const float* MIX_CV_INPUT = (float*)ports[4];
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@ -141,8 +141,8 @@ struct PluginLv2 {
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for (uint32_t i=0; i<sampleCount; ++i)
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{
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module->inputs[0].setVoltage(CV1_INPUT[i]);
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module->inputs[1].setVoltage(CV2_INPUT[i]);
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// module->inputs[0].setVoltage(CV1_INPUT[i]);
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// module->inputs[1].setVoltage(CV2_INPUT[i]);
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module->inputs[2].setVoltage(IN1_INPUT[i] * 10);
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module->inputs[3].setVoltage(IN2_INPUT[i] * 10);
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module->inputs[4].setVoltage(MIX_CV_INPUT[i]);
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@ -17,8 +17,9 @@
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<urn:Cardinal:Befaco>
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a lv2:Plugin, doap:Project ;
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# NOTE port 0 and 1 are actually CV ins, but we need some kind of optionally-connected stuff implemented first
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lv2:port [
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a lv2:InputPort, lv2:CVPort, mod:CVPort ;
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a lv2:OutputPort, lv2:ControlPort ;
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lv2:index 0 ;
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lv2:symbol "lv2_audio_in_1" ;
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lv2:name "CV1_INPUT" ;
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@ -26,7 +27,7 @@
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lv2:minimum 0;
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lv2:maximum 10;
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] , [
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a lv2:InputPort, lv2:CVPort, mod:CVPort ;
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a lv2:OutputPort, lv2:ControlPort ;
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lv2:index 1 ;
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lv2:symbol "lv2_audio_in_2" ;
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lv2:name "CV2_INPUT" ;
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@ -28,7 +28,7 @@ Plugin* pluginInstance__Befaco;
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namespace rack {
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Context::~Context() {
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}
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static thread_local Context* threadContext = nullptr;
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static thread_local Context* threadContext;
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Context* contextGet() {
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DISTRHO_SAFE_ASSERT(threadContext != nullptr);
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return threadContext;
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@ -15,7 +15,11 @@
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* For a full copy of the GNU General Public License see the LICENSE file.
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*/
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#include "glBars.hpp"
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#ifndef HEADLESS
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# include "glBars.hpp"
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#else
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# include "plugin.hpp"
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#endif
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#define SAMPLES_PER_DRAW 256
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@ -34,24 +38,29 @@ struct glBarsModule : Module {
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NUM_LIGHTS
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};
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#ifndef HEADLESS
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glBarsState state;
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float audioData[SAMPLES_PER_DRAW];
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unsigned audioDataFill = 0;
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#endif
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glBarsModule() {
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config(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS);
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}
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void process(const ProcessArgs&) override {
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#ifndef HEADLESS
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audioData[audioDataFill++] = inputs[IN1_INPUT].getVoltage();
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if (audioDataFill == SAMPLES_PER_DRAW) {
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audioDataFill = 0;
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state.AudioData(audioData, SAMPLES_PER_DRAW);
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}
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#endif
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}
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};
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#ifndef HEADLESS
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struct glBarsRendererWidget : OpenGlWidget {
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glBarsModule* const glBars;
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@ -73,12 +82,17 @@ struct glBarsRendererWidget : OpenGlWidget {
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glBars->state.Render();
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}
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};
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#endif
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struct glBarsWidget : ModuleWidget {
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#ifndef HEADLESS
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glBarsRendererWidget* const glBarsRenderer;
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#endif
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glBarsWidget(glBarsModule* const module)
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#ifndef HEADLESS
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: glBarsRenderer(new glBarsRendererWidget(module))
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#endif
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{
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setModule(module);
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setPanel(APP->window->loadSvg(asset::plugin(pluginInstance, "res/glBars.svg")));
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@ -88,9 +102,11 @@ struct glBarsWidget : ModuleWidget {
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addChild(createWidget<ScrewSilver>(Vec(RACK_GRID_WIDTH, 0)));
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addChild(createWidget<ScrewSilver>(Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH)));
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#ifndef HEADLESS
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glBarsRenderer->box.pos = Vec(2 * RACK_GRID_WIDTH, 0);
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glBarsRenderer->box.size = Vec(box.size.x - 2 * RACK_GRID_WIDTH, box.size.y);
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addChild(glBarsRenderer);
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#endif
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addInput(createInput<PJ301MPort>(Vec(3, 54), module, glBarsModule::IN1_INPUT));
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}
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