anchor the crossfade start and endpoints, and add Help shortcuts to the manual and online reference
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@6791 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -580,6 +580,8 @@
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<menu name='Help' action='Help'>
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<menuitem action='About'/>
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<menuitem action='Chat'/>
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<menuitem action='Manual'/>
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<menuitem action='Reference'/>
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</menu>
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</menubar>
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@ -2817,6 +2817,18 @@ ARDOUR_UI::launch_chat ()
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#endif
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}
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void
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ARDOUR_UI::launch_manual ()
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{
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NagScreen::open_uri("http://en.flossmanuals.net/Ardour/Introduction");
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}
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void
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ARDOUR_UI::launch_reference ()
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{
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NagScreen::open_uri("http://vm-nice.stackingdwarves.net:8888/ardour-en/8-ARDOUR/24-ARDOUR.html");
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}
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void
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ARDOUR_UI::hide_about ()
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{
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@ -115,6 +115,9 @@ class ARDOUR_UI : public Gtkmm2ext::UI
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void hide_splash ();
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void launch_chat ();
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void launch_manual ();
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void launch_reference ();
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void show_about ();
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void hide_about ();
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@ -221,7 +221,11 @@ ARDOUR_UI::install_actions ()
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act = ActionManager::register_toggle_action (common_actions, X_("ToggleBigClock"), _("Big Clock"), mem_fun(*this, &ARDOUR_UI::toggle_big_clock_window));
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ActionManager::session_sensitive_actions.push_back (act);
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ActionManager::register_action (common_actions, X_("About"), _("About"), mem_fun(*this, &ARDOUR_UI::show_about));
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ActionManager::register_action (common_actions, X_("Chat"), _("Chat"), mem_fun(*this, &ARDOUR_UI::launch_chat));
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ActionManager::register_action (common_actions, X_("Manual"), _("Manual"), mem_fun(*this, &ARDOUR_UI::launch_manual));
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ActionManager::register_action (common_actions, X_("Reference"), _("Reference"), mem_fun(*this, &ARDOUR_UI::launch_reference));
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ActionManager::register_toggle_action (common_actions, X_("ToggleThemeManager"), _("Theme Manager"), mem_fun(*this, &ARDOUR_UI::toggle_theme_manager));
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ActionManager::register_toggle_action (common_actions, X_("ToggleKeyEditor"), _("Keybindings"), mem_fun(*this, &ARDOUR_UI::toggle_key_editor));
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@ -412,15 +412,16 @@ CrossfadeEditor::point_event (GdkEvent* event, Point* point)
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if (point_grabbed) {
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double new_x, new_y;
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/* can't drag first or last points horizontally */
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/* can't drag first or last points horizontally or vetically*/
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if (point == fade[current].points.front() || point == fade[current].points.back()) {
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new_x = point->x;
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new_y = point->y;
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} else {
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new_x = (event->motion.x - canvas_border)/effective_width();
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new_y = 1.0 - ((event->motion.y - canvas_border)/effective_height());
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}
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new_y = 1.0 - ((event->motion.y - canvas_border)/effective_height());
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point->move_to (x_coordinate (new_x), y_coordinate (new_y),
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new_x, new_y);
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redraw ();
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@ -798,6 +798,9 @@ Crossfade::set_state (const XMLNode& node)
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}
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}
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_fade_in.front()->value=0.0;
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_fade_in.back()->value=1.0;
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_fade_in.thaw ();
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/* fade out */
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@ -823,6 +826,9 @@ Crossfade::set_state (const XMLNode& node)
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}
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}
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_fade_out.front()->value=1.0;
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_fade_out.back()->value=0.0;
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_fade_out.thaw ();
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StateChanged (what_changed); /* EMIT SIGNAL */
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