ardour/tools/osx_packaging
Paul Davis 60e42a4fc5 patch to allow loading CALF plugins on OS X (from Thomas Vecchione) 2013-09-02 15:54:44 -04:00
..
Resources more version string fixups 2008-11-14 22:10:44 +00:00
bin updated app_build and exporter with latest build necessities 2008-02-10 04:31:46 +00:00
etc merge changes from trunk 2007-05-07 04:41:08 +00:00
sae_ladspa only include specific ladspa plugins in SAE package; get version info a little more accurate in OS X bundle 2008-11-14 22:01:53 +00:00
Ardour2-SAE.icns update to ARDOUR-SAE icon set 2008-11-11 14:21:24 +00:00
Ardour2.icns updated osx icon. use ARDOUR_MODULE_PATH in osx exporter script. fixed control protocol search to look for .dylib as well as .so. 2006-12-27 05:29:58 +00:00
COPYING updated app_build.rb script to completely package a universal binary in two steps. added various files needed in the app bundle, some of which will need updating as the gtk version used increases. 2006-12-27 03:59:19 +00:00
Info.plist.in Add a session file type icon for OSX, remove unused editor_mixer_button, use a constant offset for verbose time cursor, make tempo lines a bit smoother on OSX (idle? when?) 2008-09-16 18:58:26 +00:00
InfoPlist.strings.in more version string fixups 2008-11-14 22:10:44 +00:00
README.rtf Components of Ardour.app package. 2006-06-27 00:45:25 +00:00
app_build.rb committed build changes needed for leopard build 2008-07-30 01:33:15 +00:00
init Components of Ardour.app package. 2006-06-27 00:45:25 +00:00
mkuirc new proto-script to generate OS X UI RC files from the linux base version 2007-08-01 14:37:23 +00:00
openDoc Components of Ardour.app package. 2006-06-27 00:45:25 +00:00
osx_build patch to allow loading CALF plugins on OS X (from Thomas Vecchione) 2013-09-02 15:54:44 -04:00
script make startup script for OS X X11 DMG work on leopard 2008-01-17 21:12:20 +00:00
startup_script another attempt to fix the osascript mess 2008-11-24 06:42:04 +00:00

README.rtf

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\f0\fs24 \cf0 This is the Mac OS X version of Ardour (http://ardour.org)\
\
You don't need a lot of stuff to get Ardour running on OS X. You will need:\
\
    * At least OS X 10.4\
\
    * Apple's X11 which is found on your OS X install CD (or a large download)\
\
    * JACK (either JackOSX - http://jackosx.com or "regular" JACK.) In\
      general, we recommend JackOSX for new users, specifically version\
      0.72 or above. It should run on OS X versions 10.3.x and above,\
      including Tiger.  Version 0.73 or above must be used for Mac Intel\
      universal binary support.\
\
See http://ardour.org/requirements_osx for more information.\
\
The universal binary of Ardour should run on OSX versions >= 10.4. A version\
that also runs on Panther should also be available.\
Please report any problems to osx-support@ardour.org or on the #ardour \
IRC channel at irc.freenode.net.  And include any output from the \
console.log as shown in the Applications->Utilities->Console application \
in the report.\
\
IMPORTANT: before starting Ardour, you should configure and start the\
JACK server. You can either use JackPilot, which comes with the\
JackOSX package, or you can use the more advanced QJackCtl. A disk\
image for QJackCtl is available at http://ardour.org/requirements_osx,\
please read the included README carefully for initial setup\
instructions.\
\
Because ardour does not come with any effect plugins, we are providing\
installable packages for some of the top LADSPA plugins sets.  Please\
download and install them from http://ardour.org/requirements_osx\
page.\
\
Also see the online documentation at http://ardour.org/manual/ for\
basic usage of the software.\
\
\
FAQ\
------------------------\
\
Q: When I click on the Ardour icon, the program will not start\
\
First, check a few basic issues:\
   1. Are you running at least OS X 10.4 ?\
   2. Did you install Apple's X11 application?\
   3. Did you install a suitable version of JACK ?\
   4. Did you start JACK running before trying to run Ardour?\
      (Typically this is done using a JACK control app like JackPilot or qjackctl.)\
\
If the answer is yes to all of the above\
   1. Launch "Console", which can be found in the "Applications->Utilities" folder\
   2. Look at the console.log in the Console app.\
      Press the "clear" button to remove any previous messages.\
   3. Try to launch Ardour again\
   4. Cut and paste the entire contents of the Console window\
      (including any data stored in the scrollback) into a new posting\
      in the ardour OS X forum at http://ardour.org/forums .\
      Include details of your OS version and processor type. \
\
}